How much tunneling do you think happens?
Out of curiosity what percentage of games do you think tunneling occurs(defined as attempting to remove one survivor at the earliest opportunity) ?
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Based on my own games maybe around 1/3 of them.
I have to say that I don't see anything wrong with playing like your definition, it doesn't mean to hardtunnel and come back to hook but just to choose and priotize the survivor closed to death. At least that's how I read it and I would say it would shock me even more if people actually just let me get away even tho I'm the best target. It would essentialy lose you the game at your own choosing.
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Scott Jund did a community poll about tunneling a little bit ago. He worded it a bit strangely, but the result is still useful:
He asked "how often are you tunneled in games" and the result was something like 27%. Which doesn't sound like a lot, but it is exactly in line with perk pick rates. Especially since perk pick rates are literally just asking the same question: "how often are you running X perk in your games?"
Which puts tunneling as more common than every survivor perk except windows. So it's possible you won't have it in your games, but you'd expect it more often than any other meta survivor perk in the game.
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15% of the time. What's more common is hook camping. That's like 80% of the time
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I mean it more like hard tunneling but not just a singular focus such as 1211 instead of 111 for an example. I'm not opining or discussing any judgments on it in this thread; I'm just curious to hear about the frequency. I don't know if that clarification changes the frequency for you or not.
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Objectively: maybe 20% of the games people get hard tunneled out before the match really starts.
subjectively: 90% of the games someone gets tunneled.
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In my games about it happens like 7 outta 10 times and it's usually a Huntress , Nemesis, or Vecna doing it. Mostly The huntress.
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too common, it's usually the same killers in my experience notably spirits and clowns I don't remember a round with either of those where they haven't tunnelled me or someone else out hardcore off hook
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This. Don't know why those specific killers are so sweaty like omg please go patrol gens or something other than tunneling down the poor Feng ming ffs
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A little bit, it's more like 20% then I think. Most people usually don't hardtunnel in my games directly.
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Definitely much less than what people perceive. Taking into account how often many players claim they were tunnelled, when in fact they weren't, it's very difficult to judge.
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So what percentage do you think people perceive and what percentage would you guess it actually happens at? I did say guess because I'm not saying anyone knows the actual percentage overall; just an estimate.
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I tracked my survivor games for a time (got to approx 421 games off the top of my head) and I averaged a tunneller once every 12 games or so. I'd put myself in the mid- MMR range, and I generally play from about 10am to midday on the days I play. I think those two things may play a factor in how often I see it. I'd imagine it may happen more often during peak times and more often in higher MMR brackets.
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Depends really what type of build I'm playing on a killer and how much the survivor has looped me. Taking care of the strong looper first is usually something I always do.
Post edited by LadyOwO on2 -
I don't believe there is that many killers going into the game with plan to tunnel first survivor.
Most killers are simply opportunistic...
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This. Taking the strong Survivors out of the game the first chance I get is to good an opportunity to pass up
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what does this even mean? who is actually starting 4 separate chases to gauge who is the strongest?
most of my games whoever gets hooked first is the first guy out. I don't think this guy happened to be the strongest, he just happened to get first chase. Why? Well, running back to hook and taking the free health state is easiest
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Usually the first survivor I find is quite good at looping me so I just make sure I get them out of the game as fast as possible. Running apot of slow down perks helps alot when I play doctor. Especially on maps like RPD Where surge is really handy
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Not really sure about high MMR as better survivors are much less prone to tunneling anyway
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if you manage to get a good looper out of the game fast, they are not a good looper lol
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Okay, so what percentage do you estimate?
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I don't think pulling percentages out of thin air is going to help. What I do have as evidence are the number of videos online where someone will claim they were tunnelled, even though the video proves otherwise.
For me, this shows that some people often perceive things happen much more than they actually do, with that line of thought further spurred on by a negative bias: when people think they are often tunnelled, yet it's only happened a few times. Exaggerating numbers, as can happen to anyone.
It's not a slur on this type of behaviour, but it is a recognised behaviour regardless. Such is the emotional influence that affects trying to acquire statistics.
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I'm not asking that though. I'm asking everyone's personal perception; nothing more, nothing less.
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That's my perception. It was never in the question that it had to be a percentage. You asked how much tunnelling do I think happens; I answered not as much as people claim.
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It's hard to say… Probably impossible to guess.
Higher mmr - more tunneling probably.
Casual player on a killer - less tunneling. Maybe even no tunneling at all.
Each individual killer player playing the game how they feel like - if they're not in the mood, they might tunnel, next match they don't.
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My thoughts are based on the general consensus I tend to hear from those apparently in high MMR. "You have to tunnel to stand a chance in high MMR" is a common sentiment. Not having been in high MMR myself, I'll take them at their word.
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The fifth word in my question in the OP is percentage. "Out of curiosity what percentage". That's fine if you don't want to answer but I'm just asking for a rough estimate.
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today i had two 3 hook 1 kill games back to back so i put on reassurance, guardian and ftp. didn't happen again. but overall they are common unfortunately.
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Genuine hard tunneling, probably 35-50% of my survivor games. Not nearly enough risk associated with that playstyle considering the changes they've made to maps. In many instances, you get unhooked and all you have on a whole quarter of the map is a single unsafe pallet.
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It's more common among killers who are playing to win only. So high MMR killers I guess. Just watch people who do winstreaks and you'll see them tunnel very often in order to keep the streak going, as it is the best strategy for killers if they want to win their games.
