Survivors give up so often
It's so annoying, Survivors just give up so often. And in these situations it wasn't Tunneling Nurse or something. They just go down fast, because of their mistakes and they just DC and make game experience horrible for Survivors and Killer. Since a few months it happends so often - very noticable in my games and on Twitch Streamers games.
I think BHVR should tremendously increase DC penalty. Only for DC. Why do you play DbD if you DC during the game?
Comments
-
it’s getting ridiculous at this point I’ve had teammates give up against Freddy at that point you are just genuinely bad at the game
8 -
Yes, I noticed even people on social media starting to talk about this more and more.
The only way they can somewhat stop it is to remove self unhooking (without a perks that allow it ofc). I know this is technicaly a small nerf for Survivors but it would be for greater good and it way less matches would ended up ruined. Also skillchecks should only lose progress not insta kill you if you miss twice in row.
Also the DC penalty should go up as well. Lets say it should start at 10 min then jump to 30 min if you do it second time. Punish people who leave easily unless it's like life emergency or something than you can easily wait 10 min.
4 -
Yea I mean I dont blame them with the direction things have gone against soloQ.
32 -
DC penalty means nothing if you can just off yourself on hook.
5 -
maybe the question to why it’s become so bad should be asked by people higher than the forums. Obviously quitting or leaving is a bad idea. But game play for survivor side is years old at this point and people who main only survivor are probably just going thru the motions at this point
14 -
DC penalty is fine.
The next step is to start putting serial DC’ers in their own pool of matchmaking so they only ruin each other’s games. I can’t think of why this would be considered a bad idea unless it turns out the majority of the player base are whiny entitled babies that can’t handle loss.
Players should run Reassurance and force their teammates to sit on the hook longer if they see them try to go next. Either way, they’re going to get saved and get back into the match or ruin it out of spite and drop pallets or sandbag their teammates. This is fine. What should happen next is everyone should start reporting these players to get them banned so they can be forced to stop playing a game they’re not enjoying.
6 -
Well one example nowadays is either they are abusing the franklin weave bug where survivors dont know if they are being revealed for the rest of the round as the debuff never turns off, u got the new spamming skillchecm doctor that prevents anyone from unhooking, theres still the typical tunneling skullmerchant or wesker, theres people still tunneling for moris which to be honest most people would rather die on hook than give them satisfaction, and many other things like mirror myers making a round take 50 minutes in the saw map or the new nemisis tunneling machine. Everyone has their reasons to give up and go to the next round and the reasons just keep piling up. If they removed the 2nd n 3rd attempt to pull yourself off (since it mostly only works on first try) then people would have to wait the hook state, and then skillchecks for 2nd stage only slow down the timer by about a full 5 seconds, missing them keeps the regular timer. Then people would be forced to tough it out, sit there and distract the killer, or disconnect to atleast have a bot possibly so something
8 -
If you want to nerf survivor's then killers need one to make it an even playing field.
10 -
i don't know what change. Survivors use to fight through hour long 3 genning knight matches but now they just kill themselves over anything.
3 -
Solo hasn't gone in any direction. It's suffering from bad MMR. It's not the killer being too strong; it's your team not being good enough. Try as you might to escape no matter what, to up your MMR, it keeps putting potatoes in your matches. And at the same time, the killer usually isn't a potato, so the results of that are obvious. You can't get any good data on game balance from these matches, because it's all skewed, exactly the way it was with rank-based, random matchmaking.
3 -
Not necessarily. What more nerfs could you even give killer?
2 -
I don't condone letting go on hook, but if I see a team mate doing it when there's multiple hook states and/or deaths and only one gen done then yeah, I won't unhook them and I get it. There's no comeback for survivors. They can't snowball like killers can. Once a killer starts snowballing it's over, you know when the game is lost. That's not to say some people don't let go for silly reasons, but that has always been the case in the 4 years I've been playing.
7 -
Game balance is anti-survivor so this should be expected. Killers are the only people winning and enjoying the game to the fullest hence game incentives.
