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Windows of Opportunity need changes soon
I seen this perk in all my matches for this reason I think needs some changes, in my opinion would be good to put a 30 second cooldown to see auras every time jump a window or dropping a pallet.
Comments
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It had a Cooldown of 20 seconds and was not used at all.
WoO is fine. That a Perk is used a lot does not mean that it should be nerfed.
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maybe u just play low mmr if you see it in ‘all your matches’
it’s really meant for beginners, still used by good players for info but not to the extent of the players who use the perk as a crutch
high pick rate is not cause for nerf either. What, we’d then nerf lithe once it moved into the #1 spot?
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lol
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Survivor perk: *Gets any kind of use whatsoever
Forum killers: "Needs nerf."24 -
I don't see it as an issue. Usage rate in and of itself should not be the determining factor to whether something should be nerfed. It is definitely one factor that should be considered. Just not the only one. If you throw out the usage rate as a factor, can you make the argument that the perk is a problem? What about it is overpowered?
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Gee, who could've seen this exact post coming after the announced distortion nerf?
Oh, right. That would be everyone.
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I don't think the usage rate is quite high enough to warrant changing it on its own. If we were looking at like, old Dead Hard's 70% pickrate, there'd be an honest argument to make about how much one perk harms variety, but 33% is significantly lower than that.
It certainly doesn't warrant a change based on its strength. It's a very squarely middle-of-the-pack perk, strength wise.
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Reading auras all time without doing to anything is insane.
Should be activated only when the survivor are involved in a chase and need some cooldown.
Although is my opinion.
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Can you guess what is the reason was for nerf "Hex Ruin"?
Yes, the most killers used it but the biggest problem never been fix, I'm talking about "Gen rush", and yes...gen rush exist just as the tunneling and camping.
Many survivors complaing about play against ruin every match was boring.
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WoO is the most non-issue thing in the game at the moment.
Like comms in SWF accomplish the same thing (of telling you what pallets have and havent been used), and WoO uses a perk slot.
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I think they should make the perk unusable so they can spend 2-3 years figuring out how to best rework it.
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I actually think nerfing windows would make a significant number of people stop playing. Especially players on the casual side. It would definitely make playing solo queue in particular feel much worse when it is already the hardest role in the game. I feel like there's a reason why they haven't touched it. It's not like they are afraid to nerf survivor perks as the last few years have shown.
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To start.. we are going wrong if u ask me about my skill based on a non-transparent system only takes into account escapes but no, I not playing with beginners…just as a fact I tell you that I have 9k in DBD and I play every day.
If I don't like play against survivors who used "window of opportunity" I say it without complex in the same way I didn't like playing months ago against "Made for this".
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This made me giggle way too much thank you friend :)
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This perk does not give you movement speed, repair speed, healing, or anything, it does not hide your aura from the killer, it does not increase the duration of the killer's stun, it does not give you a second chance, it does not make you better against the killer, it does not make you recover from the dying state, it does not put the hatch directly under you, it does not give you a third way to escape the match.
All it does is revealed the aura of windows, pallets and breakable walls near you.
It can be easily countered by blindness state effect.
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cough cough Hex Ruin cough cough
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Sorry but unfortunately its a helpful perk for solo-q, but as a Forum Killer I can't have that so I must say it needs to be obliterated immediately.
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Your reasoning is that since you see it and how it's a popular pick for survivors it deserves a nerf, but you leave out any type of response in how it has affected you in matches pretty much, makes zero sense if you ask me.
It's like if I made a post about asking for Pain Res to be nerfed, saying it's busted but leaving out any information on how I believe it's an unfair perk for an example but only stating ''It gets used too much'', looks ridiculous right?
If your going to make your post based on stats and ask for nerfs because you see it often, it won't work.
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They need to buff the Blindness Status Effect. Make it last longer for Killer addons. Ultimate Weapon used to be a huge counter to WoO before it's nerf.
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I think is a annoying perk and gives too much information without doing absolutely anything.
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And how does this effect you? Last time I check it doesn't debuff the killer in any way so.... And any killer can bring ruin and they don't need to do anything to activate it. I guess ruin now needs to be gutted huh?
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Many forget Hex Ruin was nerf because was used too much but some people"forgotten", well actually not worth remember..
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Old old Ruin was unhealthy. Sorry, but it was a Perk which affected newer players more than experienced players. And it was also heavily RNG-reliant. AND that it could be paired with other Slowdown-Perks like PGTW was just bad.
If you talk about the 6.1.0-Nerf, Ruin was a casualty to "change the Meta". Nothing more. It was unhealthy with Undying and Tinkerer, but IMO nerfing Tinkerer would have been enough back then.
But other than that, no idea what your post even wants to achieve. It is certainly not a good argument.
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Since it clearly requires you to do nothing to use it like WoO then it should be nerfed like you said right? Surely you're not backpedeling on your stance now?
