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How is blight supposed to use his power to actually land hits?
The power is so easy to dodge these days, and now that hug tech is gone it seems impossible to land a hit with the power. Might as well just have it be a catch up mechanic at this point.
But really anyone know how blight is supposed to actually use his power when it is so easy to dodge?
Comments
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If people relied on an exploit that hard to the point that getting hits now is considered "impossible", your simply just bad at Blight, I'm going to be extremely honest here, either actually learn how to master him or play a different killer.
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Even treating him like a Bubba or Demo with a faster pallet shred is enough to provide enough pressure on the Survivors, completely ignoring his 9.2 speed for map mobility.
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Notice the part in my post where i said this?
But really anyone know how blight is supposed to actually use his power when it is so easy to dodge?
So i would kindly ask that you refrain from being toxic and insulting me, and instead offering assistance and answering the question. I'm trying to learn here what i might be doing wrong as blight since his nerfs have made his power very weak in chase and he just feels like an m1 killer to me at this point with quick map traversal.
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That is actually slower though. Breaking a pallet with his power takes 2.5 seconds, a default kick is 2.34. Maybe if you are far away from it it might be worth it, but that scenario is going to be pretty rare as most of the time its going to happen at a loop.
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I mean the distance traveled at double speed while rushing easily makes up for that. 9.2m/s-4.6m/s = 4.6m/s faster traveled in 2.5-2.34s = 0.16s, 0.16*4.6=0.736m. So as long as you travel barely less than even a single meter, you break even, and any further distance of a rush saves time. Not only that, but you recover rush tokens while breaking pallets, presumably due to a bug, since you don't on the hitting a Survivor CD.
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You also have to factor in that you have to bounce first before you can do it. So you need to a be a bit further away for it to become valuable.
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Weird. I was always told that "hug tech" is exclusively used for "fun" and "doesn't offer any competitive advantage" and that "blight will be a lot stronger when people have to use bump logic"
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The issue is that he is not weak in the slightest, he is still a top tier killer, if you want to avoid being dodged, you need to be patient when rushing, go for the hit at the right moment instead of going for the swing right away when you can be dodged easily, I've been playing Blight recently and I've been getting 4ks often, rushing in chase is pretty simply once you get the hang of it, I recommend watching tutorials to get a jumpstart at him, are you PC or console?
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It was "fair", but it was definitely his ONLY anti loop capability, now he is just "hit survivors at open (not really if they are good at dodging) while running around fast" and nothing else, probably A tier at most
He lost strongest addons, strongest "quirk" aka bug, and now just a mediocre killer, calling him top tier would be honestly ridiculous
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The normal way to ask IS :have anyone a good gide and Tips to the newest Version of blight.
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He an m1 killer at loops. You play as m1 killer, force down a pallet. break the pallet then use his power after you break the pallet. I am not joking but now I run Brutal strength on Blight now a days. Your strength is being able hit survivor between loops, not at loops.
He used to not need any chase perks as you simply used hug tech and scout surfing on undropped pallets for most hits but that is gone. Considerably weaker killer then he once was. it is why most player consider billy to be superior blight because Billy can curve while blight cannot curve. Billy has instant downs, blight does not and billy has no cooldown for his ability where blight does. Blight breaks pallets in 2.5 seconds, Billy shreds pallets in 1 second. Play billy, Ignore blight. Billy is schedule on road map to be received changes.
so enjoy while it lasts killer mains.
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I mean, there is no complex "tips" in current blight because he is just dumbed down variant of old blight, since this is not a rework he got literally nothing "new", simply lost a bunch of capabilities
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Are you seriously going to pretend the bounce isn't also traveling some distance saving even more time? Plus that is the typical use case at loops to get a hit with power anyways, so you are forcing a pallet or getting a hit regardless.
'simply lost a bunch of capabilities' → 'fixed many of his bug exploits'
Fixed it for you!
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I mean if you actually go ahead and learn him to play only with bump-logic he is much more consistent for most people. I personally wouldn't do that because I find it increadible boring.
His new bumps that glue me to every single wall even if I just want to hit around something are annoying as hell and as if that wasn't enough I find more and more situation were I still slide off of objects and lose hits because of that. Of course I could fix that and learn him with that playstyle, but at the end he will be less fun for me even tho he's more consistent.
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with the removal of hug tech his power no longer works at every loop unless you're just that guy. But its still one of the better anti loop powers at longer tiles like shack or some tall walls, plus great map mobility. If hug techs an exploit to be removed, they should also remove crouch tech too though.
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It's not as easy to dodge, you just have to use shoulder flicks:
That means you rush into the survivor so that you slide ether to his right or left and then you simply flick to the side where he at and instantly press attack at the same moment. Because his hitbox is much bigger at the start of the attack it hits then guaranteed if you did it right, sometimes you don't even see them on the screen anymore and it still hits xD
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The blights I’m playing against have absolutely zero problems destroying us with 3-4 gens still up so you probably know what I’m hinting at 🤷♂️
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- I certainly always said hug tech allows Blight to get extra hits, and I was a Blight main at the time. So you weren't "always" told it's just for fun.