15 -
If you are going next then you are part of the problem soloQ has.
6 -
yeah exactly but people don't read the room and see someone give up and instantly go 'bad'
giving up at the start after a bad chase and giving up at 5 gens after realizing your team isn't progressing the match, comparable to how much the killer is, are 2 different things
3 -
It is a soloQ issue not an MMR one. I cant communicate or coordinate a save, against soloQ you literally just have to camp and tunnel and you win the game, it doesn't matter what killer you play.
Its not "they are bad" but I cant tell someone to think a bit more macro at the time; they have 0 clue what is happening from my or other peoples perspectives.For example waiting on the save a bit more. SoloQ you just assume they arent going for the save even if they are closer… than you across the map. You have to spend time clicking or emoting to go places for healing, get them off a gen creating a 3 gen or deadlock… I could keep going.
These kinds of situations are just endless and, not to sound combative, but to have to explain something like this; almost tells me a lack of experience and understanding on the matter. Rather than just writing everyone off as "potato"7 -
Not sure how many ways or how many times it needs to be brought up. Survivors... especially solo is unfun. Period. Honestly like I keep saying ... It's been a survivor bonus for a while... Day and night. People will argue it.... Fine..I know what I see. I rarely play survivor anymore. It's just too unfun and boring
10 -
More often than not SWF teams will just farm you or leave you to die
0 -
I think there are a couple factors at play with this:
At least half of your solo queue games in a given session are going to be complete throwaways. The outcome was decided the second those players were put in that lobby. I see it when I play survivor and I see it when I play killer. I just played two Dredge games where the survivors completed a total of 2 gens. Actually, if we count my SM game before that, survivors did 3 gens in 3 killer games. I felt bad for them. On the survivor end, you can tell within a minute or two if it's one of those games when you're experienced. I don't condone it or do it, but I get it. It sucks to have a limited amount of time to play between work and family and have the games be complete one-sided throwaways. Especially when you're giving me an instant queue into that game. It tells me the game isn't respecting my time.There's no comeback mechanism for the survivor team. They get exponentially weaker as players get eliminated. The game is often over if even one player is eliminated early, but you still have play out the remaining 5-10 minutes of a trial whose outcome is already decided. The results aren't tracked and don't matter either. If we're talking about wasting time, we need to take a long look at 3v1 and 2v1 scenarios when more than 1 or 2 gens remain. What is the incentive for the survivor to play that out? Trust me, I get that it's common courtesy and all that, but we're not talking about community service here. It's a video game. It's supposed to be fun for everyone.
11 -
Another thing that only affects solo queue
0 -
Honestly I'd love if they implemented a low-priority queue system like what Dota 2 has. I guarantee EVERYONE here that such a system will make soloqueue 50% more tolerable.
4 -
You guys are so delusional. If Bhvr started trying to police this game to make sure people are trying hard enough to win it would literally kill the game lol.
4 -
Half the issue is just basically an attitude problem. It isn't policing how people play, if they want to give up on the first chase and sacrifice themselves then they should go play with others that have the exact same attitude. Just hold a mirror to their face and they'll quickly course correct.
2 -
No they won't. Besides the point is moot because there is no way you can prove they weren't actually trying to Kobe.
3 -
they should go play with others that have the exact same attitude
I would love if the queue worked like this. There are certain playstyles that make for miserable teammates. The people who "next" immediately? Put them together. The survivors who do nothing but crouch around and hide and never help the team? Put them together. Whether the players course correct or not, at least they won't be trashing solo queue with their behavior.
1 -
If Valve can work out a system to determine who goes into low priority queue then the same can be done here. If people can find the time for a 40 minute Dota 2 match then people can find 15 minutes for a match of dbd. We'd all be way better off if serial dc's and people who give up far too easily had their own matchmaking pool to play with.
1 -
Dota 2 is a comp game that is actually balanced. The delusion is real.
Interesting fantasy.
7 -
Interesting fantasy.
