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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Give Nemesis his 3rd zombie back

Years have passed , engine and code improved, new features added. I think that it is about time to once again test the feature that was originally cut from this killer.

It won't really buff him much but it will round him up as a decent killer with a bit of extra info and pressure.

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 6,986

    Engine upgraded yeah, but coding? I don't believe so. Three zom zoms just might melt a Switch though.

    Prolly be better to improve the AI on them so they aren't stuck on stuff so often. I'd like to see how three zombies perform on an indoor map, may be too much in there.

  • Garresh
    Garresh Member Posts: 50

    Nah he just needs a Myers style addon that keeps his whip in level 1 permanently but gives him like 4 or 5 zombies lol.

  • Tannos_HD
    Tannos_HD Member Posts: 19

    I think his power is poorly designed, it might work better if his tentacle works like deathslinger which could grab and pull survivors back. This way, there's a sense of urgency of being chased and a little bit of lore accuracy. Not much of fan with the limpy tentacle flapping around slapping survivors. even better if he has a flamethrower which does areal damage. There´s so many alternate better options, like you could have him jumping from one location from the map to another or give him a temporary dashing attack. he looks way too chill in dbd in my opinion, just casually walking around punching people with some npc zombies around.

  • Choaron
    Choaron Member Posts: 818

    We don't need more RNG, no.

  • Ohyakno
    Ohyakno Member Posts: 1,499

    Only if there's a better way to temporarily disable them.