Are we ready to admit that the prestige rework in patch 6.1.0 was a failure?
For those who don't know: before 6.1.0, the maximum prestige was the third one which gave the last bloody cosmetic, while a character's perks were obtained by reaching the first prestige.
What were the positives of only having 3 prestiges? reaching the third prestige and level 50 guaranteed a permanent level 50 bloodweb which made it more efficient to farm items and addons. Now to get the same you have to reach Prestige 100.
This rework could still be understood if there was a significant reward for Prestige 100, but now that prestiges are hidden until the end of the game what's the point if you can't even show your dedication to a character? And honestly, at the end of the game you don't notice the prestiges so don't use it as an excuse that "you can still show them", you're too busy getting out as soon as possible to go to the next queue.
I think that with light QoL like the item cost reduction that came with the prestige rework, and the sharing of already upgraded perks, the old system is much better. You reach the farmable bloodweb level 50 sooner with the old system and there's not this bs of 100 useless prestiges.
Comments
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The killer's prestige was always hidden until the end of the match.
This just reads like another 'I'm mad I can't lobby shop anymore.'
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You're forgetting that in the old system, you lost all your perks, add-ons and items with every prestige, completely resetting your character back to square one as if you just got them. For that reason alone I would not want to go back to that.
Also, a permanent level 50 Blood Web is not as great as you might think. When trying to collect Bloody Party Streamers, I am noticing that spending c. 2 million while having a permanent Level 50 web yields less than when leveling up a character from 1 to 50 twice. Could be my bad luck and RNG, but still.
"while a character's perks were obtained by reaching the first prestige."
This is not true. Unlocking a character's teachables did not require a full prestige, they had their own orange Teachable rarity and became available at levels 30, 35 and 40 respectively. You had to only get a character to Level 40 to unlock their perks on others. I had this for the longest time, and it was only after the rework and the new way to unlock teachables (by prestiging someone), that I started prestiging everyone to 3.
And as stated above, the Killer's grade, and later prestige, was never shown until the end of the match. Survivors and killers are now on equal ground in that regard. I see no issue here.10 -
i guess we can't have a civil discussion yet because of malicious assumptions
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Your main complaint is wanting "to show off in the lobby", and everything else is mostly complaining about the number of levels.
Since grind and dedication are somehow also part of your complaints, and the only thing that's changed in two years about this system is the removal of a highly abusable lobby shopping situation, then yeah.
This reads exactly like someone who is upset about only the recent change because it directly affects how they want to play the game. By lobby shopping.
If you actually care about showing off prestige, then it's available at the end game. I'm a healthy place where people who complete a match can still see your achievement.
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I understand that probably i should've be more specific. as you said that is only 1 part of the post. the main problem is the lack of reason to 100s of prestiges to exists. i see that as a waste of dev time and i can't understand the reason behind it.
that "complain" is me trying to give sense to this system (because there is no reward for p100 that justifies it), when just introducing the QoL of this system to the old would've done the trick.
Instead we got this new system that after years still needs attention from BHVR, because they used months to try to understand if people really lobby dodged because of it.
i don't care if killers or survivor can see each other prestiges, but every change must have a reason to happen, if there is no reward to p100 and there is virtually no reason to go past P6 then why we have 100 prestiges?6 -
Maybe expectations were too high?
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No? I get every perk in the game (asides from general perks and the new ones) on the new characters instantly when the chapter drops.
I don't have to spend 12-15m BP on a character to get a perk I want to use on them. That's amazing to have.
I also don't have to throw away all of my BP for the prestige cosmetics either.
You also get boosted chances of rarer items as you level up, so it's fine.
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As someone who plays both sides equally, I can assure you no one looks at a P100 and says "Omg they're really dedicated to that character". Literally no one cares unless you're one of those who lobby shops based on players' prestige level. Hiding prestige until the end game screen was the right move.
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I think people massively undervalue how good it is to get a characters perk unlocked for all others by just prestiging them just once, and getting everything to max by leveling them toP3. I remember how I often had a character brought lvl 50 and was debating "should I prestige them? They have 12 of that event item left … and even if I did so, I should at least play 8 more games as to use up my iri add-ons."
Or when I was already on lvl 40 and desperately hoped for the BBQ to show up in the last couple of levels, as not to gimp my own progress. That were some rough times. But its right to critisise the fact that there is nothin in it besides the bragging rights of having a high prestige character, not even a smol cosmetic. My dream would be a check box that applies the bloddied cosmetics shader over any other cosmetic, it would look goofy on some, but probably awesome on most and I usually love the bloddied looks and so often wish that I could apply those blood marks to my favorite cosmetics.
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Absolutely not, the prestige overhaul was a gigantic success. There used to be a horrendous grind in this game to get perks unlocked, now there isn't really a grind at all. That's a huge success all on its own.
Permanent level 50 bloodwebs was nice for a couple reasons, but it really doesn't outweigh the massive benefits of the new system. There being no real benefit to getting to prestige 100 is something that could be addressed, I'd be okay with like a custom charm themed around the prestiged character or something, but the major benefits to the overhaul were 100% the almost complete elimination of grinding from the game.
Frankly, prestige numbers could be infinite and it wouldn't really matter. Reaching prestige 100 isn't like, a goal you're supposed to reach or anything.
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No but it was mistake to hide them though. I do hope they add in future real reward for P100 that grind is much more massive than what people had to get legacy skins. So reward is deserved it could be simply just P100 charm even.
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Current system is hands down better... The old system was an ever growing grind every time a new character dropped. BHVR realized this and basically future proofed things by essentially setting a fixed cap on how many lvls you'd need to burn through on each update. With the old system... you were required to go back and add lvls to every character every time a new one dropped.
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There’s no reason why you absolutely MUST show off your prestige in pre game lobby other than for your own ego, which is silly anyway because no one else cares. The game is now mic healthier waiting until endgame. I can see my own prestige in my own lobby before I get to the killer lobby and I can see it at the end. This has zero effect on how I feel about my achievements. In fact, I’ve actually began playing my P100 characters again now that I can do so without being targeted and tunneled out of the match.
This new system helps the overall health of the game way more. It’s also not hurting you in any way to let people see your prestige at the end. If they all leave the lobby without ever looking at your prestige, so what? Why do you need people to care so much that you have a P100?
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While everything you said is right... that has nothing to do with patch 6.1.0
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Lets be real NO ONE looks at the post game lobby lol. It should just be a toggle because now I don't like wearing prestige clothing unless its the full set again because I just look like a noob lol + it makes higher prestige so worthless like most 99% of people wont see it so why bother
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new prestige system was released barebones and never fleshed out.
i appreciate the chivalry to put old prestige outfits & charms in first 9 prestiges, but seeing 91 more levels being completely empty is just silly. alongside the pettiest and most disingenuous excuse.
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The new prestige system is amazing. I don't know what you are complaining about. I took a break for around 18 months and this was added during that time. It is single handedly the best change that was made during that time.
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