I wouldn't call it interesting. I'm just venting because solo queue sucks due to teammates who turn 4v1 into 3v1 first thing by either going "next" or simply not participating. That and console performance are the two things I complain about most on these forums: I don't expect to see improvement in either.
0 -
I just feel like all this talk of "punishing rage quitters" is not productive. Bhvr is hopefully actually working on ways to improve the game so people dont feel as compelled to "go next" every game. I hope that as they experiment with different game modes they will eventually figure out tweaks to incorporate into the base game to improve the fairness for all sides. The dbd community should be focused on positive goals like that rather than "punishing" which is a classic example of treating the symptom rather than the problem.
8 -
In most cases I don't think punishing is a good thing to do in a game. It's a very common suggestion in the DbD community for everything people don't like: "Punish it." I often see people say positive reinforcement doesn't work, rewards don't work. Can't even get reward for desired behavior plus punishment for undesired behavior, because people who do the undesirable thing might find a way to get a bite of that reward and that would be world-ending, apparently. The "punish" mentality is terrible for a video game, video games are supposed to be fun.
However, as it relates specifically to what I said, putting people who play a certain way together shouldn't be a punishment, and if it is a punishment then that's on the players for creating the environment they now find themselves in. However, my wish for a smarter queue system goes beyond that. I've said before that I think the game would benefit if it could identify casual vs competitive players. If the queue could put casual survivors who meme with casual killers who meme, and put the super competitive 5-gens-done-in-60-seconds survivors against the 4k-at-all-costs killers, then both sides would be happier. Do I expect that to happen? Of course not. But it would be a better experience for players if the game could identify certain behaviors and playstyles and adjust accordingly.
0 -
Where's the issue? Half the problem with soloqueue is that it's an attitude problem while the other half is a balance issue. If you put all the quitters and griefers together in their own queue then that's half the problem solved. They can keep quittin', dying and giving up as much as they like, they'll just be in good company.
1 -
Low-priority system? Like in Dota2?
Absolutely nope. Dead by daylight can't afford such system. You know why dota 2 can? - Massive player count, and coz it's highly competitive. Dota 2 has 300-600k players daily. They need this system because of ranked mode, and their player count (a.k.a q times) wouldn't be affected by LP system.
Initially - LP system is a "different" game-mode with it's own q-times.
Dead by daylight on the other hand - doesn't have enough players to afford a different game-mode. 2v8 with it's q-times was a clear evidence. Not only that - DBD isn't THAT competitive. If it's even can be competitive. Once the player in a LP - they wouldn't be bothered to play much. It's a different mentality here.
This would practically kill the game imo. The game is fine with dc penalty, the only thing they need to think about - pips deliberately killing themselves on hooks. Which is… Something like a design flawed.
5 -
The thing with that is: seeing what some people write in egc, what other survs get is a massively distorted image. Just recently I had a player accuse me of not knowing how to play, hiding all game and being too scared to do anything and just all around useless. Idk why they got that idea. I did 2.5 gens - one of which while the chase was right next to me but the killer too focused on trying to outplay a tile to notice or bother, unhooked several people, chased for a good while (and tbh have no idea how/why the killer didn't down me; honestly had a "can have down in five seconds but must.kick.gen." vibe). Somehow I did end up with 0 hookstages - but not for lack of trying to get the killer's attention. The only thing I didn't do was run into an ongoing chase (where the surv was safe and knew what they were doing). - It's anecdotal and I too have my fair share of moments where I could grab and shake survs that (seemingly) do nothing but I think the share of people who would end up in that Q is actually very small.
1 -
I never played that game but if it’ll make the entitled babies miserable, I’m all for it.
1 -
the share of people who would end up in that Q is actually very small.