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I`m killer main and i tunnel a lot. I don`t really care of what people think and i also like de crying at the end.
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Yeah proximity camping and going for the hook exchange then straight back to the person who got off the hook is definitely more common than hard tunneling. It's fairly easy to see how extensive it is when using a perk combo like open handed & kindred. If you call someone out for doing this 80% of the time they don't even acknowledge it and get very defensive. I guess because they leave the hook and basically patrol the edges of the hook timer they don't think it's camping.
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I get a true tunnelling maybe once in every handful of games. It's really, really uncommon to be actually truly tunnelled out. A lot of people tend to mistake stuff for tunnelling.
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sort of but I can't discredit tunneling because we managed to do all gens while survivor held his chases down and we were able to save him in the end.
I wouldn't call tunneling only tunneling if the kill is secured - I think that's being tunneled out but the killer just intentionally bolting to hook and starting chase with the unhooked is tunneling imo
there are games where we manage to run interference and buy the tunneled survivor time to lose LOS, killer just restarts his strategy on the next guy
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I agree that's basically all that tunnelling is. I don't think THAT happens very often at all. In fact I would say that's maybe the only defintion of tunnelling? Anything else is just good solid gameplay or tactics.
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I agree that's tunneling. If somebody tries to tunnel somebody out but it doesn't work it's still tunneling. Discounting all the times it fails and only calling it tunneling when it works is pretty disingenous and is only done to downplay how much it occurs.
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There are killers that really excel at tunneling due to how their kit works who do it more often. It's basically any killer like Spirit, Clown, Wraith, Blight, Nurse who have no built in mechanism to slow the game down.
They are however fast killers, and/or killers that are really strong at loops, which will typically encourage a tunnel playstyle. After all, why try to take 2 health stages off a healthy survivor, when you can ensure the survivor off hook can't heal and only have to hit them once.
The thing with these killers is the tunneled survivor can't really do that much against the tunnel unless they get a very favourable map... and sometimes even with a favourable map, there isn't a lot they can do either. The safest place they can be is on hook.
This is why I support the 70s hook timer change. Killers keep justifying tunneling by saying that is the best way to win. That would mean a change that this makes it so it isn't the best way to win is good is it not?
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In the games where I play survivor, very, VERY rarely does a killer hard tunnel. I.e., beeline to the unhook and ignore everyone else to down and rehook the first hooked survivor.
However.
What I do see in maybe one out of ten games are survivors complaining about being tunneled, when they never where. A few days ago I encountered a player that was crying about being "tunneled all game" during the post match chat when in truth they were the second person hooked, and then two other survivors got hooked before their next hook. This same player was also doing stuff like body blocking off hook to take a BT hit, complete with those stupid 360 spins in the killer's face.
Since we're only going with anecdotal evidence and personal estimations, I'm firmly of the opinion that most people are crying about tunneling because A) they've put themselves in situations to get tunneled (body blocking off hook with BT, chasing after the killer, etc.) or B) they're just parroting their favorite streamers who, lets be honest here, generally only drum up the tunneling hate because it drives up engagement and by extension their income.1 -
So what percentage do you estimate?
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I haven't made any calculations by recording my gameplay or knowing the number of matches played.. But it's usually each second or third match; Upon escaping a few times in a row, it's to be expected and doesn't tend to happen each fifth match, otherwise I'm being tunneled ASAP.
It's way too common.. Due to the certain part of the playerbase taking this game competitively and truly wanting to win the match and get the four sacrifices, even if it means to resort to tunneling, camping, or otherwise slugging.
That means, however, rarely ever one sided matches.When it comes to the rare and fun times, that's typically coming from the casual playerbase - No tunneling, nothing.. But also next to no „unplayable“ challenge aswell. The tension, atmosphere is very different from how the veteran playerbase plays the game, so matches are more or less one sided or very balanced.
Heh.
Pick one.. Too difficult.
- Competitive playerbase X balanced matches..
- Casual playerbase X (un)balanced matches..So, the killer either lacks the experiences or has them and uses them to end the match ASAP for some players.. And in the case of not having them, can't end it nor prolong it.
If I get tunneled REPEATEDLY, I don't play the game for at least a day or few.
But if I don't get tunneled.. Then I'm playing it a lot..2 -
I'm not giving you a percentage. I gave you what I've observed, but regardless it is still anecdotal evidence. Given how fixated you are on percentages tied to subjective experiences, I'm lead to strongly question your motivation for bringing this topic up in the first place. It feels as though you're trying to lead the question, hoping for a result to support a preconceived notion. I could be off on that, but the way you're posing the question and consistently hounding people for "percentages" is not dissimilar to the behavior I've seen others use for the same sort of results.
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Then you completely ignored the thread I made with hard data showing much I do get tunneled and ignored completely the fact it was asked to get a perception of what other people happens to them to instead try to cast aspersions.
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I think you definition of camping is too vague then. It's easily the least effective strategy of the big 3: tunneling, camping, and slugging. Survivors can just hook trade before their teammate goes second stage, which means the killer wasted all that time on hook doing nothing.
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Percentage wise? It's been about 50%/ 50% this past week. Seems a new killer brings all the lazy, cheap killers out of the woodworks.
Even if it's not me, it's somebody else getting hooked three times as fast as possible, while ignoring everyone that isn't going for the hook saves. With hook saves, maybe one other person goes down, but they'll be left on the ground to ensure the tunneling victim gets hooked first.
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