Just give killers unrestricted aura reading
Because this wishy-washy business is so damn messy.
Last survivor perk pass, we got buffs to Dance With Me, Deception and Diversion, perks designed to mislead the killer and get them to drop chases…
And then the very next patch, you nerf Distortion and make Predator hard-counter all of them.
If killers just always know where all survivors are at all times, at least the survivors know what they are getting into, and they'll know better than to try and hide or break chase, instead of taking a gamble on the killer not picking up one of a plethora of info perks.
It's a shame that a chunk of gameplay gets axed, but I honestly think at this point it would be better to just get rid of it all entirely than to keep doing this half-and-half business. It might even end up buffing survivors because they won't get caught out while trying to hide anymore.
Comments
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If a killer is running more than 2 aura reading then they are basically throwing.
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Practically any environmental object and any action taken now has an aura reading perk associated with it, up to and including 'losing the killer in chase'. If you try to hide off the assumption that they cannot see you, you are likely to give the killer a free hit if you gambled wrong on which of the aura reading perks the killer might have.
It would just be better for survivors if they knew the killer can see their exact location at all times, because you won't try and hide and get punished for it.
EDIT: Plus, you're not going to bother with all of these perks that -just- got buffed because they're literally invalidated by aura reading anyway.
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I find it kind of weird that people frame this discourse as though Distortion is the only counter to aura reading, when there's two I can think of just off the top of my head. As I'm writing this, I'm remembering they added another in this dev update, if I'm remembering what the effect is properly.
Maybe the idea is less "killers should have no obstacle to aura reading" and more "Distortion shouldn't be the absolute uncontested king of all stealth perks forever".
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"It would be better for survivors if they knew the killer can see your exact location" gosh gee willickers… its almost like thats a perk survivors can run called Object of Obsession that shows the killers aura whenever the killer can see your aura. Either way the point is there is MUCH worse things than a killer running multiple aura reading perks.
Also half of distortion still does it's job well which is basically TELLING YOU which aura reading addon/perk the killer has.2 -
Predator has a cool-down, so Im sure it wont be that bad. I really dont see this perk being used a lot outside of a few niche cases or for people with disabilities/impairments.
I have a friend who has colorblind issues who loved the change since it helps them stay in chase when they lost a Survivor due to not being able to see them.
Also Boon: Shadow Step still exists, and isnt even that bad, especially on Indoor Maps where the diversion and misleading play-styles typically thrive. It also benefits the whole team and not just a single person!
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I feel like OtR is now a much better aura blocking perk. It can save you from being tunneled, if the killer is super determined to find you with aura perks. Distortion feels slightly useless now.
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They did not add another one.
That's the point of this thread. Instead of making survivors pile on yet more band-aid perks, just make aura reading ubiquitous so you don't have to deal with any of that and can just safely assume the killer knows where you are hiding at all times. It sends a clearer message than this update, mixed with the last one.
Predator has a cool-down, so Im sure it wont be that bad. I really dont see this perk being used a lot outside of a few niche cases or for people with disabilities/impairments.
40 seconds is not a meaningful cooldown in the scope of the game. You're not going to lose chases to that extreme frequency. Unless, of course, as you mention, there's accessibility issues, in which case the cooldown suggests that this perk is not meant for that.
But furthermore, it is just bad design, IMO, to go through the dumpster of forgotten survivor perks, pick out three perks whose only purpose is to give survivors the ability to break a chase, and in the first next patch, you render all of them useless because you buff aura reading and even make a specific perk to nullify all of them.
What was the point of buffing Dance With Me, if you're just going to dunk it back down a tier in the next patch?
Is this the new trend? Survivor perk design being guided by killer perks that hard-counter them? It's what happened with the chest perks popping up around Weave Attunement and Human Greed.
Also Boon: Shadow Step still exists, and isnt even that bad
It's going to be if it sees any kind of usage, because all the complaints about Distortion will apply to Shadow Step too, meaning it'll go right on the chopping block.
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My mistake, I was thinking of Lucky Star, but I don't think that does have aura blocking as an effect on recollection.
Regardless! The overall point stands.
