Every single buff,nerf or rework to every killer i propose, i guess.
long rant so it’s alphabetical btw lol,listen to this while waiting for killer queues
The Artist-Fine as in, mybe decrease dispelling time of crows
The Cenobite- Okay standing point
The Clown, afterpiece(hinder) and anti-afterpiece(haste) are not shared bottles. Afterpiece has 4 and anti-afterpiece has 6.
The Deathslinger-Increase chain range from 18m to 25, buff addons that decrease reload time.
The Demogorgon- The epitome of balance itself.
The Doctor-Really good killer, but shock should not(or not repeatedly) be able to cancel ungrabs from hooks
The Dredge-Increase teleporting speed through lockers much faster.
The Executioner- Cancelling power hinders the executioner,
The Ghost Face- Make revealing mechanic more accurate
The Good Guy- most controversial change but maybe increase red stain size to make up for being 1 meter tall? Power is fine.
The Hag-Passively allow a ability to teleport to phtantom traps, increased setting speed would also be nice.
The Hillbilly-Good killer.
The Huntress- Revert buffs.
The Knight-Fix current bugs regarding switching, flag spawning time should be halved (24 → 12)
The Legion- mending time for this killer shouldnt be standardized. Maybe for a tradeoff for less mending time the mending bar dissipates much faster.
The Lich- Relatively still new, dont know where he needs commentary.
The Mastermind- Fun killer and counter-play on both parts, no complaints
The Nemesis- Would slightly increase infection for tier 2, zombies should have increased walking speed.
The Nightmare- Dream snares and pallets should both be basekit, failing skill checks will not wake you up, awake and asleep surviviors should not be able to interact with each other
The Nurse- Dont recharge blinks while fatigued, teleporting through objects will shorten the distance youll be able to blink
The Onryō-Holding cursed tapes will passively apply condemn; is not removed after being hooked,or is removed but inflicts condemned.
The Oni-Love him, no complaints
The Pig-Crotch mode has a time limit but increases speed by a + .2 m/s ;Increase bear traps to 5 and decrease death timer from 150 → 130. RBT can be activated from hook stages.
The Plague-Surviviors downed or on hook cannot be infected with vile purge
The Shape-Can mori fully stalked out surviviors,Allow stalking meter for surviviors to decrease when doing objectives but halve the original points theyll get for stalking them again
The Singularity-Decrease time for slipstream to spread from survivior to survivior drastically.
The Skull Merchant- No.
The Spirit- Make the addons more versatile without such drastic tradeoffs
The Trapper- Make much of his addons base-kit, easily solution saw from new gamemode.
The Trickster- Change laceration back to 6, Increase needed laceration hits for main event
The Twins-Implement a way to prevent slugging,such as letting victor swap positions with killer, or letting victor take hook stages
The Unknown-Make removing weakened state remival 10s → 7s, equal to uvx(m2) so killer cant do stalemates and win.
The Wraith-Perfect “stealth” killer
The Xenomorph- Increase charge time for crawler mode, increase range of turrets from 10m to 12?
The cannibal? The blight? Never heard of em. Am i suppose to care? (Cannot be biased with 2 of my fave killers)
Lol, i didnt include any reasoning behind most of the changed but ill be sure to explain why if you want to know; wanted it short as possible
Comments
-
I disagree with most of it, but Shape would be absolutely broken...
1 -
How exactly should you play unknown then lol? You don't always have cover and his power is useless then because it runs out the second you can charge the shot. I never even thought he would be to strong in any form even with stalemates.
Besides that why him from all killers?
Nurse is able to do that to some extent, spirit is able to do that, chucky is able to do that, twins is able to do that, knight was made for that before the rework, vecna is able to do that, blight is able to do that, bubba is able to do that.
I just can't tell why it's a big problem on him specific xD
0 -
uhm actually good example idk what i was cooking with unknown u right 😭 mighta been salty ive won only like twice againdt unknown
0 -
Its sounds stronger than it is, but its probably more complicated to write out, so ill make it simple
COUNTERPLAY
-dont like urself get fully stalked
-hide in t3 if you know shape has good stalk on you
-disgress the stalking meter by doing objectives
-outlast tier 3
Now, as for the mori itself;
-The shape cant just instantly pop t3 and mori, the stalking points for survivior and stalking meter would have to be perfectly aligned, so the shape would have to fully stalk one survivior, stalk another; get t3 and find the original survivior to mori them (if they didnt disgress stalk points already)
0 -
Ahh yeah sometimes he can be tough if he hits everything, but he has to work for the knowledge how and where to shoot quite a bit, so I don't really have a problem with that especially because his shots are pretty slow and therefore it's even relatively simple to dodge them xD
0 -
wow, the (god knows how many) times that someone thinks huntress buffs should be reverted, what a common theme im seeing 🤭
,
i think legion should be faster and not rely on 4 people to get the 5th hit, its not really good against tunneling either
at the trade off that the mend time is cut in half, maybe there can be a purple addon to counteradd this.
