Why do people pretend that looping is even a thing in this game anymore?
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yeah its a blessing we have bad players that help even the field
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the whole point of the loop is to loop till killer get bloodlust 1/2 then drop shack pallet. that is how looping works. i wouldn't call any of these loop 50/50. this is just hold-w and understanding how to chain windows….
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I'm sorry, what?
They deleted circle, nerfed medkit, and gave an aura perk nearly every patch for two years. Not to mention the new distortion nerf that means you know basically where everyone is at all times.
Every single one of those was a nerf because of killer complaining, and the healing needs were specifically for hit and run.
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50/50s is part of looping though. You win the 50/50 you get to make another rotation (and yes good killers still lose 50/50s) and with blood lust… you are supposed to eventually lose chase. But it's better to keep the killer in certain areas which looping does than taking the killer on a cross-map tour. There's the macro play coming into the looping game. I feel like peoples expectations of looping has devolved into "oh i get to get to this super safe window or pallet the killer can do nothing about other than brute force it".
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I
I mean he's still a really good player though. Espeially considering he doesnt use any perks.
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Yes, without a shadow of a doubt. Which is why original Ruin was my favorite perk in the game.
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Then you could just loop shack pallet itself. And yea that Dead Dawg loop is entirely a 50/50, that's why he gets hit several times even in his own examples showcasing it.
And when he doesn't get hit, it's because the killer can't aim, like at 8:12. Seriously, have you watched that clip?
I mean sure looping is still viable, if the killer is drunk. But that's pretty much the only thing I can conclude from this video.
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Yeah it really don't tell much given all the variables. lol just imagine if they release chase statistics back in the three gen era. (Average chase 8 seconds) because killer keep going back to gen
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I'm not arguing against that, just that it's misleading to recommend these videos as an argument of how supposedly strong looping is.
If anything, Tatorhead's actual gameplay on twitch shows how irrelevant looping really is. He is a Youtuber, experienced player, and arguably a good looper, so arguably should be in the top of the playerbase. And yet he still goes down in 30 sec, barely more than the average player, and still has roughly the same escape rate as the average player (~40%).
I genuinely believe OP has a point when he says you should prioritize press W over looping. Maybe not discard looping entirely as there are still some pretty good tiles, but even on these tiles, it is often better to take a hit at the right moment that will allow you to get back towards the center of the map, rather than greed the loop for 5 more seconds that will possibly result in you being zoned.
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Not using perks is an arbitrarily stupid restriction, even more so in solo Q where you're already severely handicapped by the game - no reason to handicap yourself further.
I mean I could understand the argument that some perks take less skill when it comes to exhaustion or chase perks (although I disagree with it). But you could always equip an anti-tunnel perk or something to help your soloQ teammates like Kindred/Bond
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I mean the loops he shows do work, especially if you're running resilience, lithe & finesse. I do think the margin for error is exaggerated though and much smaller than he implies when making videos about them. They aren't infinite loops by any means and I've found if you can run them a couple of times it's usually better just to leave the loop and hold w to the next area if the killer tries to mind game than keep running it.
The dead dawg one is probably one of the easier ones he shows and you can definitely get at least 2 full loops out of it normally if you're in the correct starting position. If you're already in chase and run to the first vault you might only get one loop if you're lucky.
The loops he shows with blocked LOS in small areas are significantly harder though and essentially 50/50 as you say. Obviously he cherry picks his chases for videos and they aren't always going to work with certain killers that have anti loop at windows & pallets, but it's always good to have more map knowledge on zones that can work if you happen to be in that spot so I wouldn't really say it's bad to recommend any areas to people if they can indeed improve your map knowledge and awareness.
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You can still loop a lot of killers. The existence of a power does not negate that.
Shift w is just the safest way to play this game overall. Sadly.
You can safely loop:
- Myers
- Pig
- Legion
- Plague (without corrupt p.)
- Oni (without fury)
- Sadako
- Ghostface
- Freddy
Less safe looping but still very much possible if you use collision well and mindgame at structures:
- Huntress
- Pyramid head
- Dracula
- Wesker
- Oni (fury)
- Billy
- Blight (depends on addons)
- Doctor (depends on addons)
- Demo
- Nemesis
- (Xeno) (tail is so buggy that they will probably miss a lot of their hits)
- Pinhead
- Bubba
- Chucky
Not really loopable
- Slinger (depends on loop)
- Trickster (depends on loop)
- Artist
- Singularity (depends on loop)
- Nurse
- Spirit
- Hag
- Trapper (if trap is placed. If no trap is placed, then good Evan goes up two tiers)
This is of course my opinion based on my experience and I'm sure I missed something.
Some killers leave no room for looping, but a majority do. Holding w is effective against a majority of the roster despite being one of the simplest strategies to play. Similar to pre dropping, which is more effective when playing with a very efficient team.
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I played 4 games last night. One of those games was worth while, ONE!. The rest were people giving up, camping, tunneling. I logged off and played something else .