The type of players you get changes depending on region and MMR, so the types of players I get may be very different from the types you get in your lobbies. I get curious and find those survivors who've never had an icon next to their name on the HUD…. I've done a lot of following a survivor back and forth between one rock and a different rock, or walking in circles in the basement. Or the multiple times I've been able to see survivors who never left the balcony on Garden of Joy. I've had a lot of matches with friendly or simply very inexperienced killers where someone would escape with fewer than 8k BP. On one really bad day there were multiple matches where I'd die or escape and see someone else still in the match had less than half the BP of what the next lowest person had (I'd check and spectate and no, they were not AFK).
I'm sorry people misjudged your contributions to the team. Personally, though, my matches would see a hell of a big improvement if the queue could separate certain playstyles.
0 -
Yes, it's normal. When you're a new survivor, killers stomp. It takes about 1000 hours of gameplay before players consider you not a newbie. No, I didn't accidentally add an extra zero: one thousand hours. And that doesn't necessarily mean you'll be good at the game. You can find people talking about having 3k hours and still being "hot garbage" (their words). Playing survivor takes game knowledge, and it can take hundreds of hours to learn the maps, learn the map variations, get an idea of how looping works, learn the survivor perks, learn killers' powers and perks and add-ons…
Whether you want to dedicate that kind of time to this game is up to you.
2 -
It's normal now. But it wasn't not long ago. I could have my friends join and they have a good time. Killers would give them hatch knowing they are beginners. That never happens anymore.
Unfortunately mmr has made this game far sweatier than it used to be and so best is to watch survivor main content creators and learn how to run tiles. Also you would have much more fun finding friends on dbd discord but just know the community is pretty fickle and gives a glimpse into what dbd would be like with voice chat.
Playing custom games with friends will help also.
Also try playing killer to see how other surivors play and you will learn fast if your using an m1 killer.
I've seen survivors with 300 hrs cook.
Post edited by Paternalpark on1 -
nah, it's alright; it was just a way to illustrate what I meant when I said players have a distorted image. - Like I said I have my fair share of "omg what are these people doing" — or, well, not doing for that matter — moments. But I think it's important to be aware that even if these things do happen it's still more likely that you assume they happen way more often than they actually do, simply because you (or I or anyone) can't see the full picture.
That matchmaking is absolutely whack sometimes also plays a role - that's very true and I wish it could separate the newbs and give them their own pool (technically it's supposed to do that but in effect it kinda clearly doesn't). Cause I wouldn't fault a new player for what would usually be considered excessive hiding. They're still in the horror-game-phase - and even if they're out of it they most definitely don't know where anything is on a map or where to go. Them running around the map like a lost puppy for the majority of the match is to be expected.0 -
as others have said: it's normal at this point.
People usually consider players with sub 1k hours babies who haven't even begun to really figure anything out. Which is also true. I did some very rough math somwhere and if, as surv, you want to learn how to counter each killer in regular matches it'd take you at least 2k hours; and that's assuming you encounter all killers frequently enough, which you don't, so those 2k hours are in theory; in practice it's gonna take a lot longer. And that's you not having mastered a single killer by playing that killer. Assuming it takes as much time to master killers people need about 4k hours minimum to actually be able to say they know all parts of the game (meaning playing as and countering every killer on various maps with various builds). That's, quite frankly, an absurd amount of time.
And honestly: if you're not into "spread-sheeting" games (aka not play the game to learn the game but go to YT uni to watch hours of videos and guides on the mechanics, strategies, tactics and what not and then dedicate time to 1v1 (that's kill your friends mode with one surv and one killer where you just go to a map and do chase) to practise all that) before you actually start playing the game… just don't play. Especially not by yourself. If you have 3-5 friends; sure, make it something you can enjoy together either in public matches or in kill your friends. But if you don't have that group of people. Just don't.
2 -
Yeah, it's not surprising when new players do it, it's practically expected, and that is almost half of them. It's really not fun that matchmaking so often puts me in those lobbies. However, it's very frustrating when it's experienced players running Distortion and/or Urban Evasion and/or Left Behind who do it. Or someone with a name like "3k at 5 gens" who's decided trolling three teammates is their idea of fun (Bond once let me watch one of those players, who had a prestige of over 50, while they went from the basement to a rock to the basement back to the rock… all four survivors were still alive, but after over 10 minutes of watching them do that I was ready for the sweet release of death). It's especially bad when there's more than one of those types of players in a single match.
