Vecna stats reveal OP but extremely rare
Vecna killrates have been revealed with a whopping 66% killrate however only having a 3% pickrate Vecna is facing the Singularity problem a strong killer but only to the few mains that are dedicated to him.
Should Devs Simplify Vecna more to make him more noob friendly? Cough Fix FOTD its trash
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I can imagine the kill rate has dropped off a bit since then, the first month of a killer is usually higher than what it rests at iirc.
Also, 3% isn't all that bad considering that A) there's like over 30 killers in the game and B) this also excludes the first two weeks of his release.
Also Flight of the Damned really isn't bad. I used to think that, but once you learn to utilise it properly it becomes a very good zoning tool.
And no, I don't think he should be simplified to be more "noob friendly", there's plenty of noob friendly killers already, let there be some complex ones as well.
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3% isn't bad. There's 37 killers in the game. There will always be the favourites but if all killers were picked equally they'd each have an even lower pickrate than that. So 3% is fine imo. He also requires multitasking and strategic use of his powers, and not alot of people are willing to put in the work when there are easier killers to pick from.
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Vecna isn't extremely skill intensive. I'm not sure how much easier you could make him. Larry is probably the most skill intensive character in the game by a long shot. Vecna feels like an M1 killer with some gimmicks added on, to me. Not hard to play, but not that strong either. I'm surprised his kill rates are so high. Maybe most of the matches were at launch, and then people just stopped playing him.
Also, is FOTD bad? You can guarantee hits when making a read on a survivor vault, at ranges you would never land an M1. I think it's pretty good. Probably his most consistent spell.
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Considering the stats are from months ago, I imagine they aren't reflective of where he settled since his release.
I also don't think there's much to make Venca more "noob friendly" each individual power is pretty straightforward.
Personally I think Venca is in a fine spot
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I mean people learn how to play against certain killers by....playing against them. Analysing how certain killers work, which strats work against them etc. is the essential part of the survivor gameplay and the more often people play against a certain killer the better they get.
I think vecna has such a high kill rate since there aren't very many vecna players around, as also shown in the statistic, so people have little chance to practice and get caught off guard more often. Over time the killrate will probably even out.
Same happens with dark lord atm. Not a lot of killers play him and many survivors are lost what to really do against him rn
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Vecna is like the definition of a “pub” stomper killer
Really overpowered against anyone that’s a noob to the average survivor
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These stats are from the first three weeks of his release so of cause his kill- and pickrate is higher than it might be now. 3% pickrate is rather low for a new killer who is also our anniversary killers. If he has still this pickrate, then he is fine because we have so many killers in the game that it is okay when some killers have a low pickrate. In fact, this is a cool thing because it means that everyone finds their main and this good (best example is Hag: she is not popular but her mains are mostly happy with her). I also feel like that not many dbd players also play DnD which means they cannot rely on the feeling. Meanwhile, many dbd players also played RE and know Wesker and love him. In case of killrate: survivors have to understand the killer first before they can play better against him but this is rather difficult for them when the killer is not very common. Meanwhile, the killer player learns faster by having more matches with him. Then, survivors learn to play against this killer by playing against him or by watching dbd content that shows how they can counter Vecna. Beyond that, Vecna has this awful achievement, and players love to throw their matches for archives and achievements.
The developers also should not change Vecna to make him more beginner friendly. The recent killers are more complex than the older ones but this makes sense because the developers have more options and manpower to create more complex killers. However, they rather should introduce a new killer that is rather easy to pick up but still difficult to master instead of introducing new and even more complex killers. I like complex killers like Vecna or Dracula but based on the pickrates, the average player loves the easy to pick up and difficult to master but still strong killers like Wekser, Huntress, or Blight.
I would say the average player finds him difficult in that way that you have to use his spells right (how and when to use and when to fake it) or you are punished by a 38sec long cooldown. The players dislike these types of killers. Otherwise, I mostly agree with you. I also think many players dislike the FOTD because the crouch counterplay feels so pathetic. When Vecna was released, I also had this feeling but when I understood this spell better and saw the value, I started to like him and to use the FOTD right.
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I have two unpopular opinions:
- Dracula's Bat Form is amazing.
- FOTD is a solid, consistent spell.
Being able to destroy vaulters when outside of range of an M1 is great. The cooldown is too long though.
