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Hatch is a problem for game balance

sinkra
sinkra Member Posts: 436

I believe the existence of the hatch is a problem for game balance. Let me explain why. The game is balanced for a 40% escape rate, but the devs count hatch as escape. Let me say personally as survivor that getting hatch doesn't feel like a victory, it still feels like a loss or at most a mercy escape since you didn't complete your objective as a team. The existence of the hatch makes it so that killers have to be extremely overpowered because hatch escapes are factored into the escape rate, even though they don't show the true strength of survivors or killers.

The issue is that since hatch is factored into the escape rate, what percent of that "40% escape rate" is hatch escapes? If 15% of that figure are hatch escapes, then it means survivors are only winning 25% of the time if we consider a true victory completing 5 gens and escaping through the exit gate. This could also explain why solo queue feels so terrible to play in 1v4 these days, because most matches are complete stomps for the killer in which the last survivor gets lucky and escapes through hatch. If hatch were removed the game could be balanced for a true 40% escape rate in which 40% of matches feel like a true victory for survivors with 5 gens completed and escaping through the exit gate.

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