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I was on hiatus for 2 years, what happened?

LocoRoco
LocoRoco Unconfirmed, Member Posts: 3

When the chapter came out, I used to main knight for a few months until I had to go to work on a oil rig. I re downloaded this game, played a few knight matches and to my surprise I noticed his guard goes away way quicker then before?

Could someone keep me up to date with all the changes? Thank you and sorry for asking.

Comments

  • radiantHero23
    radiantHero23 Member Posts: 4,323

    Game changed a lot… Not sure if I could put everything into one post without missing something. Anything specific you would like to know about?

  • LocoRoco
    LocoRoco Unconfirmed, Member Posts: 3
  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555
    edited September 28

    Knight can now switch guards quicker, his guards have less duration but he they have seperate cooldowns, meaning you need to switch guards more often.

    Basicly, you can now despawn the previous guard by summoning new one and they have different cooldowns, hitting them with the basic attack reduces it to just 10 seconds.

    There is a whole lot more to it but i think reading it then playing will help you understand.

    https://deadbydaylight.fandom.com/wiki/Tarhos_Kov%C3%A1cs#Patch_8.2.0

  • TicTac
    TicTac Member Posts: 2,416
    edited September 28

    https://deadbydaylight.fandom.com/wiki/Tarhos_Kov%C3%A1cs

    Im not a knight main and its a bit much, so the wiki could help. On the bottom of the page are all changes, here the last rework:

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,575
    edited September 28

    To keep it short and sweet:

    Knight's Guards now have a minimum draw distance of 10m before you can place them, so you can't drop them instantly. In addition, if you're too close to a guard (8m) while they're hunting, the duration goes down 3x as quickly.

    However, he can now swap between guards freely instead of being on a defined rotation, and the Hunt duration is a lot higher now (up to 1.5x the previous default).

    It's also worth noting that the chase times of Jailer and Carnifex were swapped, so Jailer chases the longest, and Carnifex is basically only good for breaking pallets now.

    There's also a bunch of other minor buffs I won't list here, the full changelog can be found on the killer's wiki page.

    Hope this helps :D