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to problem is the reworks of the maps are not just bad pallets there obsolete pallets that didn't even give a chance to disengage even if you land the stun to go somewhere that breaks the looping even if you do something right they lead to nowhere and are more and more common with map reworks then you gets that on average killers powers gets more anti loops feature it's like a 2x wammy slap on looping it's still a thing but it's getting kinna bad
btw i know tatorhead hes legit the best guy to learn to be good on both side but i do think op's point has some validity to it
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These videos from tatorhead will be irrelevant soon. Look at Decimated Borgo and The Unknowns map for examples of how BHVr are balancing maps now.
SwAmp and haddonfield got reworked recently, and while their main buildings were untouched, there are massive dead zones in both maps corners essentially making the map even smaller.
Smart killers will leave players who are using main buildings/strong loops and go for the the rest of the map that is just 50/50.
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I'm looping Killers just fine. Or am I by your logic playing against baby Killers every game as a 7k hour Veteran player?
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I don’t need to pretend, I actually know!
What? No one is going to talk about the cheater pallet on Hawkins top floor or this RPD cheater infinite pallet?
She knows who she is who told me this secret.
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All the survivors who know these looping hacks have had their chances to escape increase by 80%.
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Pallets are there to hinder the chase for the killer. BHVR seem to have forgotten this because pallets have been terrible for years now. When the killer can lunge attack around the obstacle and be on the other side of the loop by the time you’ve dropped the pallet there is something massively wrong and that’s how most pallets are now.
That’s why people are losing the ability to run it - they shouldn’t have been nerfed in the first place.I understand killer issues with there being too many safe pallets but they’ve gone the polar opposite way now. Most maps are still littered with pallets but 90% of them are pointless and the good ones get chewed up early on. Less pallets on the map but them being viable in chase needs to be the way to go.
It’s not just about pallets though because jungle gyms and windows seem to have been nerfed too : to promote a less conducive environment for fast vaults (or any vaults at all) and hit validation on windows and pallets definitely favours killers now. I’m so sick of hits landing that clearly shouldn’t have done, when I’m virtually through the window or on the other side of the pallet. Or, trying to stun a killer and they hit me through the stun, and teleport to my side for added measure wasting the stun, the game teleporting ME to the killers side when i try to drop the pallet or the button prompt just disappears when the killer is near the pallet. The game honestly needs to get a grip of this at the moment because it’s atrocious.
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Slight correction 80%→ 100%
BUT
Only if they know the secret to running the infinite 😏🤭
☀️🧞♀️☝️
😏😏😏🤭🤭🤭
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please tell me this is some satire I’m just not picking up on?
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🤷🏻♀️🤭😉
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Problem is that most of the main buildings you can reach after being hit from most of the map away with the exception of some killers, and what do you do when the whole team knows this and keeps running to them? Unless you catch someone injured you’ll never get any pressure as they’ll just run to safety you don’t have time to waste running as killer and then reset/heal.
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Where is that 1 minute? Average first chase time was showed to be years ago 40 seconds when maps were much stronger for survivors. Killer gets stronger longer match goes so chase times go even faster. 1 minute chase is very long in current dbd.
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SoloQ and looping are unrelated, im not exactly sure how we got here
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I do not know how to tell you this nicely, getting hit is a skill issue.
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As if. No one in soloq knows how to chain a loop nvm running main structures perfectly.
15 mins ago I had a Haddie drop the corner pallet by the freezer room and then didn't even loop that correctly. She then proceeded to do no gens, leave me to die on hook 2 stages and then left with sole survivor.
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Sounds like a skill issue on your part. If you’d just looped for 5 gens and then escaped you wouldn’t have died.
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I do remember fondly one match against Ghostface...
It was shortly after his release, and I was playing solo on Old Haddonfield. I was the first to be found and chased for 5 gens.
Then my teammates left me to die.
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Exactly, it’s a lack of knowledge and desire to learn to get better on a lot of players parts, rather than it being an issue with loops. There’s some crazy strong things you can do, they just take more skill and knowledge than just throw pallet and be safe until killer breaks it; though there’s still plenty of those as well.
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you can't loop every killer like m1s
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Im glad looping is loosing its appeal, maybe survivors can learn new ways to play instead of that 1 trick pony scooby doo chase match after match. Some people think going in circles is skillful, I was survivor main for 2 years so I know it really isn't. Just need to memorize the pattern of the jungle gyms and such. But just know if your a 1 trick pony it won't always work and it doesn't last forever especially against a killer that knows the loops as good as you. The skill is to use the pallets and vault locations to lose line of sight, that's how survivors escape when I'm the killer. Try looping with the intent to keep the killer on you until gens are done (which so many try to do) is a death sentence when going against me because one way or another that looper is being taken out even if means I dont get the 4k.
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But you should be able to loop the majority. And that isn't really possible anymore.
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Its one minute per match for each survivor not per chase
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Have you got any clips from your games perhaps we can give feedback on how you can improve.
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as someone who has always been bad at it
It’s very well possible still just not as well against certain killer designs/maps
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Bhvr is horny for filler pallets and anti-loop killers
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Yeah some of the recent reworks and new maps are pretty awful for survivor.
