http://dbd.game/killswitch
Breakable Walls.
Hello. Just has some thoghts that I wanna share about a couple things to do with Breakable Walls. (These may have been spoken about before so sorry for not scrolling forever lol) First of all how come Chemical Trap cannot be attached to Breakable Walls? Yes the Chemical Trap Perk is not very used I am sure, but it will add more versatility to the perk. The second thing is that maybe Survivors could break the Breakable Walls. Now I had 2 ideas (might be a bit broken but I will try make them as fair as possible).
First Idea: Like how Chemical Trap can be attached to pallets why not have a new perk like a Satchel Charge that could be attached to a Breakable Wall to bust it down. (We craft Flash Bang from nothing, so why not a satchel charge?)
Second Idea: More of a chase based thoery in where you have to be in chase for the perk to activate, when you run at a Breakable Wall you can smash through it. Now for the outcome of when this happens I have 2 ideas of what happens to the Survivor;
1) The Survivor Breaks through the wall with a burst of Haste to gain distance from the killer, however in doing so the Survivor loses a Health State and enters an Exhaust Status Effect.
2) You have to be injured to break through the breakable wall putting the survivor in the Deep Wound Status and Hindering the survivor for a short duration. Making it a last chance deal before getting hit.
These are a couple ideas of how to make the Breakable Walls a bit more versatile in the game, I would like to hear what people think.
PS: Long shot but what about even Head On having some sort of implement with the Breakable Walls?
Comments
-
One thing that makes this a bit impossible, is that the devs stopped putting Breakable Walls in newer maps.
0 -
True, if this was to be a thing then the Devs would need to find a way to add them in maps that also do not need them necessarily. There are quite a few maps that do have the breakable walls, however there are some situational perks already this will probably just add to thet pile lol.
0