Please Nerf Killers
Killers are way to overpowered it's no fun to play survivor anymore, because all the killers play exactly the same as though they never got buffed, we would like to get more than 11k blood points per trail because of killers who end up getting blood points for playing sweaty.
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Any specific killers in mind or just kneecap the whole roll for fun?
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Sit on youtube for awhile and learn how to play better.
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You know you can always play sweaty too. It is a pvp game.
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The game is unbalanced. The developers give every killer a participation trophy at the end of every match. If you're looking for a truly competitive experience, it's best not to invest your time and money in this game. Most matches lack balance, and the developers only focus on the killers. The perks for survivors have been uninspiring in recent years, and survivors are nothing more than skins.
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Please be a bit more precise, so that we can have a better discussion. How do "all" killers play? Shouldnt the side that plays to win have more of a chance to win than the side that plays chill? I know, sweating all game is not fun either, but if the other side wants to win so badly, you will propably need to put in some effort to win as well, am i wrong?
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Telling you right now game is survivor sided
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It would be except every time I play Survivor or duo with my friend we get randos who I swear sniff paint as a hobby. I'm primarily a killer main and even I think killer is too easy to play. Half the time they give up on the hook or stand there and let me hit them. The game's losing it's fun, and the only thing that keeps me playing is the cool updates. Even when I want to quit playing they're like "Hey look at this shiny new update" and like the sucker I am I ooh and ahh at it. Even when I complain about the game I keep playing it, it's so damn addicting. I love it, the game is so much fun, but the players are just so toxic half the time. I love those moments when the end game chat is ggwp you were very good at that killer, it was a lot of fun, instead of being called a Wannabe because I got a 4K with my P98 killer main. Like it's my fault the MMR is the way it is, putting a near P100 against P0 or P4 survivors. No, I don't want every killer nerfed I just want to be able to have fun with my friends on Survivor and not feel like I'm going deeper into depression because of the way other people are. And I know I should ignore the bad vibes but it's hard. Sorry for my rant.
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I mean its a broad thing to say but I dont see them slowing down the powerhouse that they currently keep giving in the killers direction. Survivors, at least uncoordinated solo players, … you really cant have a goal of winning.
And if you do its entirely up to chance. Even people who play this as a career have a survivor win rate of BARELY 40% across hundreds of games in soloQ and thats those people, so us normies dont get anywhere near that.
The only counter to really anything is … another broken playstyle, competitive SWF.But thats not really fixing the issue, as its just introducing broken versus broken at that point.
I would agree there needs to be a complete reverse of the direction we have seen on the killer side of things but thats unlikely to happen due to changes like:Movement speed and hatchet count on Huntress…
Movement and main event spam on trickster
Billy and brokendrive
Killers with too many powers and low cooldowns : Dracula/Vecna
Killers that HAVE to have traversal on release now for no reason: Dracula/Vecna/Unknown/Alien….
Knight getting a buff it didnt need and now is just laughable to use…
Unnecessary Dredge changes that make him already strong…. without touching any of his addons… already was at 61% kill rate twiceAura reading perks that are out of control at this point…
SoloQ if you have… a different goal other than winning…. which killer you most definitely can have that goal…. is playable. Outside of that mindset though, you are mostly there as punching bags for the direction this game is going. Up to you if and when you come to that realization.
The community is against giving soloQ any tools either so its not just the developers either.Post edited by ChuckingWong on14 -
I love those moments when the end game chat is ggwp you were very good at that killer, it was a lot of fun
That happens?
And I know I should ignore the bad vibes but it's hard.
The biggest lie you have ever been told is "just ignore the bad vibes and everything will be okay". Because as a result when you feel bad after other players BMing and showing toxicity, you're made to believe it's your fault for having emotions. Meanwhile, the truth is that yes, DbD's community sucks, it's full of disgusting people and it's normal to feel bad around disgusting people. You don't look for pearls in piles of manure.
It's hard to suggest anything, but what helped me personally was to change my objectives as a Survivor, prioritizing escape over altruism and gen rushing. I use perks that help me, first and foremost (Clairvoyance is super helpful, especially if you're the last one standing). If I see that other survivors start going down fast and Killer extremely capitalizing on altruism, I don't play along, setting my sights on either hatch escape or fast gate opening. If you want more bloodpoints, you'll be able to get over 11K this way — minus the frustration of doing chases and throwing yourself at the Killer, only to realize other survivors have done absolutely nothing while you've been running around.