Like Haddonfield you can pretty much see all sides of the map if your hooked in the middle. Killer literally has no choice but to proximity camp regardless if they want to or not.
Not really a fan of the trend of smaller maps with barely anything of value in chase.
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and how do you propose people who are casual players learn that? Not everyone is on thousands of hours and engaging with discussion groups and streamers like here. They just want to boot the game up and play it. The game doesn’t teach you how to loop effectively. Game doesn’t even do an adequate job at teaching you what each killer is like and how best to counter them. There isn’t time in match to watch and learn a lot of the time. It’s literally learning by experience, but if all the experience you get is the ever changing maps which are getting smaller and loops getting less safe then what can you really learn? Nothing. It’s a casual game - or that’s how behaviour sell it. I’m quite an experienced survivor and even I’m not entirely sure what these methods are you mention. None-the-less, one shouldn’t have to deep dive into specialist methods to successfully loop. It’s an unfair expectation when it can just be better balanced.
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I have been an object user for the last 3 years and I am looking forward to see more aura reading again.
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interesting list. I kinda agree with most of it but really disagree with a couple. I think slinger is criminally underrated but why is he not really loopable?
Safe to loop
If u have no way to threaten a pre dropper than your easy to loop in my opinion. bubba can possibly zone off a fast pallet break but it not enough. ( Bubba, Pig, Myers, Legion, Ghost Face, Wraith, Sadako, Freddy, non power Plague/Oni)
Fair to loop but not free
These killers can threaten a hit on a drop pallet so it more of a 50/50 (Xeno, Nessmiss, Huntress, the new Knight, Demo)
Fair to loop but extremely relentless in pursuit
They usually can be on top of u at all times for onc reason or another. They get chances to hit you before u can even can make another loop after breaking a pallet. (Wesker, Chucky, Blight, Billy, and Singularity who have u slip stream)
Can't loop them but it acceptable
They spend 2 gens setting up for there power. (Hag, Trapper, oni in power)
can't loop but can be pre drop
They all great tunnelers. You can maybe loop them if there tiles that can be chain around but other than that u gotta pre drop. (Doc, Clown, Pyramid Head)
Can't loop but can be shift w
these killers take longer to place their power down beside skull merchant so u can run. Once the power down at the loop the tile useless. (current Skull Merchant, Dredge, Artist, old Knight)
Can loop but they kinda counter pre dropping & shift W
Well people hated the power drop anti loop archetype so they made killers who force u to play the loop. (Dracula, Venca)
Can loop but it very tilted in the killer favor.
If the player very good u can't really do much to stop them. (spirit, nurse, twins victor, Trickster at non high walls)
people who I'm not sure about. Unknown, pin head, slinger, plague in power
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You can see all four edges of the map no matter where you stand on new haddonfield and many other maps are now similar too. It’s ridiculous.
Of course if the fog were still there…
Post edited by jajay119 on3 -
What else is there to do? If you’re being chased by the killer you’re either trying to loop or going down and being hooked. If you’re not doing that you’re either trying to play stealthy which killers and survivors moan about because you’re not contributing enough or sitting on gens which despite being the main objective killers also don’t like because you ‘just want to gen rush with nothing stopping you’ as someone so eloquently put it earlier. Survivors don’t have much else to learn to do.
Post edited by jajay119 on0 -
- Posts statistic to support argument.
- Someone points out statistic supports the opposite position.
- Statistic is now "useless"
Lol
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i still think there is almost always something you can do. some loops are guaranteed hit against certain killers (4 lanes vs huntress/pyramid head, long ways without any turns vs nurse, long non-chainable pallet loops vs doc etc.) but imo you can always play something on the map against any given killer, even the most non gameplay killers like chucky and xeno.
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In regard to Bubba, I thought about flick bubba and what they can do. Against these guys, pre dropping = pallet gone / giving them pallet side = survivor goes down.
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A moon walking bubba can be extremely dangerous but they more rare than a curving billy before the buffs.
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You know those pallets that can spawn on the bottom floor of the 2 story buildings on Haddonfield? The kitchen/living room pallets? Those really bad pallets that most of the killer cast can just ignore with their power and M1 killers can force a particular rotation to get a guaranteed hit even if they're somehow stunned?
BHVR, who are those pallets for?
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What game does though?
Tekken teaches basic combos but not how to use frame traps or spacing; Call of Duty teaches how to duck and shoot but not how to peek or pre fire, games don’t teach map knowledge it comes with time practice and a desire to improve.
All you’re trying to do is keep the killer as far away as possible so it’s not rocket science to learn you keep them on the opposite side of obstacles and run away to safety when you can.
It doesn’t take the time you’re suggesting to get the basic knowledge, like any game when you want to improve you can find a 10 minute YouTube video on how to run away from the killer etc. Once you have the knowledge the rest comes with practice and time in game like every game and sure the more time you can put in the more improvement you’ll see sooner. But the same is true of every game.
If MMR worked properly then you should be facing players of similar skill levels so the killer won’t know how to loop either and miss hits etc, but MMR is another topic.
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Rare doesnt mean that it shouldnt count. *Looking at Nurse*
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