Dear Trapper department….
I do believe that we are developed enough to provide funds to upgrade Mr Macmillans bear traps, they are rusty and slow now compared to hie they were back then. I suppose a few small changes to help him be able to continue promoting as the coverboy until he retires
1: give him all his traps, don’t worry about him camping an area, that’s his whole thing
2: deep wound should apply when escaping a trap basekit along with mangled and hemmorage to make his traps hurt better
3: iri stone should be basekit but, it’s a longer timer 40 seconds, when a trap catches someone though it’s on a measly 20 seconds, disarming will make it a solid minute, random on the floor ones are the forty stayed above.
3: iri stone should now open all traps back up after every gen or make this basekit too
4: 10% or even 20% haste when someone is trapped so you can get to the trapped person in time
5: give naughty bear, and krampus some unique sounds they’re fifteen bucks, some Christmas bells for krampus and some crunchy guitar for naughty
That is all bhvr is you might be reading, pleas treat your boy right they are the poster boy ;3
Comments
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I dunno why this got a fox for unhooking, in a thing about trapper
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1. No, incentizing apart of the game that is already frustrating to deal with and isnt really fun to do shouldn't be incentivzed
2. This I wouldnt necessarily mind, his Jaw add ons are pretty worthless atm.
3. The only way were making Iri Stone basekit, is if Bloody Coil goes.
4: 10% haste would be pretty nice
5. All Im asking for, is for Ashley to speak during the match every once in a while. Krampus should have bells and more growling sounds similar to the Were Elk
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Trapper needs to start with all his traps end of. You can make it so he can't pick up any more traps until he's back at 2 traps, but at least then he won't spend 2 full gens setting up at the start.
In a new dbd era where all the new killers have 3 powers each, there's no reason for early killers to be this weak.
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trapper main and
1-Starting with all traps would buff but would make him just less fun to go against and play,(imo), just fix spawn logic and make the addon trapper sack reworked without the part where trapper cant repick them.
2- deep wound is fine i guess, maybe apply it if they try to escape without a teammates help? I dont mind side effects.
3-Firm No. Traps are meant to be hidden and if a trapper uses them to negate loops/pallets, its to be expected they will be disarmed. Itd just reward poor gameplay.
4-ive been preaching for that for the longest!
5-YESSSS
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Back at 1 trap I meant to say. It's like basekit Trapper Sack but once you're back at 1trap you can pick up and move traps again and the max you can carry is still 2.
I don't see how a simple change like this would make it unfun for survivors? They can buff him in all these irrelevant ways as much as they want but until Trapper starts with all his traps he will never be on par with newer killers.
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well that’s mostly good, but doesn’t hag get all her traps and she can tp to them? Why can’t trappers disarmable traps be in his hand, his power is already seen dull to some and he’s supposed to lock areas. He shouldn’t use an add on to get them all also yes deep wounds on self escape so if you want your off the record you gotta wait for a friend. I did not mean to put two doffemt threes. I like the gen pop but yeah I am regretting the disarm one
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I just feel like itd be more dull to make trapper start with all his traps rather than have him navigate to get them, i wouldnt mind him beginning with all but the gameplay would feel to passive and im scared hed become boring like the hag since her only power is to place traps since she starts with them.
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What exactly is fun about wasting time at the start going around the map picking up your traps? That's literally the dull part about Trapper.
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he’s not “navigating” he has to waddle his stupid ass around the map collecting traps that are in deep corners and has to watch survivors run by and do nothing or chase and never get his power to full potential
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which is why I wouldn’t mind him getting a buff to max capacity of traps he could carry, or fixing spawn logic. The trapper has a higher killrate than hag and in my opinion is more fun to
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