Head On's Stun Time
Do you think it's fine being 3 seconds? I don't mind it but I think it should be 3.5 seconds since all the things you have to do in order to achieve it. You have to be in a locker for 3 seconds and the Killer has to be in a really specific range in order to actually stun them. Besides, enduring makes the stun nearly nothing and against 115% it's hard to get far after the stun.
Comments
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I believe that both Ds and Head on should be at least 4 seconds
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I think it's fine being 3 seconds, since the activation is so easy and risk-free. The radius is also much bigger than it should be (twice the size of the doors, at least, which means it's twice the size it should be) and there are places where it's impossible to avoid even if the killer knows exactly where you are.
I don't know why you want to balance it around the possibility that the killer has Enduring. That'd be like making Saboteur have hooks remain broken for 10 minutes just because the killer might be using Hangman's Trick.
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It WAS meta. With DS nerfed it is not.
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My thoughts exactly.
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Then pick a different example. Or just focus on the overall message instead of being so pedantic.
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Spirit Fury...
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Spirit Fury is highly overrated and not ran as often as you think.
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Tell that to my region.
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@Blueberry I keep facing it every match. I don't think DS was the cause.
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Headon and ds shouldnt be affected by ds in my opinion ds isnt being respected against tunneling because of it and should receive a buff where it isnt affected by enduring or should receive a sprint burst like effect to be a good distance away from killer
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Could be regions then, I havn't seen one in days and I play wayy more than the average player.
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Head On doesn't even work half the time even if you are in front of the killer. Im hoping thats a bug because I would like to use the perk more often but its so broken as it is.
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Yeah, it's really buggy.
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