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I will never understand how people think MFT was OK because "It's just 3% extra Haste", but 6% over the aimed for Kill rate on a Killer in the first several weeks of that Killer's release is "OP, nerf Killer, too strong."
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- I kinda disagree. I really love Dracula because he has this satisfying and engaging feeling. But the Batform needs a slightly bigger teleport range, and the developers need to fix these high-pitched noises. I also wish they would remove the blackscreen when teleporting - there is sometimes a bug that prevents the teleport backscreen from showing up, and it feels so much better when you can see everything around you during the teleport. If the developers could change this, then the Batform would feel perfect, in my opinion.
2. Year agree. You can use it on windows and pallets, use it to double tap the survivor, to force the survivor to crouch and lose distance or to slow vault, to put pressure when they unhook, and it can become really nasty when you use the elevations of maps right, and more. It's a consistent spell once you understand it.
Year, the cooldown is really long. I'm still thinking about how healthy the cooldown is or if it's better to make the green pearl basekit for shorter cooldown or at least if you hit a survivor with FOTD the cooldown for it is 10sec shorter or something like this. In both cases it wouldn't be free shorter cooldown which is fair but the first one also effects the other spells.
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I don't think any of his spells should have a cooldown of more than twenty seconds. None of his spells are strong enough that they need a really long cooldown. Not to mention that being able to use your abilities is what makes him fun to play.
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Don't forget that survivors let themselves be hooked if a killer brings Franklin's and 5 out of 7 Vecnas were trying out Weave so Vecna is probably in a perfect spot as of now
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I personally thought MfT as a double perk was the problem, not the 3% haste. I found the opportunity cost of not stacking with Sprint Burst to be the true cost. To be fair, I play as Stealth Killers (and Legion and Clown) far more than the average Killer player, so Sprint Burst yielding an extra 6m over 3s is way more valuable against me than 0.36m over 3s, or the 50s it would take to give them the 6m equal distance to Sprint Burst.
MfT's value was reaching breakpoints, but Stealth/Clown bottles changes the math of those breakpoints. (Legion I didn't have an issue with because people still greeded against me on gens, failing to make sufficient distance in a relevant timeframe, just like Stealth does.) Also 3% Haste is a 3% multiplicative bonus (103/100), 6% extra killrate is a 10% multiplicative bonus (66/60). To be fair, you could say that 3% haste is also a 20% bonus, because it reduces the Killer catchup speed from 0.6 to 0.48, although again, breakpoints are what matter the most here.
As for Vecna, I think the issue is kill rates are inflated during the learning portion of playing against the Killer. Killers with more than 1 power have that learning portion expanded based on how many powers they have. 2v8 brought a lot of people back who otherwise quit. They have to learn all the new Killers, and lets say it takes 2 matches to learn each power.
If I have to lose against Vecna 8 times before I learn the counterplay, and I'm not consistently playing (because this is the experience of returning 2v8 players), then I would think "Vecna OP", but Singularity and Chucky are fine. I think most people would say Singularity and Chucky are stronger than Vecna, but the issue is the player only had to lose twice against them before they can start to win against them. If they only played 20 matches, and had 5 Sing/5 Chucky/5 Vecna/5 older Killers, then they had 3 matches where they felt they had a chance against Sing/Chucky, and Vecna was just auto-losses.
Not only this, but DBD has the problem that a single Survivor can single-handedly lose the game for their entire team. That means if you RNG into someone new against Vecna, they lose the match for you by default (unless the Vecna was an autofilled baby Killer). All of these factors combined are probably why his kill rates are so high. Sadly the solution is "no life play the game the first 2 weeks after each Killer comes out, to learn how to use and play against Killer powers", which isn't a satisfying solution.
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You don't know what unpopular means.
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3% is very high in a pvp game with a large cast. for example, twins was ACTUALLY low at like 0.4% or whatever it was, that's a genuinely low number. 5% indicates a character is very popular, for example.
but did you NOT NOTICE the dates which the data was taken from? june - july.
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I just want Vecna's spells mapped to the directional pad on the controller so I don't have to open up the clunky menu. I can't use him with that menu, it's too cumbersome. There are four directions on the d-pad, there are four spells that line up perfectly with those directions, it'd be such a perfect way to handle him on controller.
Also, 3% for Vecna when there were 36 playable killers is not bad, especially when Vecna is licensed.
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