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Predator will be rather a beginner perk and not good for the average of experience players because they can keep track of the survivor without the perk. It is a wasted Perkslot for killers. Predator also has a cooldown, which is fine.
Also not every killer is or will running full aurabuilds. Many of them might run one or at least two aura perks to find survivors like BBQ, Friends til the end, NWTH, or THWACK! and this is good because these perks tell the killer to go away from the hook and go for a different survivor (no camping or tunnling). This is good. These perks also have conditions/requierements to get active and survivors can call them based on the behaviour of the killer.
Survivors also have Shadow Step to prevent aura reading while OtR is still really good to prevent tunnling - thus only the full slowdown killers like to tunnel. Killers with full aurabuilds want to chase different survivors and do cool things. Only aura reading means also no slowdown which means better genpressure.
You can also still mislead the killer with the named perks but also with others because aura reading perks have a requierement and are not infinite.
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This Distortion change is certainly bringing out the hyperbole.
Definitely makes me think it's a healthy change.
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I have never run distortion and I agree with the OP. It is absolutely disgusting that they are nerfing distortion now but we have to wait until november for them to do something about weave attunement. Let's stop pretending Survivors have any option to hide at all. Then when we see what kill rates are with survivor auras visible at all times we can buff survivors to compensate. And for whoever said use OOO you do realize ooo is a completely useless perk right?
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This is more about the buffs to Zanshin and Predator than it is the nerfs to Distortion
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It's about the generally terrible optics of first buffing underused perks to open the game up a bit more to a playstyle of misdirection and using stealth, and then the very next patch, massively buffing aura reading to counter it.
It feels like the perk design's primary intent here is to guide survivors into getting punished.
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People here that think Predator or other Reworked perks will be meta are crazy. Thanks and have a great day!
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Should've nerfed Distortion and Weave in the same patch as I told my friend the other day.
At least add it to where survivors can see the aura of dropped items if you're in the radius. It's hard to counter in solo-queue unless you just don't bring items.
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Honestly im still surprised people are still complaining about Weave when its extremely easy to counter by getting your item into a corner of the map and the killer have to play without two perks (franklin + weave).
But bruh in SoloQ..
In SoloQ when i get into the item's range its not that hard to know where the item is, knowing is a 12m radius circle. I do the same with my mates items.
B-but thats something my teammates should do!!!
If they dont and you are paying for it, its your teammates problem, not the perk itself. I dont see anyone calling Devour Hope broken because "my teammates dont go cleanse totems!!!".
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Frank n' weave is broken, I'm not explaining why again. It has been discussed on this forum many times. If you don't think so you are just wrong. Even Otz who tends to favor killers in his balance arguments says it needs a nerf. Bhvr obviously agrees as well as they do it have it on the roadmap (just dumb it's not until november.)
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There is ONE killer
There are FOUR survivorsKiller perks should be stronger than survivor perks one to one.
ONE survivor perk could counter FOUR killer perks at ONCEDistortion needed to be nerfed
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Except that that one survivor perk -didn't- counter those killer perks. Someone having distortion didn't disable your perks, it didn't allow you to read the aura of -one- survivor.
This is also being put up without any consideration for overall game balance, as aura reading has been powercrept to hell and back.
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It denied all 4 of a killers perks for one survivor specifically, meaning that one survivor wouldn’t be found leading to the rest taking the heat and losing a mate early.
It also tells you EXACTLY which perks the killer has and can be called out in SWF to let your team know when to get in lockers to shut down the aura reading. Causing ONE SINGULAR SURVIVOR PERK to shut down all of the killers perks for ALL FOUR SURVIVORS.
I actually have a match on YouTube where I got 9 hooks and ZERO AURA READS lol. That perk needed to be buried.
Nothing is wrong with aura reading at all. You can figure out which perks the killer has easily even without distortion. It is NOT overpowered. On Nurse, Blight and Billy it is and very annoyingly oppressive but just because 3 killers are god tier with it doesn’t mean the other 30 killers should suffer.
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It denied all 4 of a killers perks for one survivor specifically
And for the other three it does nothing, so you're still getting value out of your perk. Distortion never blocked all your perks with just one survivor picking it up.
meaning that one survivor wouldn’t be found leading to the rest taking the heat and losing a mate early.
