I felt wasting time on trying Huntress
How could a killer cost thousands of times to grasp but only be worth a B tier… she just countered by gen rush so hard. Imagine you get 2 hooks in 1min then lose 2 gens… This gen rush is crazy, how many you can kill is not depend on yourself but depends on how fast the genrush is…
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…we want to know what the actual F is the standards for hook times currently
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Gen rush as in survivor's just doing their objectives you mean?
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You know that nobody forces you to play as certain killer right?
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Huntress just got a slew of buffs. What more could they possibly give her?
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It's okay to be average at the game. Most players are.
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certainty not 7 more hatches
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I wonder … like survivors quitting… how many killers get all upset when two gens bust real quick. I know I've had aot of games where they popped them quickly and I was like ..oh boy.... Only to hold the last two. remember...they only have one tool box..one spare part etc. Two gens are a freebee , the rest you gotta earn
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Unfortunately a lot of Huntresses potential lies in snowballing. That or tunneling and camping as she is she better at it than most killers. She also struggles at any loop she can't throw her hatchets over.
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Well huntress doesn't really have a huge amount of map preassure if you aren't a god at crossmaping or orbitals. She has a lot of chase potential but mostly between loops because highwalls and every loop she can't throw over easily counters her to a huge amount. Also she's really slow to traverse the map that just makes the things mentioned even worse.
Also there are quite a few maps that make her power near useless like lerrys.
That being said I'm not a huntress main, that are just things I'd say thinking about her, of course some of it would be probably fixed by playing her more.
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I think Huntress is in quite a good spot. She is not best killer in DBD, but definitely viable if you learn snipes.
Main issue are maps. Not that fun on indoor maps.
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The buff didnt help the real problem which is the ridiculous amout of random stuff scattered around the map and the crazy amount of tiles you can't throw over. She definitely didn't need 7 hatches at vase but the faster wind up time is definitely welcome. The buffs really just made her stronger on the maps she's good at and get a few more hit that survivors would have made the corners on.
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But when there isn't clutter then stealth killers complain because survivors see them coming a mile away. Not sure how they can please everyone.
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iridescent head hatches pls.
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They should remove the cap on Iri Hatchets so she can have 7 instadown hatchets.
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dont give me flashbacks…
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bring corrupt and pain res. problem solved.
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They could reduce all clutter (remove loops) and make stealth killers invisible until they’re about 10 meters away so survivors have a chance at like, trying to escape or whatever. Anyway this would help killers like Hunttress who suffer despite having one of the highest kill rates in the game and stealth killers who are mostly m1.
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They could reduce all clutter (remove loops) and make stealth killers invisible until they’re about 10 meters away so survivors have a chance at like, trying to escape or whatever. Anyway this would help killers like Hunttress who suffer despite having one of the highest kill rates in the game and stealth killers who are mostly m1.
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