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The developers want a maximum of 40% of survivors escaping across all matches (not including games with a dc, lol get rekt survivors).
They want killer winning more and survivors losing more on average. That is their goal.
Watch in future updates as more maps get smaller, more killers get reworks (buffs) and survivors get some toys taken away in lieu of more hand holding mechanics that play the game for you (anti slug, anti tunnel mechanics etc).
You are kidding yourself if you think its going to get better for survivors in the future. This trend has been in full swing since patch 6.1.
Good luck enjoying solo queue survivor lol.
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So the survivors in SoloQ give up for no legit reason (give up on hook or let the killer kill them) and your solution is to nerf - some - killers? Have you spend one second on the possibility that these survivors are the issue and not the killers? That these survivors are snowflakes? One player ruins the fun of every other player and instead of punishing this one, we should help them by giving them what they want? Same for the players that are toxic in the endgame chat. They are toxic to you because they lost and it is their natural behaviour to act like this. We can nerf killers and then these players will espace, tbag you at the exitgates and say "gg ez noob get good!" in the endgame chat. If this better, okay.But in my opinion, the issue are the players with their bad manner and not the game. T
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I always find people who say killers are too easy hilarious.
Pick most meta build, so they can to stomp soloQ groups and then complain about it.
Well, then challenge yourself, so it's more entertaining for you and survivors. No slowdown perks and always 8 hooks is good start.
Have some self-control, it's not like BHVR needs to do it for you.
We will see how long that will last to you...
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I don't understand the issue with "playing sweaty." This is a horror game. Isn't that the whole point?
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The participation trophy feels too real.
It's so frustrating that playing survivor I try to do gens, survive and support my team mates and I get 12k.
Meanwhile, I play killer, hit a survivor once and the score looks like:
Survivor found +200bp
Surprise! +300bp
Hit +500bp
Disruption +500bp
First hit of the match +200bp
Quick hit +300bp
Entity teasing +500bp
Hockey expert +1000bpand then I end the match, lose, and I still get 32k.
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The problem is SoloQ, play against duos or trios or agaisnt full squad is more balanced or even more survivor sided than the killer depending what killer we talking about.
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Why exactly would I change my playstyle if the killer I'm playing gets buffed? (at least that's what I'm reading from that?)
I just play on the best of my abilities, if I can tunnel you without losing much I will do that, if I can camp you without losing much I will do that, same goes for slugging and creating pressure that way. I don't have any reason to handycap my own playstyle, it would only make me lose more and most people aren't exactly nice to you if you lose for whatever reason (even if you did it on purpose to be nice). Even if I play survivor myself I expect the killers to tunnel and camp because it would just more sensefull and I'm not even mad.
And if you all end up with 11k points ether you heavely missplayed and got 4 man slugged or the killer was simply much better than all of you and didn't want to take ages to end the match. (Of course it also could be that someone left, but that isn't something that bhvr could fix very well sadly)
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Change title to "Fix MMR" and ill upvote.
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I think my main issue with the Survivor role at the moment is just how awful it is to gain Bloodpoints compared to before.
There really is no reason to play Survivors when you can do so much and earn so little, while as Killer you can do so little and earn so much. In games I do really, really poorly in, I still earn more Bloodpoints than the Survivors.
On top of that, the BP scores rely on the Killer not being good at the game, but not too horrible at the game since they need to get hits/hooks for your BP… meaning it is just further more reliant on others and luck.
The BP scores needed to be tuned a bit more imo.
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I gave a GGWP to a Trickster on Playstation yesterday. I usually do it when the game was close or something like that. It does happen, just not as frequently as you'd think. 🤣
I think the game has incredible amounts of burnout and Behavior needs to address some valid concerns about the game. I don't know if they're wanting a more chase oriented or stealth based game but I feel the enjoyment of the game went down once they started reworking the maps, which caused gens, hooks, and loops (abysmal pallets) to spawn closer together. It's either have the game be stealth based (harder with the amount of aura perks and add-ons) or chase oriented (harder with map downsizes, less speed boost than before, worse loops, and some killers simply depending on bloodlust to void a pallet in general).
