Why do people pretend that looping is even a thing in this game anymore?
It's basically impossibly to loop in this game anymore unless you are against a baby killer. Every map has been nerfed, every killer has an anti-loop power, every pallet is unsafe. The only way to win as survivor now is gen-rush and hold w long enough to let your teammates finish the gens. If you try to loop most of the time you'll go down faster than if you just held W. It's just sad what this game is turning into.
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looping is still a thing but you just need to learn how to counter a killer. Just find a video online and learn how.
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I've been looping just fine. Sure there are some killers that W smashing works the best, but looping is 100% a thing.
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Killers these days love 24/7 wallhacks so with the Distortion nerfs I recommend you do the same by equipping Scene Partner and Eyes of Belmont, maybe even Object.
Auras are the future
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It's pretty comical how the killer players will come here to tell you that looping is fine and healthy because they only play killer. One of the major flaws with this game is that it doesn't force these types of people into both roles. The game would be more balanced and healthy if everyone were forced to play with the terrible game design the developers continue to push. Solo queue is the worst online gaming experience I've ever had in an online PvP title. The real kicker is that it wasn't always like this. The developers made it unplayable intentionally.
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I play 70-80% survivor and always soloQ but sure… I still stand behind my words. Looping is valid. Learn which killers require more W smashing and who you can loop around a pallet.
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Average chase in this game is above 1 min, wdym? If you can't chase 5 gens anymore, it doesn't mean there is no looping.
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I mean obviously I am exaggerating to some extent. The general trend I stand behind though. Like okay shack or some main buildings looping can make sense depending on the killer, but just so many situations you try to loop you'll go down faster because of all the unsafe pallets and every killer has some anti-loop power or perk, or they'll have haste for some reason other, they'l have a wallhack perk so you can't mindgame them. Most of the time I have to pre-drop pallets because I can't be sure I'll even be able to get around one time before they catch up to me.
Also why is it that when I go on a losing streak of 10 games I dont ever get a more inexperienced killer. Sometimes I really think the whole idea there is mmr in this game is just made up.
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Behavior release statistics showing the average chase time not to long ago.
https://forums.bhvr.com/dead-by-daylight/discussion/420795/new-stats-july-2024
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The same used to be said about forcing survivors to play killer so they understand the other side, and it was met with ‘if you force someone to play something they don’t want to then they’ll troll and ruin the game for everyone else’.
You’re really making a lot of assumptions though and I think you’ll find much less that only play killer than only play survivor, and even less that will only play 1 killer and not at least a couple if not a good chunk of the roster. Playing with and against a variety of killers is really the only thing that makes the game feel fresh tbh.
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People asked for quicker matches. You can't have long chases and expect the killer to have a chance to win with quicker games.
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No it's not. That statistic was that each player is chased for 1 mintute throughout the ENTIRE MATCH. Please we have enough misinformation on here. So if you are chased 3 times one for each state that would be 20 seconds.
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Average chase time per match, not average chase time per chase.
So a survivor who is killed in 3 hook stages is getting an average of about 20 seconds of chase before being downed.
And 1 minute of chase time per match isn't even one gen.
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Ha we each made like the exact same post at the same time.
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It still is a thing, but unfortunately it has been hurt by unnecessary changes to the maps, Coldwind Farm in particular, and the game constantly getting new anti-loop killers, which shouldn't have happened.
There is nothing worse in DBD than a fast paced trial. No one has time to do anything and it feels awful. You don't need to make every single map a new Pallet town, but survivors gotta have something to work with.
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Looping is obviously possible, it's just been getting way harder over the years, understandably, since the average player skill keeps increasing over the years.
Post edited by Aceislife on6 -
I still wanna see these killers who are able to keep up 24/7 auras the entire match and not lose out on gens.
Extra hard mode: Don't use Nurse or Blight in your retort.8 -
- Make 90% of the pallets filler
- Give every killer anti-loop power
- Enjoy
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And still somehow people want killers to go for 12 hooks. How are you supposed to go for 12 hooks when the first 8 are going to take 8 minutes. And that doesn't even factor in the time it takes to start those chases.