Now you're making it sound like it wasn't a counter at all and was instead giving killers more wins! How are you complaining about your perks getting blocked if it's making you win more?
It also tells you
EXACTLY
which perks the killer has
No it doesn't. The player still has to figure out which perks are actually in play. They only get to know when their aura is read. For example, if a killer opens a locker at the same time as someone gets pulled off a scourge hook, the perk doesn't tell you if it's Darkness Revealed or Floods of Rage, it ONLY tells you that your aura has been read.
Causing
ONE SINGULAR SURVIVOR PERK
to shut down all of the killers perks for ALL FOUR SURVIVORS.
No, counterplay does. Which a lot of aura reading perks don't have.
You can figure out which perks the killer has easily even without distortion.
Which is it? Does a survivor with Distortion tell the entire swiffer team which perks the killer has, or can they figure it out without distortion anyway?
Either distortion getting nerfed was desperately necessary, or not a big deal, you can't have both.
On Nurse, Blight and Billy it is and very annoyingly oppressive but just because 3 killers are god tier with it doesn’t mean the other 30 killers should suffer.
That's rich, considering you argued that how distortion works on swiffers is a reason for it to be nerfed for everyone.
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Do you have data for that? Most times I've encountered aura read builds killers get a lot of pressure from their won chases and make better decisions. It's the early game which is the problem (something that needs looked at still)
the 2v8 reveal noise notification would be really helpful2 -
I have to admit, I'm not sure I'm seeing the issue here.
The only connection I can draw would involve assuming your position is that those perks should work 100% of the time with no risk and no counter on the killer side, but I don't want to assume someone's position is that extreme. Is there something I'm missing here? What's wrong with the killer having some answers to playstyles/builds on the survivor side?
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Because that's also the reason Distortion got axed.
But just generally, my stance is as I've explained. The perks in question were high risk perks, very difficult to use, then they got a buff to make them slightly more comfortable to use, and then the very next patch, they get heavy context nerfs. It's similar to the rush of chest perks leading up to the release of Weave Attunement and Human Greed, where the survivor perks are now encouraging survivors to engage with the game in a way that benefits the killer's perks.
Let me flip your question on its head: What's wrong with the killer -not- having a perk that cancels out these high risk, high skill perks?
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"Cancels out" is really loaded phrasing, info perks don't cancel out misdirection perks. They just add a little extra risk to them.
Crucially, that risk is not something the survivor player just has to hold, though. If it were, if there were no way of mitigating that risk, you might have a point- but there are at least three perks that hide your aura reliably in the game.
What's wrong with someone who wants to play in a stealth/misdirection heavy way incorporating Distortion, Shadow Step, or Off The Record into their gameplay? That's just the three that focus specifically on hiding your aura- some of the buffed perks in the last patch and this one involve lockers, which also hide your aura. Is there something that stops those from being usable in these builds/playstyles?
To answer that last question: Generally speaking it's good for things to have answers on the opposing side, to promote a little back-and-forth.
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"Cancels out" is really loaded phrasing, info perks don't cancel out misdirection perks. They just add a little extra risk to them.
No, the value in these perks only comes out if the killer fully loses track of your position, which they can't if they can just see your aura. You're already dependent on LoS blockers to get value out of these perks, and now, in even more cases, that won't be enough. That's not 'a little extra risk', it just invalidates the perks.
Hiding your scratch-marks means squat when the killer can just see you.
Crucially, that risk is not something the survivor player just has to hold, though. If it were, if there were no way of mitigating that risk, you might have a point- but there are at least three perks that hide your aura reliably in the game.
No, there aren't. Shadow Step and Off the Record are anything but reliable. Shadow Step has a set-up time and a limited radius, and Off the Record only works for a limited time after being unhooked. Neither of these can reasonably be considered 'reliable'.
'I want to use my perks, better go and get hooked by the killer to make them usable for 80 seconds'.
some of the buffed perks in the last patch and this one involve lockers, which also hide your aura. Is there something that stops those from being usable in these builds/playstyles?
