Who's escapes more often...? Or who would you prefer...
- A team player, who's trying to get hits for injured teammates in a chase, trying to flashlight save, trying to get the killer's attention if someone on death hook, mostly using perks for the team, etc (you know basically…)
- A selfish player, who's mostly sitting on gens, doesn't wanna be spotted by the killer, hiding and crouching a lot, and who prefer to use selfish perks.
Personally - I think a selfish player escapes more often due to… "Reasons" and hatch, but team player have the potential to bring more players to exit gates. Even by sacrificing themselves for the team, and even if it's not going to work every time (fails and mistakes by themselves or teammates).
I'm interested to read the opinions on that one.
P.s - guys, please remember it's just an opinions… We don't need to fight. :D
Comments
-
WHO escapes more? The person who prioritizes their own escape over others', or the person who prioritizes others' escapes over their own? Hmmmmmm…
1 -
the first player noted is usually the one pretty much throwing the match trying to get flashlight saves and is why we lose
1 -
The player that always looks out for themselves tend to escape more often. Unfortunately there isn't much incentive for that player not to play that way if escape/"win" is the only thing they want to do. It's a team role but you don't win or lose as a team. It's bound to upset people when you play that way but DBD isn't a community well known for not engaging in playstyles that the mass of people don't enjoy. Survivor role suffers from collective punishment so many people that don't make the mistakes but end up suffering because of their team are more likely to play more selfish or just hide. And it's pretty rare for a killer to notice selfish gameplay and penalize the player for it, as it makes for an easier game for them if they just let that player sandbag or farm hooks etc.
So, yeah I agree with you, the survivors who engage in selfish playstyles tend to survive more often.
1 -
Additional classes who are not surviving:
The follower following you from begin with the killer and bond to every gen
The unhooker standing at the hook and wait till you are going to unhook
additional mostly surviving classes:
The pointer mostly the last survivor farming or running with the killer
1 -
Man, some survivors are so bossy…
They love ordering killers around, and using them to fulfill their evil desires…
0 -
Luckily I don't always meet those classes and getting nice games :P
1 -
I'd say a selfish player isn't someone doing gens, as that's still contributing. A selfish player barely works towards the goal and just hovers around, doing nothing except blending into the scenery and waiting for that Hatch escape, whilst occasionally being a hindrance.
It depends, but as a rule of thumb the more risks taken; the greater the chance of failure. It does mean the selfless individual will get better far more quickly than the selfish individual, but certainly early on the selfish guy will escape.
This changes further up MMR, because the selfless ones are better prepared against the threats, and Killers understand more about those who hide away, and will either get them out quicker, or even team up or ignore the hardworking Survivors in favour of punishing the selfish Survivor. So further up, I'd say selfless Survivors improve their odds.
It's all a balancing act at the end of the day. Tonight, I took on a group of coordinated Survivors. I could have got a 2K, but one of the two downed had been an absolute trooper, risking themself for the rest of the team. The other had done okay, but I felt he was a worthy sacrifice. I picked the other guy up and let him escape at the Exit because of how impressively he played.
3 -
It's selfish to do gens? Idk if you know but doing gens is how you escape and the "selfless" player following the killer around with a flashlight is probably sabotaging their entire team by not being time efficient.
2 -
A mix of both. I don't mind a player who is aware of their own weaknesses. If they'll go down 10s into chase then that's not good for the team either. But if they're aware enough of the fact that their hook states are also a team resource, and they use it appropriately, then it's fine. If they haven't been hooked yet but their death hook team mate has almost finished a much needed gen, then great, take aggro and give up a hook state to buy time. As long as they're still hitting gens while the other survivors are keeping the killer busy, then it's fine.
0 -
I prefer the smart player. In the right place at the right time, doesn't greed gens, but also knows when to slam gens.
0 -
Always the selfish player. I've died too many times trying to help out the team.
0