with nurse i dont think she honestly needs anything but either her addon for extending lunge on 2nd blink be outright removed
or be shortend,
if not that, then the 2nd blink be shortend in half,
the nurse shouldnt just get free hits when you act correctly because addon/power go brr
trapper would still be one of the worst killers but i guess that could fix some issues
i just hope that he may or may not get nerfs reverting to just being a basement trapper/camper
so people dont just abuse him for basement camping.
pigs traps rework will just lead to massive tunneling and camping unless the timer doesnt move
(which is just what it does in the base game), her entire design just honestly needs a rework.
trickster def needs nerfs to compensate to being back at 6 hits, his design will just make it impossible to loop against with this change
which by that point he should go back before the rework, since everyone prefered him that way (alledgedly)
singularity : either make emps much more powerful to combat the slipstream spam (10 sec immunity) or make the slipstream less spammy overall
xenomorph : makes spamming turrets (atleast 2) against him much more common, which makes him much more annoying to play against and to play as, i would honestly go reverse.
so make one turret be enough but have turrets spawn far less, that way you dont need to spam so many turrets and xeno doesnt have to deal with so much turret spam while you can be safe with just one turret (usually)
wraith : hes only good with bamboozle or/and his strongest addons,
sure you could try stealth bell and such,
but only works once or twice before you start looking at every corner like every stealth killer and become an m1
sure you could try insta-break while cloaked….which by that point only works if they predrop while you dont fully uncloak :/
slightly more uncloaking speed or more speed after uncloaking so you dont have to literally hug the survivor to get a garantied hit which takes an eternity, (15-30 secounds) which often will lead to survivors running to the 50th pallet/window or holding w,
slightly louder grunts to detect and react against him, or prerunning, making him an actual threat even when cloaked
not just hold w whenever he appears and relying on bodyblocks because he moves 6m/s
if he has stealth bell/bone clapper equipped, the grunts are disabled,
atleast then he can consistently jumpscare or catch survivors off guard,
at the cost of being utterly weak in chase and relying on the nerfed hit n run style he is supposed to be with sloppy butcher
but can easily be countered by healing yourself, being cautious/exhaustion perks or being with a duo
his break speed addon should work when uncloaked, but only half of the precentage
that way even if survivors counter his addons, its not truely useless and pointless0 -
Artist/wraith/nurse/hag... should get lightburn back. Unknown and knight could also get light burn.
Deathslinger having a higher range sounds good and about the reload addons, I don‘t know.
Doctor is fine. You ONLY NEED TO DODGE.
Dredge: He needs multiple things. He needs a way to unlock lockers, so that not all lockers are locked at the end of the match. Nightfall could reset the locked lockers to unlocked again. Also that you always automatically to into the locked locker in a group of lockers is so stupid.
Huntress: Agree she should get her buffs reverted.
Legion is fine.
Freddy is the only killer, who needs a new power. I found his first power in the past way more interesting.
Sadako/Onryo: I wish we would get her first version back, she was so much fun back then. I really loved this killer.
Pig: Limited crouch is unnecessary and I‘m all for reducing the timer of the traps, but I would test 140s or 135s first. I wish they would give her traps a lot more love.
Myers doesn‘t need a rework he just needs some buffs and small changes.
Trapper: Unpopular opinion, but I don‘t think he is bad. The only time I really have problems is if survivors decide to follow me and disarm all traps
Trickster should be reverted to his old form.
Ghost face: Maybe a better reveal mechanic could help, but if it‘s to nerf him, no thx. I want him to not loose his power and stalk by hitting someone and there should be something against people constantly following to reveal you.
Twins/unknown/xeno are fine in my opinion.
0 -
recommended limited time stealth because with reduced death timer pig mains would be rewarded to crotch and follow them without activating chase;basically ensuring a 2k.
0 -
The Pig has a crotch mode?😳
1 -
sorry if im confusing the terms im not as fluent in english😓
0 -
It's all good lol! The word you were meaning to use was crouch!
0 -
Huntress is not OP, just highly used.
There is no need to remove the buff.0 -
7 hatchets weakened the counterplay to wait until the huntress out of hatchets or wait until reload, as in 5 hatchets was still really oppressive
Ive noticed after the change huntress mains never really bothered to go refill their hatchets unless they were entirely out, as you would still have plenty of hatchets
Even with 5 hatchets thats still 5 possible health states, no need for 7.
0