Lockers also give info to the killer if you try to use them in chase. And one of the perks specifically doesn't work with locker hiding!
And that's also assuming the aura reading doesn't catch you -before- you get into the locker, in which case you just give the killer a free down instead.
Generally speaking it's good for things to have answers on the opposing side, to promote a little back-and-forth.
Except that didn't fly for Distortion so why would it fly here?
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Okay, couple things to go over here.
First and biggest, you seem to be acting like "info perk" as a category just immediately, wholly cancels out "deception perk" as a category, but they don't all work the same way. A killer who brought I'm All Ears will be able to counter Quick & Quiet and/or Dance With Me, but won't have anything to counter Deception, Diversion, or Lucky Star, just as an example. They don't all work the same way, and only a handful really activate with the same conditions as the average survivor deception perk to begin with.
Second, sort of following on from that, I'm not sure why Shadow Step and Off The Record aren't considered reliable. OTR may require you to get hooked first, which certainly could make it less desirable compared to Shadow Step and Distortion, but those other two are designed to help you in chase, especially with Distortion's changes. Those two perks very much stop the kind of info perk you're worried about.
Third, I honestly have no idea what you mean by that last part. What "didn't fly" for Distortion…?
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First and biggest, you seem to be acting like "info perk" as a category just immediately, wholly cancels out "deception perk" as a category
Well, this is where the uncertainty of the game comes in. Because survivors don't get notified of any aura reading, they can't tell whether their gambit has any chance of success. These perks are hard enough to get value out of to begin with, but now there's every chance you run afoul of a perk that fully blocks it, because they all have multiple counter-perks. And if they do block it, there's a good chance that the attempt to get value out of these hard-to-use perks ends up costing you instead.
Why would you bring these perks when there are so many hard-counters scattered throughout the game?
It's like bringing Exultation, Streetwise, Built to Last and Appraisal, except instead of it being just Franklin's, BHVR decides to tack item destruction onto half a dozen other perks.
These kinds of builds and concepts just fall off the wagon when their counters become more powerful, and more readily available. So what was the point in buffing them if they get nerfed immediately after?
Second, sort of following on from that, I'm not sure why Shadow Step and Off The Record aren't considered reliable. OTR may require you to get hooked first, which certainly could make it less desirable compared to Shadow Step and Distortion, but those other two are
designed
to help you in chase, especially with Distortion's changes. Those two perks very much stop the kind of info perk you're worried about.Shadow Step needs set-up time and has a restricted range, and announces itself to the killer. If the killer notices aura reading not going off, they know you haven't left the area. The information perk gets muddled, but not blocked. And that is IF you get the opportunity to actually pull off a vanishing act within that specific radius, because you're also dependent on totem spawns. If a totem spawns in the wrong spot, you can't use the aura blocking in that area in conjunction with the vanishing perks.
Off the Record can only be used twice per match and only lasts 80 seconds. If the killer isn't tunnelling, there's a good chance this perk is only active when you don't need it.
What "didn't fly" for Distortion…?
The idea that things should have answers on opposing sides. Distortion was an answer to the rapid powercreep of aura reading perks, but that didn't save it from getting nerfed.
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Right, that's the gamble, but it's also just the first layer of the gamble, if you follow.
Layer one is, say, a survivor wanting to use Quick & Quiet and Dance With Me as a pair, since they finally have the same cooldown. With those two perks, the risk is that the killer has I'm All Ears, or after this patch if nothing changes, Predator. Those are the two specific perks they're gambling on the killer having because those are the direct counters.
Already on layer one we can see the odds aren't that bad. I'm All Ears is hardly a no-show in anyone's matches, but it's not top ten either, so there's a good chance the killer won't have it. That survivor could, if they wanted, make their other two perks pretty much whatever they want and just take that dice roll.
If the survivor wants to be a bit more safe, though, we hit layer two. A survivor who wants to tip the dice roll more in their favour would have tools available to stop the killer's aura reading mid chase, specifically after they activate their perks.
