Chucky is not op
As a chucky main with 400 hours on him (2k hours in total), I say he is not op at all. I say that nurse, billy, spirit, blight, wesker, oni and plague are better than him. I do think he is a strong killer, but not broken.
If they were to change him, than maybe nerf rat poison a little. But he is perfectly fine.
Comments
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Yeah rat poison makes him ######### braindead. Chucky wouldnt have such a bad rep if that addon didn't remove a lot of counterplay.
The worst part Is that when combined with Alch Chucky it gives him perma aura reading, making him op.
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Yeah, I just hope the devs realize it is rat poison is the issue, and don't touch his basekit.
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he's op for the effort he takes.
very easy power to use, not much risk and high uptime.
very exploitable weaknesses though, but they dont scale well with the skill level of either side.
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if you scamper, it should force you out of power.
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Leave my doll alone allready. He is fine as is and his scamper is trash.
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I don't think he's OP, I just think his dash is one dimensional and way easier to land than most other powers in the game.
When I juke a Chucky dash, I don't think "wow that was amazing let's gooo", I think "wow how did you manage to miss that" or "why would you even attempt a dash there" and "oh yay you're going to have that back in like 15 seconds anyway what was the point". It's kinda like Bubba after the buffs…even if they somehow screw up and bump into something now (let's be real that never even happens because of the collision change), unless you have a good tile immediately next to you you're kinda just screwed now because the tantrum is shorter.
It's also why I'm against people asking for Dracula buffs, specifically cooldown/power movement speed buffs. Maybe I'm just old fashioned but back in my day killers actually got punished for screwing up their power all the time.6 -
As a chucky main
Hmm.
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he is literally the most braindead killer to play for how strong he is bro lol
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He is nurse for dummies for what he can do at windows and pallets lmao
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I main chucky (i've said this since last year so im not just making this up) and i honestly think he is currently too easy. It's too hard to avoid slice and dice. I barely use rat poison, usually use drill and jump rope.
Not sure how they could address this without making him awful to play though. Maybe a slight increase in cooldown would be all that is necessary, because he was arguably harder to play when he had a 18 second cooldown because you had to carefully manage it. Not saying they should put it back to 18, i think that's too long when he has no scamper. But maybe 14.
Or maybe make him 4.6m/s and replace slice and dice with a different ability, but i don't know what ability that could be.5 -
Chucky isn't OP. He's just annoying...his wife too.
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maybe reduce the size of the slice and dice hitbox, as it feels way too big for what it is, or make it consistent with collision on loops.
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