The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
DC'ing should award the Killer more BP then a sacrifice.
Usually when a Survivor DCs, it's because they're mad they're losing and want to cheat the killer out of those extra Sacrifice BP. Well, why not make it so the Quitter Bonus awards more then the Sacrifice? That way Survivors will be more inclined to stay as opposed to quitting. Thoughts?
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"Sure, if survivors are compensated for Killer dc."
~ Survivor mains.
Not that I disagree. Everyone should be compensated if one side decides they want to be a little [Bad Word].
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Noone should be rewarded for DCs.
Thats how DCs should work.
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The killer is already awarded the DC bonus BP. So I incline that we raise it higher then the sacrifice amount so that Survivors are less inclined to quit. Because right now, they know that the Quitter Bonus is lower then the Sacrifice so they like to cheat the killer out of that extra BP by quitting.
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Well, I for one, when playing survivor think about my game, and not how well or poor the killer is or will do. Their points arent my objective...
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Im talking about people we are quitting the game intentionally because they're mad they're losing.
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Yeah, but right now survivors can be rewarded when they or another survivor DCs. A survivor will disconnect to give another survivor the hatch. I've had survivors disconnect when I down them after the gates are open; if they do it correctly, it counts as an escape for them, and it denies the killer getting to use Bloodwarden, rewarding the other survivors.
Rewarding the opposing side for a disconnect would be a welcome change. But the least the game could do is, if a survivor disconnects, don't treat it like a sudden death. Give the killer a couple seconds in which they can pick up the body (if they aren't already carrying it) and hook them. Hook states act as usual, so if they're in their first hook state they just hang there and if they're on their second hook state it'll be an instant death. This would keep the hatch from immediately opening, it would allow Bloodwarden to activate, it would give the killer a BBQ stack, and it would give the killer the normal hook and sacrifice points on top of the quitter's bonus. It would also benefit survivors a bit because if the disconnected survivor is in the first hook state they can be rescued. (I've had this happen. On more than one occasion I've rescued survivors from the hook that later turned out to have disconnected, because after healing them they'd continue to stand there until finally collapsing on the ground.)
The way the game treats disconnects right now is bad for the game. I don't think punishing disconnects will help, either. Rewarding the opposing side might see a decrease in the number of ragequits, though, since players usually ragequit to deny something to the opposing side.
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Right. But your op also uses the logic that they are mad and DC to spite the killer and lower his point gain.
A thought that doesnt cross my mind as a survivor.
Is it something that you have go through your head or you do yourself?
Usually a DC is a ragequit, not to deny bp out of spite. Which is why giving more bp for a DC wouldnt do much to prevent DC. It would give the killer more, yes; but it wouldnt end the issue itself. DCs would still happen.
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This and this would also just encourage kilres to camp someone on ground so they'll dc sooner.
It should be more than the 625 but not more than the sacrifice.
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I think a majority of people ragequit for that reason or see a negative way to screw over the killer. If someone if pissed that they're losing, but know that they'll give the killer a crap ton of BP if they quit, it just might make them stay. Yes people will quit regardless but a lot of people see that they can screw over the sacrifice BP for killer and feed off that.
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So what do you suggest the survivors get when the killer DCs when they see everybody leaving out the gate? Because right now, we lose all our bloodpoints, items, AND offerings. if were gonna talk about DCs lets talk about both sides.
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i do like the little brutality boost, but looking at all the other things you miss with a DC, that is nothing in comparison.
imagine someone quitting right at the start. you will lose: 1900 sacrifice points (500 for hooking, 200 for entering the next stage),1800+ brutality points (300 per hit, 100 per pallet, 600 per grab), 600+ chaser (200 for finding, 1 for every second you chase (i think)) and X deviousness (depends on what killer you play and weather you use your power or not)
thats a huge loss...
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No. A hardcore tunneling/face camping killer does not deserve extra bp. Period.
That is why I say the killer gets points equal to the lowest total he wracked up for the chase, hook, and death of another survivor. In other words, if survivor 1 DC's, and the killer chases down and kills Survivors 2-4, but survivor 2 was a quick down, hook, face camp which warranted few points, the DC is equal to that value for the killer.