The best options for that, after this patch, would be Distortion or Shadow Step. A survivor who wants to be safe from aura reading just in case the killer has something that'll counter their two perks might pick one of those two, and leave their fourth as a flex pick if they're comfortable dedicating that much of a build to their particular gimmick. A survivor who wants more flex pick perks would take the risk and adapt as they go if the killer does have the few perks that make their build harder to use.
This same concept applies to other perks, too. If a survivor really wants to use Lucky Star for whatever reason, they'd pair that with Quick & Quiet too to muffle the sound, and wouldn't need to be as concerned with aura reading at all.
It's not that info perks just, automatically, by default, "cancel out" deception perks. It's that specific tools have specific use cases and specific weaknesses, either of which can be bolstered with extra perks or taken as-is. That's a good thing, it promotes thinking about your builds and considering more options instead of using the same-old overtuned best in class every time.
As for Distortion, it's not that it was "an answer" to aura reading, because the other two haven't been nerfed- clearly, answers existing is fine. It's that it was THE answer to aura reading by being 100% accurate, 100% passively. Retooling it to be a viable mid-chase hiding perk is a perfectly reasonable thing to do so there are actually reasons to weigh your options instead of going for the obvious best choice in all scenarios.
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Wow. I’m genuinely impressed that you can’t see two things being true at once. For example Distortion tells you exactly what perks the killer has but at the same time any survivor can still figure out aura reading perks without it using basic common sense.
For example, a killer is looking for you at a Gen and can’t find you. They then kick the Gen and immediately head right for your position. Common sense indicates that they have Nowhere to Hide, however if you had Distortion it would eat a toke when they kick the Gen. Meaning both are true at the same time. Distortion simply removes the skill needed to deduce what perks the killer is using.
No the survivor doesn’t have to figure out which perk it is. In a one off scenario where a survivor is unhooked while the killer is searching a locker (which would be extremely rare) the survivor can simply notice if they are within a lockers distance or if other unhooks has consumed tokens as well. Simple.
I vault a window and lose a token? I’m All Ears. A survivor is hooked while I’m far away and I lose a token? BBQ and Chili. A survivor is unhooked and I lose a token? Floods of Rage. A survivor is hooked, I’m injured and close to the hook? Alien Instinct. A Gen is kicked and I lose a token? Nowhere To Hide. I open the gate and lose a token? Bloodwarden. Should I go on?
Yes Distortion can actually lead to more killer wins, I never said that it didn’t. That’s why a lot of survivors don’t like Distortion teammates. I myself have tunneled out survivors because I could find the distortion user. Leading to some of the most boring an easy wins on the planet because they want to be stealthy. Which is their right and choice but it is also my right to not want to play hide and seek for 20 minutes which is absurdly boring to me.
I never once said SWF is the reason it should be nerfed so please stop lying. I merely pointed out that it can also be even more devastating in SWF but on its own is insane how strong it is and should be nerfed on its own. I can literally use Distortion and call out “killer has BBQ” and they can see anytime a survivor is going to get hooked and the whole team can get in lockers to deny the aura read WITHOUT DISTORTION. You can even save stacks by hiding in a locker which is insane.
Hopefully this helps, it’s not very complicated. Distortion is way overtuned for a survivor perk. I believe Boon Shadow step should be the end all be all for countering a killers aura build. Boons are supposed to be strong, Shadow Step totally denies all aura reading permanently without tokens. There is literally zero reason to run Shadow Step with Distortion being as it is now. Use that perk if you’re tired of aura reading.
I’ve actually ran into it several times and it was very frustrating to hit someone with a hatchet and instead of getting a 7 second aura read, I only got 2 seconds because they immediately ran to their shadow step and cancelled it. But I wasn’t mad because it’s a boon perk, with a limited range that takes set up to use for an insane effect.
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Right, that's the gamble, but it's also just the first
layer
of the gamble, if you follow.It's not. It's several layers down already.
The first layer is actually having the opportunity to use it, which requires LoS blockers so that you can actually lose the killer. The second is the mindgame, because you need to make sure the killer doesn't anticipate your movements.
But on top of these perks being innately both hard to use and unreliable, the companion perk that you could use to cancel out their hard-counters got nerfed, and more hard-counters were added, so they became even less reliable.