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Because people want the old killer playstyle of spreading the pressure. Back when you saw BBQ in every game.
There is a great difference between the direction DBD has gone, and the direction people wanted it to go.
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We hear chainsaws reving and a rabbit humming
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TBH 60 seconds (66 at high MMR) isn’t even a full gen.
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Read the whole thread. That is average chase time per match, not per chase. So your math would be 2 minutes 40 seconds for 8 hooks.
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Looping is still very much still a thing. Just people are so used to strong pallets killers can do nothing about other than break them that when they get nerfed a little they lose all ability to run it. A bunch of main buildings already have cut and dry loops that are strong like the entire realm of crotuss prenn, dead dawg, lerys main area etc.
If you are struggling a lot with looping I would suggest looking up Mr Tatorhead which makes incredible guides on how to run tiles.13 -
You are right, my bad, didn't pay enough attention to it.
Then it's another useless statistic from BHVR, lol. Good to know that Distortion Sable having 0 seconds of chase per match and me with 2 minutes of chase per match both have 1 minute on average.1 -
I agree. looping is still super common and super strong despite all anti-loop killers. OP just needs to look up guides if he thinks looping doesn't exist. Tatorhead makes a ton of looping guides for survivor.
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I don’t even have to loop much (I’m bad at it). I just let go of the gen and run when I see the killer coming towards me in the distance. It’s a 50/50 if they kick the gen or come for me and then I just go around the same pallet two times (I know we can juice it for three but I’m a coward) and then I use Lithe to gain more distance and breaks LoS and Bush away or waste more of their time at another pallet. Usually 2 gens are done by the time they down me if it’s at the start of the match and my teammates aren’t allergic to gens.
I think some people just won’t be happy until the map spawns three shacks that have two windows.
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Bruh, this. That's why I always use Balanced. Prerun + exhaustion = 30-50 seconds of addition time to every chase against every killer without dash. Out of nowhere. And they asking why everyone playing strongest killers and chases are short. Imagine DBD world, where every Sable player understand simpliest basis of the game, it could be absolutely another game.
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Im just shock everytime behavior post statistics high mmr don't really seem much different from low.
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Well i'm in too high of mmr or something. Every killer knows every trick. But even when I have a giant losing streak nothing changes. I don't get it.
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Yeah the statistic is useless as it doesn’t tell you how much of it is made up of Megs who get hit and run into a dead zone going down in 10 seconds, which offsets those who know to run to the ridiculous main buildings or pseudo infinites a lot of maps have.
It also doesn’t factor in the time it takes to walk across the massive maps, finding someone, picking up and walking to hook, walking to a gen to kick etc. It’s not like chases a run back to back with no downtime between, and how there’s multiple survivors on gens so gen time isn’t 1:1 with time to chase/hook 1 person etc.
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I like mr tatorhead but its like, I dont have time to watch an entire video on one loop or a really long video on one map, and then who knows when I will actually get that map and be in that situation.
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Good job I can loop a baby killer for 5 gens too. Too bad I'm in a higher mmr where the killer actually knows how to play. And like I said I was exxagerating because I was venting after having a bunch of bad games in a row, but the general trend is still true.
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Games like F13 or Killer Klowns that forces you to play roles you dont want is such a major turnoff to want to play the game i dont want a 20% chance to play the role i enjoy
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Dude, have some respect. Survivors read posts too, you can hurt their delicate mental organization. 1 minute is not even 1 generator, killers are op, looping doesn't exist, period. Save your math for exact sciences, оk?
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id argue that Anti loop in killer design is almost a requirement do to how strong looping is and since Devs can't balance multiple maps an update
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The main thing is what is being factored for high MMR chase times. Matchmaking isn't perfect and it's not unreasonable for high mmr killers or high mmr survivors to end up matched against low mmr killers/survivors. Are we factoring in these mixed games or is it solely high mmr vs high mmr chase.
