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Killers that don't camp and tunnel like me get punished

plattenpanzer
plattenpanzer Member Posts: 69
edited August 2024 in General Discussions

Increasing hook phase from 60 to 70 seconds. Thanks for punishing those who do not camp and tunnel. Amazing, really. It only makes me want to play only survivor or stop playing altogether.

Comments

  • drsoontm
    drsoontm Member Posts: 4,903

    Well, so you know the answer right?

    As killer I almost never tunnel myself.

    With that change, I can easily switch to tunneling to offset this new handicap.

    Fun? No! But it'll work.

  • plattenpanzer
    plattenpanzer Member Posts: 69

    I REFUSE TO TUNNEL. I'll just stop playing the game that's the right choice.

  • nodforkiss
    nodforkiss Member Posts: 196

    straight up bad change. not only camping got massive nerf, its already a very very bad strategy leaving 3 other survivor smash the gens and get out. this change doesnt punish the campers at all, it only punishes killers who try to spread hooks. but dbd devs obviously lack the necessary skill to understand that so now every killer got base kit nerfed.

  • Yippiekiyah
    Yippiekiyah Member Posts: 494

    I can only hope that this change has been made cause the long term plan is to eventually increase the gens to 100 seconds.

  • jesterkind
    jesterkind Member Posts: 7,997

    The problem with this rundown is that it's not "extra" progress. It's less progress, because there's one fewer survivor contributing to the overall progression.

    I'm not saying it's always actively detrimental to greed a gen over a save, there are reasons and times to do it, but it's also not always beneficial. Sometimes, you risk being put on the back foot if the killer is actively pressuring your teammates, and whatever gen repair you get done in the short term is offset by the fact that now everyone's scrambling to reset and no generators are being done whatsoever.

    If they go for a save at second one, as you put it, the hooked survivor is healed and back on gens sooner, which means the gens actually get more progression while you're off chasing someone somewhere else.

    The risk in that efficient play isn't that the hooked survivor will progress to stage two, not always. Sometimes the risk is that someone else gets downed sooner than you want and you're at a massive time detriment trying to undo that damage.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,160

    because hook stages are more free. you have more time to leave people on hook. it is not like hook regression goes faster for killer leaving the hook. it stays the same.

  • Predated
    Predated Member Posts: 2,976

    The longer someone is on a hook, the more pressure it creates for you. The more reason survivors have to unhook.

  • NAVIks
    NAVIks Member Posts: 35

    Same thing for the limited gen kick they did, it punishes the killer who aren't trying to keep a 3 gen but still defend generators. I had a game on Gideon where I had already eliminated 2 survivors, but because I kept up the pressure I got punished for kicking the same gen, and when the last 2 were alive I couldn't do anything except for semi-puppy guard the gen since it was blocked for me and practically at 99%. I got the third person out and let the last person escape through the hatch, but if 3 or 4 survivors were still alive it would've been a different story.

    I hate the gen kick nerf because it punishes the killers who are doing well enough to just keep up with the survivors, and then it gives them a free gen once you can no longer kick it.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    In an odd way, this might be a teeny, tiny assistance towards killers who do not tunnel or camp. Survivors may think 10 seconds is longer than it is and become a bit too complacent, meaning there may well be a small amount of time longer it's just 3v1.

    Again, it's really minor, but a hook is still a hook, and it doesn't change the pressure put on survivors. I doubt this will do much except create a bump in the road for campers.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,160
    edited August 2024

    It's never in the survivors' best interest to leave someone on hook. It's why instant unhooking and hook bombing exists, because survivors want to reduce the pressure from the hook as soon as possible.

    what no. hook bombing is terrible teammate gameplay. instant aggressive unhooking is also poor play. the most ideal way to play survivor is to leave survivors on hook for like 50 seconds and than save survivor at very last 10 seconds of the hook. This way, you get maximum amount of generator pressure and killer gets lower amount of reward.


    Instant aggressive unhooking has name for survivor. Survivor often called this hook farming. Your teammate is farming your hook stages and the killer is just tunneling because It is free hook stages. In fact, there is a killer entirely based around where he has a cage mechanic to send survivors into cage in order to bait survivors into instant cage unhooking so that he can tunnel out of the game. yes i am refer pyramid head. This gameplay loop is so basic that almost every experienced survivor player understands this to a dime.