These perks basically entered the field with a broken left leg, then BHVR handed them a crutch in the last patch, and then this patch they broke the right leg. This isn't gonna work.
It's that specific tools have specific use cases
But the specific use cases for info perks keep getting wider, and the specific use cases for deception perks keep getting more and more narrow. This isn't reasonable balancing or game design.
It's that it was THE answer to aura reading by being 100% accurate, 100% passively
So why did Predator get the buff that it did, then? Because that now falls afoul of the same issue.
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Okay, tackling those points in order:
1: Everything you're saying here is way further down the line than the loadout screen, though. The first layer is deciding you want to bring those perks to begin with, pretty obviously.
But, to actually respond to that, I think you're kind of letting generalities get away from you here. You mention, for instance, that Distortion was nerfed… but it was retooled to still be used in this scenario. This scenario is where Distortion will function after the changes, if they hit live without adjustments. It recharges when the chase begins, so even if you blocked an aura before, you'll have it available when you hit the fast vault.
Second to that point, more hard counters were added? To which perks? I don't mean to sound too aggressive there, but my whole point is that the different deception perks each have their own, separate counter picks. Which perks do the new aura perks on killer counter? Zanshin Tactics doesn't counter most of them, for instance, since it's heavily restricted to a dropped pallet and not a window or a locker. That's part of the second layer, identifying what counter picks could harm your gameplan and if you want to/can bring something to mitigate those picks.
2: I think this is another example of generalities getting away from you, because the perks themselves aren't getting broader use cases, there are just new perks that each have their own specific use cases. Them existing will affect your decisionmaking, of course, but you also have to remember that most of these really aren't going to be that popular, so the risk is a lot lower for them.
Similarly, the use case for the deception perks isn't getting more narrow, at all really. I'm assuming what you mean by that is that deception perks as a class are getting harder to use because of more info perks, but I think I've covered how that's not really the case so I'll move on.
3: Kinda whataboutism, don't you think? If you don't think the new Predator change is healthy then that's a completely separate discussion, and you don't have any indication what I think about it based on this discussion. It could be too much! I'm gonna keep an eye on it on the PTB for that very reason.
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For example Distortion tells you exactly what perks the killer has but at the same time any survivor can still figure out aura reading perks without it using basic common sense.
Okay, so that's NOT something Distortion does. So why, then, did you say this:
It also tells you
EXACTLY
which perks the killer has and can be called out in SWF to let your team know when to get in lockers to shut down the aura reading. Causing
ONE SINGULAR SURVIVOR PERK
to shut down all of the killers perks for ALL FOUR SURVIVORS.
Because if Distortion isn't required to do this, then this is not a Distortion problem. Which makes this remark irrelevant.
No the survivor doesn’t have to figure out which perk it is. In a one off scenario where a survivor is unhooked while the killer is searching a locker (which would be extremely rare) the survivor can simply notice if they are within a lockers distance or if other unhooks has consumed tokens as well. Simple.
Yes, also still not Distortion telling survivors -exactly- what perk is in play. You basically argued against your earlier stance, because this is pretty explicitly 'not being told what perk is in play'.
Yes Distortion can actually lead to more killer wins, I never said that it didn’t. That’s why a lot of survivors don’t like Distortion teammates. I myself have tunneled out survivors because I could find the distortion user. Leading to some of the most boring an easy wins on the planet because they want to be stealthy. Which is their right and choice but it is also my right to not want to play hide and seek for 20 minutes which is absurdly boring to me.
Okay. I don't care. I like stealth play. I think it's exciting and the closest DBD gets to being actual horror. So with the gameplay design of this being subjective, why does this:
I actually have a match on YouTube where I got 9 hooks and ZERO AURA READS lol.
Mean the perk deserves to get buried?
I never once said SWF is the reason it should be nerfed so please stop lying.
Again, you argued that the reason it wasn't fair, was because ONE perk could cancel out up to FOUR killer perks. When I pointed out that Distortion doesn't cancel those perks out unless it is picked up by all four survivors, your rebuttal to that was that in a swiffer, one survivor could use Distortion to deduce which perks are in play, and then pass that info to the other survivors.