I'm teamed with experienced players doing the waiting-for-the-hatch-from-the-moment-we-load-in thing at least as much as I'm teamed with newbies doing it. I'm not saying it's every match, but it's many. There are days when I turn the game off because it happens more than five times in a single evening. Players who refuse to participate ruin enough matches that that behavior and console performance are the two things I complain about most on the forums.
Before the HUD, I didn't ever know for sure what teammates were up to unless they had less than 1k BP at the end of a match. But now with the HUD, usually playing with a friend (two people to see auras when dying or hooked, plus someone to spectate the match after death), the aura perks we run (Empathy or Bond), and understanding the amount of BP players have earned, it's usually easy to see what teammates are doing. I'm on console, but even if I weren't I have no interest in berating players for how they play a video game. I will however complain on the forums that the devs need to do something on their end. Maybe the Distortion nerf will help, only time will tell.
0 -
I think I have a little over 3k and I make so many mistakes and goofs lol. There's a difference in playing how I do though, taking long breaks, not playing to always win, etc... and someone who actively tries to practice at the game.
0 -
taking long breaks, not playing to always win, etc
lol That's the same way I am! I don't know how many hours I have because I'm on PS4 and Switch, but it's a good amount. And I have never gotten good at looping, I'm bad at judging speed/distance and I get caught on every little thing in the environment. I take a lot of breaks from the game, these days I mostly play for Tomes and events/limited time modes. When I do play, it's often not super seriously, like I haven't taken off Bardic Inspiration since it released.
0 -
That isn't a bug. That's a feature. The perks are supposed to work that way.
Whether that's good or bad is a different story, but it's 100% not a bug.
0 -
Well when I play Killer I still give hatch. And I do still see Killers give hatch. It's not as common but I do see it.
1 -
Currently the Weave icon stays on all game, even if you'renowhere near an item . That's not supposed to happen.
5 -
Ive never really been interested in the tomes for some reason. But some events are nice. I can't wait to try 2v8. I couldn't try it last time. I get mixed feelings on survivor lol. I don't care if I win but I try more for the sake of the other players. I think when I'm able to play again I'm just going to start playing for emblems like I use too. I always enjoyed it
2 -
I really mostly play events and modes these days, with occasional regular matches to keep myself sharp or mitigate MMR if it's too low or high for my liking. Too low? I just win more. Too high? I vibe and let myself lose more. EZ.
It really sucks I have to play this way, but the Devs decided that MMR is God and thus, you gotta game it to keep the game at a nice comfort zone.
0 -
I understand this 100%. I enjoy playing killer, but hate actually killing lol. So I use to be able to play out a match for 2 hooks and then just goof off. It gave me a regular game mode to start but then just fun with the other side after. I could get to purplish ranks pretty often doing this so I never had to worry about feeling like I was just picking on new players. That isn't the case, at least for me, anymore. I either have to play to kill or demolish new players. Honestly, the only saving grace is the DC's and hook suicides. Those seem to keep me up a little bit. Not advocating for them by any means but...
1 -
It takes time to get better at this game.
Everyone starts somewhere whether they're crouch walking with Urban Evasion and stop moving once they hear the terror radius.
If you would like, I don't mind playing with you to help you get better at the game but just know that this game has a huge learning curve to it. The amount of maps, RNG of pallet loops/jungle gyms, gen spread, and who the killer is all plays a role in the game. It will get better as you improve and play, but I've always told my friends that I don't think Dead By Daylight is a game that people can readily pick up and get better with from the get go.
In my personal opinion, I don't think you needed to make any killer or survivor level up to unlock those "perk slots" as it limits you in the beginning by only using one perk in this day and age.
0 -
I think the distortion nerf combined with these new aura read perks is going to make the giving up problem even worse if they go live as is. Not saying that's right but just my prediction.
2