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Windows Of Opportunity is just stupid perk that shouldn't exist. It makes Survivor Gameplay braindead.
Previously people didn't use WoO (when it had cooldown) that often because back in the days other perks were much stronger than current.
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Playing on the Plant meat Gideon with a m1 killer against 4 survivors with 4 window of opportunity, that's a big braindead.
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You both should at least be explaining on how it's braindead, rather than leaving out any reasoning on how you believe so. Not because you think it's "annoying", or "busted", I'd like to see you both make actual statements on how it actually affects you in matches, otherwise your arguments won't go anywhere.
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windows is okay, some maps being a massive chainable loop isn't.
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Yup
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Let's please not encourage the dev philosophy of 'something is used, therefore it needs a nerf."
Windows is good but it doesn't do anything that isn't already in the games via comms or map memorization. There's nothing unhealthy about it. It's a perk that helps solos understand the state of the map first and foremost.
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Windows does nothing to you as killer. How does it annoy you?
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In my opinion the developers should nerf WoO but not because it is so strong or unhealthy but rather to then give other Perks the aura effect: Deadline could show you pallet and vault locaitions whenever you're injured. Better Then New shows healed teammates the location of vaults and pallets as long as they are healthy. Counterforce shows you the aura of vault and pallet locations when you cleanse a totem and goes away when you get hooked. Smash Hit shows you the aura of pallets and decatives once you stun the killer ect. With this, we would see more Perk variety on the survivor side and could buff perks that are otherwise bad.
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they aren’t gonna explain because they really don’t have a good reason. They just want it nerfed just because
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Bring Hex: Third seal.
Now go have fun.
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If people think WoO users is just "run to yellow" maybe all the killer aura perks should be nerfed too because it's all the same for either side. See aura, run to aura.
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I will die on the hill that woo should be basekit (with ability to turn off). I have never heard a good argument against this except "waaah i cant get as many 4k's because new players actually have the ability to play the game."
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?!?!?
You said and I quoteA perk being used a lot doesn’t mean it needs to be nerfed.
I provided you with a perk that was in fact nerfed for being used to much.
You are 100% factually wrong. The Devs nerfed the last version of Ruin because of its pick rate.
I literally factually proved you wrong. It is the best argument because it completely counters you 100% with no hope of ever arguing against it.
That’s all
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😁😁😁😁
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Dont really see this as a counter-argument since I dont think that Ruin should have been nerfed in 6.1.0.
But you do you I guess.
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Well even if it used to have a cooldown that made people not try it people seem to like it and its effects so even if it was nerfed now it would still hold some value
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That isn't a good argument. By that logic perks like Visionary and Plunderer's Instinct are both overpowered.
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The argument that WoO should be nerfed because it shows auras without effort is difficult to agree with. WoO highlights resources, which helps survivors plan loops, but it’s a perk on a non-free character. Killers, on the other hand, can see all gen auras at any time without a perk, which helps them decide what to defend. Killers also get sound and visual cues when there's an unhook, instantly revealing two survivors' locations—one already injured—again, without a perk. Regardless what is free and what is perk required -both sides get helpful info - It’s what you do with that info that actually matters.
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What you believe is irrelevant, because the Devs stated they like to nerf perks that are used to much to keep the meta fresh.
Therefore, Windows needs to be nerfed to fall in line with their philosophy.
Just informing you why you’re wrong about it not needing to be nerfed. No insult intended.
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That was their stated philosophy for 6.1.0, and I believe they consider that a mistake. At least the community did.
More recently the balance philosophy has been around the 60% kill rate, not about perk or item usage.
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That's the tea 🍵
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Yeah, but 6.1.0 is a few years ago. Does not really matter that they would still do the same nowadays.
And I can only state my opinion. If the Devs do something or not cannot be predicted, neither by you, nor by me. And my opinion is that a high pickrate is not a reason to nerf something, this includes WoO.
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Heh, it is funny how our experience with this game is somewhat similar, but our opinions completely different.
I think the old old Ruin was easily one of the best and healthiest perks they've ever designed.
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I don't think it should be nerfed either because new players desperately need it and not only that it should be a general free perk for new players. Im just saying by their own philosophy it should be nerfed. I'm pretty sure they still do that hence why all gen perks got nerfed and why adrenaline got nerfed.
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Sure, let's nerf the most useful perk for new survivors, just cos it's popular. I don't care if it causes brainrot. I'm not a zombie. How tasty other survivor's brains are, is of little interest to me. Let the nubs have their perk.
I suppose the devs could take the add-on approach, and make it partially basekit and then nerf it lmao.
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All the 6.1 perk nerfs were bad, and should have been thought over. DS/Pop/Self-Care/PR/Calm Spirit/Thana/and so on. Maybe you could single nerf many of them, but most of them got double nerfed needlessly. For example, Ruin should be 200%, removed on death, not 100% and not removed on death, they rebuffed the wrong portion of the perk.
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