  • emetSdidnothingwrong
    emetSdidnothingwrong Member Posts: 329

    I mean this change is easily up there with one of if not the most short sighted change they have ever made lol. This is a minor buff to soloq and a gigamassivebigPP buff to swf the likes of which you have never seen before. The only thing this change does is let survivors be greedy. You can legit double up on a 0% gen, finish it entirely then go unhook your teammate and lose nothing. This is like adding an extra gen for survivors (an extra 80s worth of hook states) to do per match this is just outright stupid. You will make SWF a nightmare to deal with, camping and tunneling isn't nearly bad enough for you to make a change like this and this is coming from someone who almost exclusively plays solo-q now, please reconsider this extremely shortsighted change.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,971

    Why would anyone ignore a hooked survivor for 69 seconds if the killer is not camping? Being in a 3v1 is one of the worst situations to be in, so why would a swf double up on a gen and not save their teammate?

  • Rivyn
    Rivyn Member Posts: 3,022

    Hard work is always rewarded with more hard work.

  • I_CAME
    I_CAME Member Posts: 1,340

    More like it's a sensible change that should have happened when they increased gen times. Camping should never be incentivized by making it even easier.

  • emetSdidnothingwrong
    emetSdidnothingwrong Member Posts: 329

    It's about time efficiency, this change removes the killer's ability to punish greedy play and rewards survivors for being greedy, both of which are not healthy. There is nothing wrong with going out of your way to punish survivors who make mistakes, this change effectively makes it easier for survivors to not make a mistake while also removing the ability to punish them.

  • ratcoffee
    ratcoffee Member Posts: 1,620

    I was referencing this post:

    probably should have quoted it MB

  • UndeddJester
    UndeddJester Member Posts: 3,521

    Well that's not entirely true...

    It gives a little bit more time and safety for survivors to complete gens, and gives a little bit more time to complete resets before they have to go for saves. Might be a little more beneficial for SWF than SoloQ...

    That said, I don't think it's gonna be this catastrophic game breaking change. It'll make a slight difference, and it nudges killers to getting more out of splitting pressure instead of camping... but I don't think it's something that fundamentally breaks killer, especially given vast majority of killers have been getting not insignificant basekit buffs over the past 6 months or so.

    I think the 60% kill rate is still BHVRs target, so if there is a major shift, we'll see further changes down the line.

  • Nazzzak
    Nazzzak Member Posts: 5,874

    It's crazy to me that you have to break it down so simply for people to understand lol good post

    A survivor on hook is, as someone else said, essentially in time out leaving the team a 3v1. It's always in the team's best interest to get someone off hook and back in the game. I've been a survivor main for 4 years and this is just common sense knowledge. Unhook me and I'm back on a gen immediately. Leave me on hook and the objective doesn't get furthered.

    Those who don't camp won't feel this impact because the hooked survivor will be unhooked 9 times out of 10 without the extra 10s being necessary. Those who do camp will feel this impact because the team may opt to just stay on a gen rather than attempt a save if the killer is hanging around.

  • Rudjohns
    Rudjohns Member Posts: 2,227

    What am I reading? How these 3 survivors are smashing gens like you said if you are not camping? Can't you find and hook at least one of them?

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,971
    edited August 2024

    I still struggle to picture a scenario in which it is better for survivors to simply leave someone on a hook, unless the killer is camping.

    A hooked survivor can't progress the game. This is something killers want and survivors don't want so it is almost always better to save as soon as the killer is far enough away so that the previously hooked survivor can continue to contribute to the game.

    You talk about time efficiency, but as I said, if the killer isn't camping, it is not time efficient to ignore a hooked survivor. And if the killer was camping, then this system is meant to make it less effective.

    Post edited by Hex_Ignored on
  • Firellius
    Firellius Member Posts: 4,553

    It's about time efficiency, this change removes the killer's ability to punish greedy play

    It doesn't. The exact same scenarios can and will still play out, just ten seconds later than normal.

  • MrMori
    MrMori Member Posts: 1,691

    If you're not camping hooked survivors as killer, the other survivors will unhook before 60 seconds have passed on average and this change won't affect you.

  • sinkra
    sinkra Member Posts: 436

    Killer mains got too used to the devs catering to them for years and making the game extremely killer sided. Now that 2v8 is probably going to come permanent those days are over.