What's the point in playing Spirit when Dracula exists ?
Like seriously, Dracula's Bat form is essentially a Spirit's phasing with unlimited duration which bypasses vaults and dropped vaults (and can even block them with an add-on) and even if you somehow screw up with that you're still a 115% speed killer with 2 other anti loop abilities (or you can just use the bats again right after cause the cooldown is stupid quick it might as well not exist).
Meanwhile Spirit's a 110% killer who has no other abilities if she screw up her phasing which is super easy now with her directional audio phase and Iron Will being back in the meta, if survivors just reach a strong window or God pallet while Spirit's phasing girl is cooked, also she's literally unplayable against decent teams without the green power cooldown add-on, being stuck as a powerless 110% speed killer for 15 seconds is way too long against survivors that are efficient on gens. Also she has virtually no map mobility/pressure anymore cause all of her add-ons that were giving her good mobility were nerfed into ground while Dracula just gets good mobility for free in base kit (cause again, unlimited duration on bats and virtually no cooldown on them either) which can be made even better with add-ons.
Seriously it's insane how much I need to sweat while playing Spirit now compared to when I play Dracula and I used to main Spirit, I can't imagine how bad it must be to play her if she isn't your main.
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You can pretty much double tap survivors if you know how to play her. You get a hit normally, start phasing and catch up immediately.
Plus, you can put survivors into nasty 50/50 situations.
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The type of survivors that allow you to hit them as a powerless 110% speed killer would probably be 4k'ed 5 gen'ed by my Dracula.
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She is also faster than Dracula and completely invisible, so survivors have to guess where she is most of the time. With the current loops being bad on average, you can just pop out from whatever side you want. You can see Dracula from a mile away while he is a bat.
The directional audio can be used to bamboozle survivors as well. Plus, have I mentioned the MDR and Dried Cherry Blossom combo? You know, the one which boosts you even more and gives you exact location of survivors?
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I thought bat form had two layers of audio, and the inner layer had directional audio?
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Spirit has better chase, while Dracula has better tracking. Spirit leaves a lot less room for error and sometimes offers straight up no counterplay. Draculas bat is a very strong tool to catch up with survivors mid chase. In my opinion, it's a bit too strong right now, because it negates gaining any distance on him. This makes any form of play you do to gain distance feel irrelevant.
Does not mean, that he's too strong, just unpleasant to play against in that singular aspect.
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She has a mere 5 seconds of power duration, if you just reach a God pallet or window while she's mid phase or juke her with Iron Will she's now stuck as a powerless 110% killer for the next 10-15 seconds, Dracula can regroup much faster if you juke his bats with either his other abilities or even the bats themselves.
Also MDR is another add-on that got nerfed into the ground that now it's suicidal to run it without combo-ing with Dried Cherry Blossom, especially in this IW meta, maybe if they removed the downside it could be worth to run it on its own again.
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Shhhhh, people don't want to hear that Dracula is pretty strong, they want to stay in their "I only try to use wolf pounce/I only try to use hellfire" bubble. They don't want to hear about Medusa's Hair and Traveler's Hat. they don't want to hear that he's a pseudo-hit and run killer that benefits massively from Sloppy Butcher, they don't want to know that Dissolution is one of his better perks because he can force people to stay at tiles due to the threat of bat form's catch up speed (and again, Medusa's Hair). We don't want to talk about how Ultimate Weapon largely makes bat form's blindness when searching for walking survivors irrelevant.
No sir, we have to play him like he's a weaker Pyramid Head/Nemesis without a pallet break/Wesker without spray slowdown and run generic game slowdown perks that don't synergize with his kit every time.
E: All the snark aside, I think Spirit is better out of the box than Dracula. It's comfortable playing Spirit with no/limited/random perks, whereas Dracula almost needs certain perks to enable him and make up for his weaknesses.
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I said the same thing, and Spirit is my 2nd main. Hoenstly tho, I find Dracula is perfect exactly where he is. There's nothing I find over-or-under this-or-that, he is just simply a well-designed and balanced killer. It's been years since a killer has had a kit that felt this good to play to me.
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Spirit fast, Spirit lunge far.
Anyway Bat Form switching is kind of busted at the moment. There's practically nothing you can do against it, especially with Dissolution and Traveler's Hat thrown into the mix.
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Do you think he will get changed to where he can’t switch forms as quick or often?
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Bat form is much less lethal than Spirit. It's not the most efficient thing in the world, but you can negate a lot of bat form by camping a pallet and making distance on the transition to Vampire form. Camping a pallet is a death sentence against a good Spirit at short range. I doubt solo queue will ever adjust to it, because this is the DbD community we're talking about where binary things are advanced calculus, but a lot of bat form's perceived strength would go away if players treated bat form like Spirit and played safer.
