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Why are syringes, styptics and BNPs in Chaos Shuffle?

Why are syringes, styptics and BNPs allowed in Chaos Shuffle?

This is just ridiculous, P100 survivors can have almost an infinite amount of them, and MOST IMPORTANTLY, it's nowhere to be compared with the strength that even the strongest killers' add-ons have.

The strongest survivors' items beat the best killers' add-ons by far, it's not even comparable.

Considering the killer might get no gens slowdown perks at all, killers are screwed if they don't play the top killers in S/A tier.

I think, to solve the problem, also the items and the killers' add-ons should be random.

Ideally also no map offerings…

Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,556

    I think this is a problem where the solution creates more of a problem than the actual issue itself.

    Like yeah, it might be cool to have it be completely random, but when some addons have anti-synergy or are actively detrimental, then you'd run into some potentially really annoying scenarios.

    I think having some element of choice is alright, the mode as-is strikes a very fun balance between randomness and choice.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    that is because killers add-on constantly received nerfs like Pinky finger, Entire blight add-on list, Spirit add-on list, Nurses add-on list, etc.

    In fact, i can't even remember last time killer have received a decent high impact add-on on a killer. Like i can't remember last time killer got a add-on that was "Pinky finger" powerful. I am scanning through my head for last like 10 killer and i can't think of a single very powerful add-on.

    No mither is 1 perk out of 150+ perks. There is few things on survivor end that does not synergize because most of survivor perks are all positives. it is just matter of huge positives or small positives. How big the reward is in their perks. Killer on other hand has A LOT anti-perk synergy because a lot of the perk are based off another perk being used alongside it. Killer perk really don't work by themselves. that is why i said that chaos shuffle is killer with no perks because realistically, the perk don't do anything or have anti-synergy or are plain underpowered.

    for example, i had monitor&abuse, distressing, fire-up and Hex:Haunted grounds. I don't need explain why this is useless. Monitor is mediocre perk on regular killers but with distressing, it is counter-productive. Fire-up does something but is underpowered beyond belief and hex:haunted grounds needs other hex synergy.

    so you have

    →anti-synergy

    →perk does something but is useless/underpowered

    →perk that needs synergy.

    dbd killer perks 2024, blank perk slots.

  • Halloulle
    Halloulle Member Posts: 1,343
    edited September 28

    Most of survivor perks are all positives? - Excuse me? How is Scene Partner a positive? How is that Alan Wake perk that gives you Doctor-flashbacks a positive? How is OoO not a negative in the vast majority of cases?

    It's literally the same for killer and survivor: usually two or more perks have to be used alongside each other to actually make something work. - Yes, there are a handful that work by themselves - but that's just as true for killer. No killer will complain about getting Deadlock or another slowdown/stalling perk. No killer will complain about Lethal or other easy-to-access aura read. - Just like no player will complain about getting heal speed in some form or gen speed in some form.

    Actually, the monitor + distressing combo sounds like a fun shits-n-giggles thing - especially in chase. Sure, outside chase you don't have much of a change to your terror radius - but in chase you gonna throw survs so much with TR being way louder than it should be. Useful? If they're not jumpy probably limited use. - Funny? Heck yea. —— And that's what Chaos Shuffle is about? Shits n giggles, no?

  • Boons123
    Boons123 Member Posts: 841

    The reason is simply that the killers in this mode, tunnel the survivor so hard , because the killer knows that the survivors will most likely not get an anti-tunnel perks.

    So the survivors will not allow the killer to tunnel the survivors without pressuring the killer and punishing him for his actions.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    yes… because deadlock is one of the more viable killer perks. it is like saying, a survivor won't complain when they get lithe.

    Excuse me? How is Scene Partner a positive? How is that Alan Wake perk that gives you Doctor-flashbacks a positive? How is OoO not a negative in the vast majority of cases?

    scene partner is free information. it comes with downside, yes but it is still information. OoO is also free information, again at cost of downside. Most killer perk have downsides like dark devotion only works on obsession, Lethal pursuer only works for first 8 seconds of the game and than perk kills itself. Deadline gives more frequent skill-checks giving survivor free 1% progression if they hit great skill-checks. All those perks actually do something in gameplay.

    the perk that i listed are super irrelevant. 4% fire-up, so when i lose the game, i finally get bamboozle to mindgame windows….but it is end game so exit gates are open. random perk mode for killer really is just 0 perks mode for killer while also facing strong items.

  • Halloulle
    Halloulle Member Posts: 1,343

    "free information" with a downside… isn't free information. Saying the duration of a perk is a downside is… questionable, in my opinion. Deadline is about as relevant as fire up. First you have to be injured, then you have to be on a gen while injured and then you also have to hit great skillchecks — and for that you first need skill checks to appear. How is 1% progression 0-3 times per gen (provided you're injured and on a gen in the first place…) useful in any way shape or form? … Or more relevant than fire-up?

    Final note: Random perk mode for survivor really is just 0 perks mode for survivor while also facing strong add-ons.

    The first hald is literally the point of the game mode; no one can expect strong - or even just useful - stuff. That's the fun of it. Which is precisely why I think the same should be true for items and add-ons.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    3 times? more like 10 times, deadline increases odds of skill-checks by 10%. if you hit all 10 for example, that is 10% progression. it is high skill type perk. being injured happens all the time. I am not saying that this is good perk but in comparison, the killer perk is near blank perk slot.

    Most killer perks have downsides. survivor downsides to perk is infrequent. typically the downsides are only put most powerful perks such as exhaustion perks or anti-tunnel perks, unlimited anti-slug in case of no mither.

    Final note: Random perk mode for survivor really is just 0 perks mode for survivor while also facing strong add-ons.

    OP post is complaining that survivor are using strong add-on that have higher impact than killer add-on. the mode is survivor sided both in items vs add-on and perks vs perks.

  • bm33
    bm33 Member Posts: 8,246

    This. It's not really a "chaos shuffle" if you're still able to choose the best items/add ons.

  • Halloulle
    Halloulle Member Posts: 1,343

    … alright. While it has been pretty evident that you are deadset in your view, even though it doesn't make a lot of sense - but claiming surv add-ons have more impact than killer add-ons - what the actual?

    I mean, to each their own and everyone is allowed to have an opinion - and it's probably evident that ours don't align whatsoever.

  • Science_Guy
    Science_Guy Member Posts: 2,029

    That poster has been insisting over and over again in every Chaos Shuffle discussions how bad most killer perks are how great survivor ones are. They definitely have a certain point of view and they're not changing it.

  • Shinkiro
    Shinkiro Member Posts: 116
    edited September 28

    It really is ridiculous, im constantly running into survivors using stypics for endurance in chases the most, and its just beyond obnoxious atm. Especially because gens will fly fast unless the killer is lucky to get slowdowns and these players know it,

  • Philscooper
    Philscooper Member Posts: 66
    edited September 28

    thats the same as asking why killer addons are allowed in shuffle
    because killers cannot work without them which thus would be extremely bull
    if they somehow ban item addons but somehow not the obvious possible killer addons

    they obviously could've just not allowed them on both sides and shuffled them or only do certian rarities or addons
    but probably too much effort for behavior to use

    but im forced to use them because killers keep spamming black ward + iri addons or busted addons
    its not like i rely on items to win, but they do help tide the match for my side.

  • fussy
    fussy Member Posts: 1,638

    People who ask random addons on killers obviously don't even plan to play killer on Chaos Shuffle. There are so many addons which simply ruin your power almost on every killer, that no killer player in their right mind would suggest this.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    surely, they want killer to play Scratch mirror Myer's on Badham preschool. current mode isn't hard enough.