What buffs would you give to the other Killers that aren't in 2v8?
Title. Curious to see what people would want changed for each Killer in 2v8! I'd change Blight by making old Blighted rat and crow base kit while also making his cooldown shorter.
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I'd give blight base-kit old alchemist ring, restore rushes on successful blight rush hit, Base-kit infinity rushes when within 16 meters of an ally killer and whenever blight slams into an object, all surivors working on the generator are faced with a tremendously difficult skill-check in a 16 meter radius. Base-kit old Soul Chemical.
Blight gains +2 rush tokens in the mode and -0.5 second recovery speed in the mode.
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I would just want pig with 8 reverse bear traps. Its so fun playing against pig, its the only killer with cenobite that adds a gameplay/challenge into the games
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I think Doctor with both Iri Queen and King would be hype. Imagine a shock traveling across all 8 players. He'd make an incredibly solid support class imo!
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I think Ghostface—he's TOTALLY landing in 2v8 at some point, by the way, licensed or not—would require a lot of work to make functional for the mode. He's a sort of isolating stalker who picks people off one by one… Which doesn't really work for a game mode with seven other rodent survivors scurrying about. That's not to mention that he often wants to delay finishing his stalking, but injuries remove all mark progress.
I think it would be cool if in 2v8, injuring survivors with partial stalk gave you haste based on their stalk progress, meaning it's less detrimental for them to be getting hit by Ghostface's teammate because it still gives some lethality. I'd also make it so that marking survivors gave other survivors stalk progress, to make it less detrimental that he's so prone to focusing on one person
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Some of how I think Ghostface could work in 2v8:
- Two team Killer Powers as standard for everyone
- Innate Skill - Enhanced Night Shroud: The Ghost Face is no longer able to be Revealed, but can lose Shroud by missing an M1 attack, Downing a Survivor, after Caging a Survivor, if he gets too close to a Cage, or from being Stunned/Blinded. Night Shroud recharges in 16 seconds. While in Night Shroud, the Ghost Face moves at 120% speed (115% speed Crouched, 110% speed Actively Stalking regardless of stance). When not in Shroud, moves at 117% speed (113% Crouched, 105% actively Stalking). While in Night Shroud, the Ghost Face is Undetectable, and Stalking Survivors is 15% faster. Marking a Survivor grants 20% Haste for 10 seconds. A Mark lasts for 50 seconds and reveals the Survivor's Aura to both Killers for the Duration. Hitting a Marked Survivor no longer resets Stalk Progress.
"Now isn't this a helluva headline? 'Mass Murderers Stalk Eight!' The Press will eat that one up." - The Ghost Face - Team Skill - They Stalk the Shadows: While Undetectable, the Ghost Face also grants Undetectable to the other Killer within 16 m. When Stalking a Survivor for at least 3 seconds, that Survivor has their Aura revealed to both Killers for 5 seconds.
"Nowhere to run… and nowhere to hide…" - The Ghost Face
Is this too much? Probably. Is it fun? Oh Hell yeah. Basically, an extended Wraith. Leather Sheath, Philly, Drop-Leg Knife Sheath, and Matchbook have all been made basekit here. This turns him into a stealthy info-based Killer that has the ability to keep Survivors permanently Revealed AND Exposed, creating a situation that any Killer with range or speed can use easily. He may not be able to traverse maps super fast, but he can be an amazing support class Killer that simply feeds a more aggressive one near constant info. Since he's already good at tracking and downing Survivors fast, this becomes dangerous quickly.
Post edited by VantablackPharaoh91 on0 - Two team Killer Powers as standard for everyone
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By the way here's one more, Myers in 2v8:
- Two team Killer Powers as standard for everyone
- Innate Skill - Evil Ascended: The Shape begins the Trial in Tier II with 100 seconds of Undetectable, then loses the Undetectable until he returns to Tier II again. In Tier II, the Shape has a 16 m Terror Radius, moves at 115% speed, Vaults 50% faster, and Lunges 25% further. The Shape gains Evil while stalking 50% faster. When the Shape stalks a Survivor for at least 3 seconds, it reveals that Survivor's aura for 8 seconds. The Shape cannot run out of Evil to tier up with. When the Shape reaches Tier III, he Exposes and Reveals all Survivors within his Terror Radius. He also becomes 120% speed, has a 32 m Terror Radius, vaults 100% faster, and Lunges 75% further. This lasts for 60 seconds, then he falls back into Tier II, gaining Undetectable.
"Don't underestimate It…" - Team Skill - Were Those The Boogeymen?: When the Shape changes Tiers within 16 meters of the Other Killer, the Killer gets the benefit of those Tiers. If the Shape goes to Tier III, the other Killer gets Haste, an extended Lunge, a faster Vault, and sees the aura of any Survivors so exposed within 16 m. If the Shape falls back into Tier II, the other Killer gets Undetectable as long as the Shape has it, and can see the auras of any Survivors the Shape reveals while stalking.
"Was that the Boogeyman?"
"Yes… I do believe it was."
So now, Myers has basekit Dead Rabbit/Monitor, he has basekit lunge and vault increases, he no longer has to worry about Tier I woes, and he also has Mirror Shards/Vanity Mirror reveal basekit. This will help him a lot, it also removes some pain points about the Killer while preserving who he is.
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