Ultimately the stats BHVR posts for us are not really indepth look at anything.
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Killers are statistically OP. Having a 20 percent chance better chance to win (actually probably higher than that) is OP.
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it is required in the design but honestly, against some of these loops, if survivor knows what they're doing, your not really catching them like Lery loop. the good news is, a lot of people don't play survivor well. Like how many people actually know how to run Lery's window loops? You know?
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Which map? As far as I'm aware Bhvr has not made any map stronger, they have only nerfed them.
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Lery is one of the easier ones actually, one map I actually like.
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I would agree that certain maps have a ridiculous amount of unsafe areas now and it's easy to get pushed into areas where it's almost impossible to survive longer than 20 seconds, but looping is definitely still possible and most maps have a specific area that should be your goal to get to and it becomes very strong. You can literally go from running the killer for 20-30 seconds to 2-3 gens if you make it to some of these loops.
I'm not the best survivor, but I decided it was about time I actually put a bit more effort in to learn as I've been a killer main for years now and the skill gap between me playing killer and survivor was pretty significant.
I've actually been watching a lot of the no perks guys videos on loops and then using all my offerings on certain maps after watching his guides and it's helped me massively. I just keep practicing doing the loops and getting to the loops from anywhere on the map and I'm now starting to get pretty good. I still make a lot of mistakes but there's definitely a significant improvement in not only those maps but others too. Even managed to make a pinhead rage quit the other day and ran my first full 3 gen chase. Escaping a lot more chases also & sometimes the killer has started to ignore me after a few chases.
So from someone who was fairly bad at survivor I've probably learnt all that in just over 3 weeks or so. I guess having a lot of killer experience plays a part also with mind gaming and stuff but it's definitely possible to get better at it
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cause the loop is broken, yet for some reason, Lery has among highest kill-rates in the game. i don't even understand it. i think otz puts this map as one of most killer favored maps in the game in his map tier list.
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The Game.
The rework changed it from killer-sided to survivor-sided, but that is the only example I can think of.
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Really? That surprises me. There's so many windows you can chain together.
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it surprised me at first as well but then I remembered high MMR killers are no joke, and even medium MMR killers can perform well against high MMR SWF by snowballing.
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Most of these looping spots are just glorified 50/50s. They can look cool because sometimes he happens to win them several times in a row. But even his example clips you can see he's getting hit several times. There are stronger places to loop on each of these maps, recommending that to new players is questionable at best, if not misleading.
The Dead Dawg spot in particular is ridiculous., It's way too long to work, the killer will catch you with bloodlust even if you make the window. I can't think an "experienced" player can suggest this and think it genuinely works. I've played killer for more than 1000 hours and I don't think I've seen even one survivor try to loop it in this specific pattern, it's just absurd.
Also no offense to Tatorhead but if you watch his actual gameplay on stream he is not the incredibly good looper that the titles of his videos seem to imply. Just like the majority of these god survivor Youtubers, in reality he escapes less than 50% of his games.
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I like tatorhead, but he likes to imply looping is easier than it actually is. His advice, while good, will nornally only apply in an exact area and exact circumstance that you are unlikely to be in. Now because he has like 10000 hours or whatever, he will always know the best thing to do. I don't really like running map offerings, so I don't ever end up in the situation that I watched his video about.
Post edited by doobiedo on3 -
does your statement about fast paced trial apply to gens as well?
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This could happen if survivors hadn't complained and gotten Hit and Run nerfed
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I don't think any of his guides really works in practice. If you check his streams, you'll realize he doesn't hold particularly long. And yes, looping is hard.
Watch how he plays the best loop in the entire game (Garden of Joy) and still gets downed in 30 sec:
Unlike the above links, this clip does not come from cherry-picked Youtube videos. It comes from his real gameplay (from his live a few hours ago, I can find dozens of clips like that).
Ironically, I think OP did a pretty good job at summarizing what's wrong with looping:
- Can't take the strong loop because of anti-loop power
- Tries it, gets hit anyway because of ping
- Best strategy ends up being hold W
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