The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The Tameable Monster

So Im sure everyone has seen or experienced a game when a survivor was either amazing, cute, adorable, etc, whatever the case may be, and you just didn't want to kill them.

Why? What does it take for you to be tamed as a killer? If you need to post saying you're untamable, just move along please. Not really what this is about. :)

When I play, the first survivor to either make me genuinely laugh, or shows a different kind of personality will probably see the light of day. Then again, if the team submits during a beatdown, I already know I won, so I chill usually.

Comments

  • Tostapane
    Tostapane Member Posts: 1,654

    if people are memeing around and enjoy chases without rushing gens and/or play without meta perks and items, i usually let them go… fun behavior must be rewarded somehow that's why

  • Xernoton
    Xernoton Member Posts: 5,846

    Be a good sport (don't teabag, animation spam or go out of your way to be a dick) and play well. That's usually enough for me.

  • Z0mbiv0r
    Z0mbiv0r Member Posts: 306

    If someone suicides early on, I'll probably let some teammates escape or just get 2 hooks on everyone and call it a day.
    If someone is being harassed by their teammates and the culprit is obvious, I'll usually kill the culprit and let the victim go, then report the one commiting the harassment.
    If one survivor is playing good while the others are throwing the match, I'll sometimes let the one good survivor go (If I'm in a good mood).
    If several survivors give up early and throw the game, I'll sometimes let all of them go. No fun chasing someone who doesn't wanna be chased.

  • Nazzzak
    Nazzzak Member Posts: 5,673
    edited September 28

    I had an Artist let me go today for no reason that I can understand. She killed someone after directing me to stun her with a pallet, so she wasnt farming or anything with others. I stunned her nd she went off to chase and kill someone else. Only thing I can think of is another survivor farmed me off hook in front of her a couple minutes prior so I think she might have felt bad for me.

  • GeneralV
    GeneralV Member Posts: 11,330
  • drsoontm
    drsoontm Member Posts: 4,903

    Only if it's the last one standing. Otherwise it's not very nice for the others IMHO.

  • GeneralV
    GeneralV Member Posts: 11,330

    In my experience they only do that if they are the last one standing.

    But yes, I agree.

  • drsoontm
    drsoontm Member Posts: 4,903
    edited September 28

    I let survivors go quite often.

    If I get 8 hooks at 5 gens and they haven't given-up yet, I'll let them go. (Also works with 4 and 3 gens but at that time some of them are usually dead.)

    If one or two give up early and the two others keep trying, I'll let them go.

    If the last survivor is "all cute", I'll let him go (no offering needed).

    If the last standing survivor isn't helping/unhooking and instead hides, I'll do my best to raise the slugs (and let them unhook) and kill the coward. Then I'll let everyone else go.

    As a general rule, if a survivor is doing wrong to his teammates, he hangs and it's a free escape for the victims.

    edit: I almost forgot: if I get a four slugs, I raise one and they are free to leave.

    I have quite a bunch of screenshots of survivors leaving through the gates with 3 or 4 "offerings" at my feet. It always feels nice.

  • LegacySmikey
    LegacySmikey Applicant, Member Posts: 626

    I almost always let the last one out regardless 3k is usually enough for me.

    But honestly if Meg is in the game it takes an awful lot for me to kill her! So really she just has to spawn in to survive. Other than being Meg 4% especially late on will definitely see you get out the entity has blessed you, anything random that makes me laugh probably work too though its more rare these days for survivors to mess around (with good reason given how most games go)

    Only real exceptions are Steve & leon only way they get out is outplaying me or devine intervention 🤷🏻‍♂️

  • ArkInk
    ArkInk Member Posts: 731

    Playing well, doing something funny, and giving item are generally what prompts mercy from me. If I'm playing Pig, a snoot boop is an automatic hatch if you're the last one left.

  • drsoontm
    drsoontm Member Posts: 4,903

    Any particular reason these two would require a divine intervention to leave?

    You don't like their face or what?

  • Bedslamb
    Bedslamb Member Posts: 77
  • I gave myself a rule that if I get a Rebecca Chambers I have to let her out. My other one is if I overwhelm the survivors I kill 2 and let 2 go like a Feng and a Sable were so adorable that I have one give me pallets and the other fix the last 4 gens

  • Memesis
    Memesis Member Posts: 195

    Final girl Jill on RPD will always survive my killer matches. Must exterminate S.T.A.R.S but... Must also respect the lore

  • GhostsCore
    GhostsCore Member Posts: 30

    If someone gives up immediately I'm usually nice to the survs. I'll still hook them and stuff, but never deathhook. Especially when one person giving up leads to another. Solo Q is already hard enough and I don't need to create more sweats.

    Now if they're trying to flashlight bully and rage quit that's a different story.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    It really is just down to whatever happens in a trial. What may work for me in one trial will not work in every trial. Below are the 3 latest trials where I let someone go, starting with the most recent:

    1. Belmont: He was an absolute soldier, taking chases, hits, risking himself for the sake of the team like an absolute champion! I could have gotten 2K, but with him I felt he had worked harder than most and therefore carried him to the exit.
    2. Steve and Nancy: Nancy was the most experienced, and it seemed Steve was a neqer player being introduced. He was easy to take out and Nancy kept beckoning me over. After I had 2 hooked Steve and knocked him a third time, I let Nancy rescue him. In turn, he played me the lute and we then befriended each other, ending in a slug race. The other 2 Survivors were good, but fell before this happened.
    3. Nea and crew: In perhaps the weirdest thing I have seen and been a part of, we went bird- watching! She kept pointing at crows, so I started going with her, pointing and watching crows. I think even the other 3 were confused, although they later caught on. A whole trial spent doing gens and bird-watching. Bizarrely one of the strangest trials I've ever done.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,860

    Oh gosh… There’s so many ways to charm me as Killer. Um… Having a special event item for sure gets you a free escape, not without a few scrapes though. Hm what else.. Oh! Whenever Survivors bring any anniversary offerings it means an 8 hook or less game.

    Honestly, thinking about it Survivor charm is not very different than a charm spell in an rpg. Some people are susceptible and some are not, just like some bosses in rpg games.

    I’m 100% susceptible 💐⚰️

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,404

    A Survivor simply playing as Nancy always survives when I'm Killer.

    I couldn't possibly sacrifice my future wife and mother of my children.