I get so many randoms who get caught at the beginning of the game and insta starts killing themselves on hooks and I haven't experienced it as much in the past as before. Yesterday in particular was dreadful for playing solo-queue.
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this is a survivor issue . When i queue for survivor is always get teamates who only goes for saves , are doing some ramdom tone challenge or they give up when downed the first time . Any of these scenarios is just the survivors fault for basically throwing the match and no matter what killer you're facing you will loose .
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This is a SoloQ issue, not an 'overpowered killers' issue.
I'm escaping pretty evenly.3 -
To the people who say this is a solo queue problem:
So for players who play DbD alone: if they choose survivor they should expect to lose most of the time, but if they choose killer they should dominate most of the time.
I don't think that "you picked the wrong role to play solo" is indicative of a healthy game balance. Especially since at least 60% of survivors and 100% of killers play solo. That's a pretty big problem that should really be addressed, not blown off.
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The problem we're pointing out is that most of these issues aren't due to killers being broken, it's other survivors not pulling their weight for whatever reason. Throwing for tome challenges, making mistakes constantly, not doing gens, etc.
I mostly run SoloQ myself. And my best games are when survivors are doing the gens, or if I decide to make a gen build for them.9 -
I'm not finding that experience personally.
My only issue with the game is the team mates who are useless or dc or give up.
When people actually make an effort the games are fine.4 -
I would be happy if they would at least make decent maps, that don‘t favor killers constantly and have terrible loops and 20 shortcuts for them. This game would then at least be fun while killers have still good abilities. Also hitboxes are very bad in this game, I get hit so many times, where it shouldn‘t have been a hit. Having nice perks would be nice, but I would much rather have good maps. Having nice perks and bad maps would change nothing (, only when the perks would be busted).
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It’s wild how many people think survivors should be able to play worse than killers and still win, and that killers should be able to play better than survivors and still lose.
Truly mindblowing.
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Wdym? The killer is a tree trunk and survivors are twigs put together.
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Uh no.
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Sure, I didn't miss that point.
But you also have to admit that if the game is telling a solo player that they'll win about 50% more games if they just choose killer instead, that's a pretty big problem.
There really isn't any fixing the capabilities of the average player. They aren't going to become instantly better overnight, or start doing gens because the patch notes told them to.
But if you take those players and put them in a shoe box with nothing to loop (like haddonfield) they're going to struggle even more. And if the choice is between fighting tooth and nail as solo survivor and maybe, sometimes come out ok, or turn your monitor off and play killer... What do you think people will gravitate to?
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reading dbd forum threads are more entertaining than most ongoing shows. Every lunch break I tune in
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That isn't necessarily the case either, though.
Maybe the top tiers, but you still need to learn each killer. It's not as black and white saying "Oh just play any killer and you'll win." That's probably only viable in low mmr. Once they face better survivors that will shift drastically, especially if they lack the perks needed to catch up with prepared and coordinated squads.
But I do agree, the average player needs more help, but it shouldn't come at the cost of nerfing killers across the board.
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They're not That overpowered, imo. Yeah, I'd love for some small QOL tweaks, but honestly the majority of complaints I have about the game aren't directly balance related but player attitude problems andtthose won't be addressed by nerfs. The game favors killers but it does so in a way that can be fun for survivors if you don't go against a Most Comp Mindset Killer Award finalist. Would live updates that encourage people to nit play with that playstyle, rather than overall nerfs
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It's not really Killers that are the issue, or the Kill versus Escape rates. No.
It's just the same thing Survivors have told Killers for years now rehashed and the same things Devs did to Killers back then rehashed - stop playing in a way where you HAVE to win to have fun, these nerfs are actually buffs, see?. The Devs are clearly, CLEARLY trying to take this game in a more casual direction, everything screams it. The game is not meant to be competitive just because the player base is and because there is a versus element, it's meant as a casual versus game.