So your initial argument for why this perk needed a nerf is predicated on its use in a swiffer.
I do not see any other way to interpret this, unless you've been wasting time with irrelevant remarks that were added apropos of nothing.
'Please stop lying'
Please stop being disingenuous.
Distortion is way overtuned for a survivor perk.
Not really, because at baseline, there is no aura reading. Which means at baseline, Distortion does literally nothing. Its power is literally tied to the info powercreep on the killer side. This could not be a more balanced perk.
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It's just the natural order of games. Aura reading is only as good as the skill level of the survivor. If the survivor doesn't just brainlessly run into you or immerses after you see their aura cross map then what good did that aura reading do?
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aura is the new haste
when they don’t know what a perk should do so they just slap some type of aura read to it
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"Don't play Nurse, Spirit, Billy, or Blight"
"Don't Use Gen Regression"
"Don't Use Gen Blocking"
"Don't Use Aura Reading"
"Don't take my items"
Gonna ask for killers to not be able to hit survivors soon.
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"You can't do gens. Running away is boring too. You also shouldn't be allowed to hide. And you shouldn't be able to unhook. Or stop the killer from hooking. Or protect another survivor during chase."
Hardly a one-way street.
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I am shocked that this thread has descended into 'Us vs Them.'
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Predator is not going to be a meta perk, and in 95% of your matches you won't meet someone running it unless it's a Wraith going for adept. It's a perk to help newer players not lose chase as often. Killer perks completely countering survivor perks is not a new or controversial thing.
Also, Distortion hard counters Predator. Literally. Take chase, you get your Distortion back. Lose chase, the killer aura reads you, but your Distortion blocks it. What is the problem here exactly? The chances of running into Predator when you bring Deception or Dance With Me are statistically extremely low and to point it out as a serious issue feels disingenous to me. If you want a misdirection build to work, you can choose to bring Distortion now and it'll work perfectly. I wouldn't personally because again, I guarantee you won't run into many serious killers running predator.
If you think the Distortion nerf is unfair, you can say that. I personally think the nerf is very clever, and it won't affect players that take chase often as players that avoid taking chase the entire match. And you'll still be denying the killer lots of info with this new version, even if you can't be hidden from auras the entire match.
Neither the Predator rework nor the Distortion nerf are a problem, but I doubt anything anyone in this entire thread can change your mind on that. I'm curious, have you played killer with mainly aura reading against very good survivors? It doesn't help as much as you think compared to gen regression.
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You, too, are completely missing the point.
Killer perks completely countering survivor perks is not a new or controversial thing.
But it is a problem when this killer perk gets reworked to hard-counter a trio of perks that just got buffed in order to bring them up to viability and pickrate.
This does not make sense from a design perspective. Why bring this perk up, only to immediately dunk it down again? And as I've mentioned before, it falls in line with what happened with chest perks: Give survivors perks that encourage them to do chests, and then give killers perks that punish exactly that.
The design of survivor perks is now corralling survivors into getting punished by the associated killer perks.
And it is that trend that is the issue.
If the developers do not want survivors to hide, make it clear and be decisive in the design, instead of leaving the option open but then punishing them for taking it. Because that's just bullying.
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I'm not missing the point, I'm simply disagreeing with you. As long as perks are niche, they should feel like they have a strong effect. Perks can't be niche but also easy to counter, then they're useless. And if perks that counter each other are buffed or nerfed in order or close by to each other doesn't matter to me. The only trend I see is terrible perks being given usage, for both sides.
The pickrates for the perks on both sides will eventually stabilize. I could bring a full scream build and someone has Calm Spirit because they dislike going against Doctor. Or as a survivor, I bring a full chest build, but the killer decided to bring Human Greed and messes me up. There is no trend of killer perks punishing survivor perks, that's always been in the game as I already said.
The only issue I see with new Predator is Nurse breaking chase and blinking right on top of survivors. That's going to be painful, but that's a Nurse problem, not a problem with Predator. I actually think Nurse should have aura reading blindness while charging blink so she cant blink directly on top of survivors from a distance with aura reading perks quite as easily, but I digress.
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