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The 110% speed killer with the longer cooldown and no other abilities is 100% not the one with more room of error here. A single missed phase and that's a lot of time wasted already (especially with no cooldown add-ons), a single IW play can lose you an entire chase.
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Don't know what gonna happen or if anything is gonna happen. Wolf and Dracula are no problems at all. It's just the quick in and out of bat - form that seems problematic to me.
Nerfing the other forms seems unnecessary to me.
Spirit is harder to play against due to being invisible to survivors and being able to instantly hit out of phase. That's why she had better chase than Dracula.
Dracula however has a lot less cooldowns. Therefore he a lot longer and faster on people than spirit.
Spirit is stronger than Dracula. If she misses, she gets punished harder. If she doesn't miss, she gets hits and downs faster than Dracula.
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you could say same in reverse if dracula was worse. what is point of playing dracula if he is worse spirit? Dracula is m2 spirit whose two special abilities are hellfire and wolf pounce. Spirit being an m2 killer with m1 attached at the end. in practice spirit can use instant down perks and m1-type perk like sloppy butcher/surge but a lot of these perk are not good or were nerfed. both killer have pro and cons.
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Have not looked at it that way. Good that you bring the m1 and m2 aspect to the table.
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from ptb, i knew that he had big potencial to be strong killer but his initial numbers were too poor to showcase his strengths. Now he is showcasing some of his strengths as a killer. i honestly considering writing as post about dracula to be 4.4 m/s killer where his hellfire ability would be slightly improved and his wolf form pounce be improved but his m/s reduced. scent orbs would no longer grant haste but would be more focused on long range tracking similar to how Oni's blood orbs work.
I think he'd be higher skill-floor and skill-cieling spirit since you'd have to optimize and use his bat correctly to make up for his lower m/s on wolf and vampire form.
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Spirit has the higher skill floor for sure, but that's generally true for many killers released since 2021. Killer skill floors have drastically lowered in recent years with some exceptions. But a high level Spirit will generally be stronger than a high level Dracula IMO.
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Everyone complained that Bat form was crap. So it got buffed. It was already great. Now it's even better.
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It was decent, but not "great". I always felt the teleport was extremely slow for a 32 meters teleport and the teleport speed addon did need to be basekit.
Now it still doesn't reach that addon speed but its close and feels much better.
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This is why i don't play my spirit anymore, i play dracula nowdays. Just more fun and less audio issues.
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Being invisible barely matters cause of her directional phase audio, hitting out instantly of phase is the only thing she has over Dracula but good survivors aware of her power's limitations can easily counter it, she sure as hell don't feel like she can do anything faster than Dracula, not with all of her nerfed add-ons and in this IW and OTR meta.
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Spirit is still relegated as one of the "top 5" killers in the game, sometimes still even being put at the "top 3" just after Nurse and Blight. Im not really sure on the "can easily counter it" thing.
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Also, Iron Will and Off the Record seem to be one of your big arguments against Spirit, but guess what?
Dracula can also get screwed over by the same exact perks.
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So you think she's weaker overall?
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Dracula has 50% bonus audio on footsteps, kind of like a basekit stridor but for steps
https://deadbydaylight.fandom.com/wiki/Dracula
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Some people wold rather not pay real money for Dracula and just play spirit who comes with the game instead
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This was probably done before Iron Will was buffed back to 100% cause now I'm seeing even popular streamers dropping her down on the tier list for this exact same reason. Nobody would willingly choose to play Spirit against a full IW squad and considering that IW is currently the 6th most used survivor perk according to nightlight going against such a squad isn't uncommon anymore. So far I can't even remember the last match where at least one survivor didn't have Iron Will.
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I know that. And I heard that there is barely any difference.
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spirit has better control, speed, lethality, and far less counterplay than dracula.
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Spirit is pretty easy to destroy survivors with.
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That does actually sound very interesting, though this would kill him on console.... Both flame pillar and wolf are hard to use on a controller, even at 4.6, and even Bat isn't too easy to use on controller.
Flame Pillar is like trying to use Xeno tail with all the terrain hitting issues, quadruple the wind up time and no ability to drag the hit.
Wolf Pounce is like trying hit a Wesker pounce while trying to do an old Hillbilly curve at same time.
Bat feels like Dredge, where most of the time you're fine, but every now and again you click the wrong window and fly way short/way past where you intended.
I've managed to make most killer work somewhat on console, usually there are one or two add-ons that helps a LOT... but Dracula doesn't have any addons really that help you out on console other than maybe the extra scent cooldown on Wolf... and the one that should (the homing pillars), does absolutely nothing xD
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