Wanting to win a bunch is by definition, not casual. If your mindset as either role is to win a bunch or you feel like you HAVE to win to have fun at the role, your mindset is way too sweaty. So yes, this horror game is 100% asking Survivors to be okay with, and up to the challenge of, trying to do their best against a foe they can't beat. The game for Survivor isn't meant to be about winning, it's meant to be about TRYING.
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I second OPs opinion that killers generally should be hard nerfed. But especially wraith and pig
Take away wraiths ability to uncloak and make him watch angrily as survivors do gen.
Make it so that when you load in as pig you first need to actually pass a trial yourself which consists of having to solve university math equations. If you give thr wrong answer you get banned from DBD for a year.
Also make it that if you down a survivor as pig you get a trap placed on yourself that you need to disarm in 60 seconds or your PC explodes. (Pig players need to be stopped)
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I play perkless killer.
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Which killer?
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Well killers have to play sweaty in to combat SWF bully squads. It's always fun to get all the salty messages after you've decimated a SWF group. Especially if they've got TTV in their names :) I've gotten death threats from Twitch Streamers on console and I will keep doing my best to make them miserable :D
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Nice, wanna stream? You might get very popular if you manage that without tunneling as soon you get an option.
If you always 8 hook without perks, then I would respect that even on Blight/Nurse.
Unless you then let all of them leave on purpose to lower MMR. We have seen this one before.
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I main Susie. I'm nearly P100 so it's a personal challenge to play my main without perks.
My friends say I should but I got some strong anxiety so it's been a struggle to bring myself to try again.
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Legion makes actually sense for this.
You don't really need tracking and have build in slowdown to some extent.
Groups where you lose, which split/bodyblock while mending, would probably win even if you have perks, so it doesn't change much.
From all characters I managed to play perkless on Blight and Legion.
I like either endgame, or chase build on Legion tho. It's fun...
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You're like the kind of people to step into a bear trap and say the game is boring and killer sided lmao
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Well its not going to be. So expect survivors to keep dcing or going next on hook and don't complain about it.
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The thing is SoloQ has maybe a 90% loss rate for survivor, 50% cause of teammates, 40% from sweaty killers that think they only match SWF's(the smallest % of the games population are), 7% are killer being nice or farming BP so they open the gate them self letting people leave, and the last 3% is an actual escape.
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Whenever I see someone say the game is killer sided, I assume they’re a survivor main and vise versa. I know a lot of people aren’t ready to hear this, but the game isn’t favored towards either side. There are just many variables that could skew the advantage towards one side in certain matches. The game isn’t balanced at all really and it affects BOTH sides.
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Maybe your playing survivor wrong? You can get lots of BP by doing totems and doing challenges. you don't have to escape to get good amount of BP. I'm a killer main, but when I play survivor I go into the match with the mindset of "probably not going to survive but will see what I can get out of it" makes being survivor way more fun than going into a match think "I'm going to win".
As for killers playing exactly the same... It's no different than survivors generally play exactly the same from day 1, loop loop loop. That's not fun for me as a killer or survivor but it's part of the game and I accept that I either need to counter it or deal with it. Doesn't mean survivors should be nerfed... Although tbh gens fly pretty fast so I wouldn't mind that being nerfed but there are perks and frowned upon tactics to get me through
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why are we acting like killers exclusively sweating in this game when most of people on both sides complaining about other side "not playing for fun" while they also bring the meta stuff into their matches?
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it's only survivor sided at the highest skill levels of game, but that kind of lobbies is not even achievable through current matchmaking system (because game is basically balanced based on this kind of matchmaking and current MMR system), meaning any lost match from any side is truly just a skill issue from either side.
Any semi-decent killer player will 3-4k often, and any semi-secent survivor in a semi-decent team will have a 3-4 men escape, people just feel the neccessity to theow tantrums because they want to win, but feel like they shouldn't have to improve because "bro akshually i'm a casual player so that means game should still catter to my refusal to improve 🤓"
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You signed up and made a first post just to bump a month old thread? You’ll fit in nicely.
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ohh wait, i didn't even see the date of OP lol.
But not like this isn't just another thread intentionally made by you-know-which kind of people dwelling on forums
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I know your pain man... small maps, difficult loop, bad matchmaking, tunneling and much more. just enjoy your game man this is what the developers wanted. so don't be surprised that many people are dc and commit suicide xD
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