If its a face camper/tunneler, they won't get much for it. If it is a legit killer wracking up points putting pressure on the field, chasing, downing, hooking, and chasing the next, they will get a good bp and emblem boost for the DC.
Oh, and survivors should get bonus bp for actions based on how many DC's they played through.
No two DC's are the same.
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Why should the killer be rewarded with something they didn't earn?
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Current setup is good. No killer doesn't need ANOTHER BP bonus when there's a DC. The game just got easier for them. now they're going against 3 instead of 4. In other words 75% vs 100%. If anything survivor's should have increased BP when one DCs, because their lives just got that much harder.
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Whenever someone DCs, I usually just let the survivors do gens and leave. So, the survivors get a lot more points than I do at the end of the match. Sometimes more than twice as much. But what am I going to do? Slaughter them when someone disconnected? That would just suck for everyone, it's not fun.
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When the killer DCs they get a free 5k blood point escape.
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They already are. I say we raise it to have less DCs.
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I don't see how this bothers you. A few extra BP shouldn't matter. I for one don't care how much BP a killer gets because they're not me. I only care about how much I'm getting.
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Exactly, i would rather making a Ban System like for example a Player dc 2 Times during a week he gets 30 Day, 1 Hour, 2 Hours, 1 Day, 7 Day Ban. If the Internets fault well maybe they should fix their Internet or like in R6 Siege they have a Chance to Reconnect but not the chance of Reconnect for example when there are only 2 or 3 Gens left. And the Players Character dont die when the Internet crash they are just Idle but i think it will be a huge DbD system breakdown, because i dont think they can beat this huge Change of Matchmaking. There will be more Bugs, so fix yo internets ;-). Played this Game 2 years and i dced like only 5 times bcuz of Internet but it happened only 1 Time in a Day and the 2nd Disconnect was over 3-5 Months i dont even remember anymore. Dont see it too critical of the internet. Its not the internet fault trust me. Look for a nice Internetshop, use DSL cable with security sticks so if you for example pushing your ps4 accidentally you dont disconnect etc.
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All intentional DCs are done by scumbags- they are all alike enough.
You quitting because a player is playing the game is pitiful and should result in a reward to the person you wanted to punish.
Don’t give me nonsense about emergencies- in an emergency, you wouldn’t have time to choose to disconnect.
If a survivor DC’s, the Killer should get a BBQ stack (if applicable) and the maximum amount of points they could have earned from that survivor if they were three hooked, chased, etcetera.
Killer DC’s should give all the survivors alive full WGLF stacks (if applicable) and maximum bloodpoints, the full 32k.
If we’re not going to punish, make it a reward for the other side.
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at this point they need to give us our full pip points with this stupid trash update
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Survivors don't only DC because they're losing, though. I mean, I suppose it's still considered losing if you would include being body blocked someplace until you DCed in that category. Giving extra points for DCs would be giving the wrong message. It'd be better to just punish it harder and reshuffle if the survivor DCed/didn't connect early into the match.
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To all the survivors saying that it's not to deny the killer blood points, i have actually had a survivor tell me that they d/ced to deny me a BBQ stack. I hadn't hooked them all game, They were the last one left alive, only one gen left, i found them, and they d/ced. Their reasoning was that they did it to deny me blood points. This is a real thing that people do.
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People don't care about your point farming. For all they know you may not even be trying to farm points. Maybe you want to pip, or just play. It's silly to think that everyone is so obsessed with your points.
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Survivor disconnects REALLY ######### up your chance of pipping also, since it removes a quarter of your possible devotion and chaser emblem progress.
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I think this is good idea. They would not dc if they knew they help killer win match but get points too. They do it mostly to deny bbq stack or because killer took good addons. I think survivors should get some points if one of them dced during first minute too. Ofc dc guy should stay at 0. Or maybe even could get some penalty to already stored bps?
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And also reward more in emblems system. In high rank you would lose your pip if there is someone dc,especially the killer dc or 4 survivor dc at the start of the game
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