- Blight also lost about 99% of his object sliding, which is completely separate from hug tech. This was the actual real nerf. Yes, hug tech gave Blight extra hits, but on a lot of loops, Blight could have just used object sliding without hug tech to get extra hits.
- The newer map reworks were also a large nerf to Blight. Some of the newer loops and tiles are purposely designed so that a survivor can run them faster than Blight can rush them, which means that if a survivor runs them correctly then Blight literally can't get an M2 hit.
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not even gonna lie this is full fact for any killer thats played so i approve of this message
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The only real thing I can say is, that it is way too frustrating to play him ever since his collision got changed. I get stuck on everything and the clutter on maps doesn‘t help. He may be strong still, but not fun.
You probably have to think 3 steps ahead to know how to run/bump around loops well and then you have to predict where the survivor is going at the same time + an additional mindgame. This is just way to complicated for me and therefore I don‘t play him.
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Well the way I do it is either have a preset idea of where to bump in a tile or have an instinct of when to rush in the open to usually secure a 2-3 bump rush or a 3-5 in a tile. Just rush all the time and eventually you will get instincts of when to rush and when not to rush and look up a guide for some basic tiles
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It’s so cringe how 90% of everyone here just takes shots at the poster and say it’s a skill issue instead of actually offering advice or constructive criticism.
My advice is to not use his power at small loops at all and don’t use it on loops that have not too much surrounding it unless you can hit it quick and spin back before they move.
Blight can be insane if you land a Basic M1 first and then instantly rush to catch up to them and down them before they can make it to another loop.Going through doors is impossible now with the new bump logic so I never try and rush through doorways. You’ll just spend 2 tokens trying to get through it unless you are lined up perfectly.
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You can still bump through doorways, but you need to start holding the correct direction before the bump hits. For example, if you bump into the left side of a doorframe, you want to hold the left direction before Blight hits the doorframe, to immediately start moving Blight back into the doorway. The whole idea is that you bump, reposition, then bump again.
On smaller doorways like in RPD, you might need to also move Blight forward past the doorway, during the time between bumps.
On some doorways, it's easier to bump off of a nearby generator, or something else that is a bit beyond the doorway, so that when Blight bounces off that object, he is already mostly lined up with the doorway.
A guide of basic tiles doesn't really help much anymore. Bump logic itself was nerfed, because the newer maps have way less of the basic tiles that existed when Blight was new. The correct strategy is that players need to be able to look at a loop or tile, and quickly determine if bump logic can even do anything, or if Blight literally needs to be an M1 killer at that loop or tile.
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Well exactly, go off instinct the other thing that I said
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I think the biggest problem is there aren't any current Blight guides that actually discuss how to play on the new maps. Newer players are stuck watching horribly outdated Blight guides, where Blight was able to use object sliding, hug tech, and bump logic, to get hits on many of the loops and tiles.
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I think OP is simply struggling a lot with playing Blight, and instead of doing the minimum of looking at players that aren't is concluding that it must be because it's impossible to land hits with and easy to dodge him. When in reality it is often of course impossible to dodge and incredibly easy to get hits.
Rather than wasting time trying to explain how to use Blight's power in a way that doesn't make it seem impossible to land hits with and easy to dodge, something I'm perplexed is even a question, I'll link this:
MomoSeventh (the guy with the almost-2000-match winstreak on Blight) is streaking on Blight again. I'd suggest OP watch some of the Blight matches in this most recent VOD of his and go from there.
A small and basic but perhaps also not entirely obvious piece of advice, on the assumption that OP is getting "spun" a lot: Don't lunge at survivors out of rushes if you don't have to. If you're rushing straight at a survivor, wait until your model is basically touching theirs and only then press M1. This makes it essentially impossible to dodge.
Post edited by EQWashu on8 -
Bump Logic
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Probably would help if they didn't word the OP like Blight is weak(???) then switch to 'I'm new asking for advice!'
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Even if they thought Blight was weak it’s still not a reason to attack someone. Have you ever heard of new people existing? A lot of new players think Nurse is garbage.
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How is Blight both potentially A-tier and mediocre at the same time?
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Isn't that just a way of using words? "at most" basically means "could be called A tier if you really insist to", so it's more in a line between B tier and A tier, and does not mean "blight is an A tier killer"
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And you still call that mediocre?
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I don't see anything wrong in there, S tier is good, A tier is usable/consistent, B tier is meh and anything below that is not even decent
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You have an extremely different view on how tier lists work, then.
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Cool, people even have extremely different tier lists of their own, so that statement wouldn't really mean anything
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Bump logic is his bread and butter now. If you really want to learn it, my advise is start to try use it with 2 tokens. Something like Wesker's dash, but with bump. When you will become decent with it and used to this simple bump logic, start to try more complex bump chains.
Another important thing is hard speed addons dependence. You need at least Crow to expect to be consistent with your power and in middle/short loop having speed addon is nearly only way to get hit against any good survivor.
Blight is butchered a lot, but still very strong. His already high skill floor grew up significantly after hug tech was gone, so it's ok not to expect much from this killer without many hours on him. But he definately worths it.0