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Generators need another 10 seconds added

As of right now every generator regression perk has been nerfed really hard, while on the same time we dont only have mutch higher gen speeds but also hook sabotages are far easyer to do now.

Often 2 gens get done before even the first hook, forcing killers into strategys that noone likes. There needs to be more time added to generators to give killers a little more time to breath.

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 7,141

    This right here.

    If you're struggling with early game, Leathal Persurer or Corrupt Intervention may be useful to you. Since that first chase is so important, learning if that chase is worth it (based on the map and the killer) can dictate how the trial begins.

    Good killer game sense taught through many many matches of experience imo is the most important aspect though. The others brought up another good point, that sometimes players aren't at the MMR they should be, for lots of reasons.

    As a very broad statement, overall killer is in the best spot it's ever been. Gen speeds are only an issue in the higher MMR area, where most things are broken anyway. Thankfully those players make up a tiny portion of the playerbase. If you're actually in that mythical high level area enjoy the sweat!

  • KoreWaPantsu
    KoreWaPantsu Member Posts: 79

    pop and pain res got nerfed and still popular 'cause it's the only wait to play atm, any other build sucks hard and feels miserable.

    Instead of saying just "no" and assuming that someone is using some perks, widen your point of view. The game needs a massive rework in many aspects, and yes, genrushing IS a problem as much as slugging and tunneling.

    It's not "his problem", it's a problem for everyone, both sides.

  • dwight444
    dwight444 Member Posts: 448

    pop and pain res pre-buff were popular and the fact that they continue to be goes to show how strong they still are. That's just how people like to play man, let's be honest. Sure, some people enjoy different builds but majority of matches people will always bring the strongest stuff similar to how people load into matches knowing full well they will tunnel the first guy out or slug the entire team for the '4k'.

    what is even 'gen rushing' - doing the objective? do I 'gen rush' because I don't care to do totems or chests and just do the main objective? I'm always happy to take chase, aggro or take a hit for a teammate but gen rushing is not this prevalent strategy in solo q, we are literally all loading into the match with differing views of the best way to play the match.

    yeah, game needs some stuff reworked but it's insane to think gen rushing occurs at the rate that people are slugged or tunneled because that crap is nearly every other game for me in solo q (I imagine it's the same for others) and my entire team dies pretty much every game. So trust me, at least in my games we are never 'gen rushing', I think myself or my random teammates would be escaping more often if we played this efficiently

  • KoreWaPantsu
    KoreWaPantsu Member Posts: 79

    I actually AM being serious here. It's honestly the ONLY viable build atm, any other build it's, as I said, miserable.

    And, let's be honest here too, as a killer stall a game and buy time it's absolutely unfun and boring. My friends and I, as killers, hate the pop pain res meta. It's just boring.

    Of course it's my point of view AND the point of view of the people I know, but it's something (?). Gen rushing occurs in almost any match I play. And, again, I'm being honest here. If not occurring, survivors try to.

    "But as a survivor I'm ust doing my main objective".

    Sure, yeah, and here's the problem. While a survivor should repair the gens, a killer should… Kill. But atm, the killer needs to buy time, in any possible way, or shorten the match asap. The situation is so bad that people is now addicted not only to regression perks, but to slugging and tunneling. Years ago it was addressed as unfair. Now? It's normal. And it's a shame.

    We can't be straightforward here. It's not "yes" or "no", and I'm not even saying "yeah, gens are too fast tune it down". There's something at the core that's not working anymore and should be fixed.

    People just adapt to something broken worsening the situation, both sides.

  • k3ijus
    k3ijus Member Posts: 286

    i love how you say this whilist there havent been any significant nerfs to gen regression, and kill rates have been at its highest for a long while. 60-72% kill rate

  • Skillfulstone
    Skillfulstone Member Posts: 1,149

    While kill rates I can't argue much (although the rise in tunneling is partly to blame) gen regression did take a hit.

    The 7.5.0 update gave a hard-limit to regression, which means that every perks requiring either a kick or that caused remote regression suddenly gained limited value per gen (while 8 sounds like a lot, it can go by fairly quickly if Survivors are decent and thus the only regression perks that are worth running are the ones doing the most damage per events: Pain Res and Pop, basically every other regression perks have faded away or aren't being used together, some perks like Eruption and Undone are now simply counterproductive since they effectively can only trigger 4 times before blocking the gen and their value is too negligible for the drawback). This regression limit, while not unhealthy by itself, should only activate when there is 2 gens remaining since weaker/M1 Killers in particular are now more pressed into getting one Survivor out asap to compensate for limited slowdown.

    Furthermore, nearly every regression perks was later nerfed to varying degrees, while the nerf to Pain Res was manageable the nerf to Pop was harsh and I see it much less than pre-nerf even if it's still fairly present (Grim Embrace has since semi-replaced it).

    Also, I think everyone has witnessed that in the recent months there's been a big increase in Survivor giving up early for many (most of them petty) reasons and effectively dooming the rest of their teammates. Especially for certain Killers (Dull Merchant, Blight/Nurse etc.) their killrates are inflated by Survivors going next on first hook.

  • k3ijus
    k3ijus Member Posts: 286

    i would like to remind you the reason why the 8-hit regression limit was added is because most games it barely hit 3, 8 is generous considering that the “tap gen” meta was gone and it always did roughly 5% while regressing? Gen perks did take a nerf i wint argue that but ill explain that later. Also the reason the limit can’t activate when only two gens are left is because some killers go into the game with intent to 3-gen, your perk argument was fair and some perks shouldnt activate or increase the limit.

    And like you noticed, surviviors have been giving up because of tunneling/camping, so increasing gen times would indirectly make the game more miserable

    “Tunneling/camping is a tactic to combat fast gen speeds”It really isnt, i dont even regress generators anymore purely for the fact the surviviors will usually die at 4-2 gens. If you camp or tunnel you lose the pressure you could of had. It might also because of use of a weak killer- but thats more of the killers abilitys fault than gen speeds