"GG Go next" Mentality
There is kind of an epidemic with Survivors 4%ing themselves to go to the next match, and like 9 times out of 10, its unreasonable, but that 1 other time is interesting.
In my opinion, if there are 3 hooks before the first gen pops, specifically in solo queue, that game is cooked and its time to go next. Is this fair, at what point is a trial unrecoverable?
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It is always winnable. The problem is that there is no reason to go through the hassle. There is no incentive no reward no rank system to climb there is nothing but misery in solo queue. Especially when facing a disgusting safe loss killer (Nurse, Blight etc.) there is just no point in staying. Might as well end it as fast and possible and go next. The solution is to INCENTIVIZE THE PEOPLE TO STAY AND PLAY IT OUT. Rank system, end of season rewards, something…but no after almost 10 years they still did nothing. Add MMR for no reason into a casual game and expect people to just play out games that have like a 5 % winrate. No wonder they off themselves.
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That is not fair. 3 hooks before a gen pops is absolutely winnable, and besides, killing yourself on hook is selfish, antisocial behavior. You have three teammates in each match, and killing yourself virtually guarantees that they'll have an awful slog to endgame because you couldn't be bothered to just play out the match you started. If you must leave, at least have the decency to DC so that the rest of us can have a bot.
Do people assume everyone else will just give up the second they do? Spoiler: they usually don't, and they also usually hate the teammate who killed themselves.
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If your team mates are trying then it's always worth playing through. I've played alot of games where everyone is dead with multiple gens to go but everyone was at least trying. I don't often see people let go in those sort of games, even when it's clearly going to be a loss.
Then you have games like one I had on Nostromo the other day. Two team mates doing who knows what the whole game. It was tempting to let go on hook ngl when i could see them just standing there. One of them even runs past in chase where I'm trying to heal up, does a u-turn and takes the killer to me and points at me. Thankfully the killer takes him out and gives me a reprieve. Their post-game bloodpoints reflected their lack of doing anything. If team mates aren't going to try then I get why people let go.
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I mean the game is a team game with 4 people that can play together if the killer chooses to tunnel 1 of the mates out because they want an easy win the other has to waite 10 to 15 minutes this is were is problem lies u have a 4 person game with the power role basically not letting them play together I'm not saying you shoud DC but if that happen every game u have no choice playing 1 hour u basically waisted 20 minutes just stiiting waiteing unable to play the game what so ever because u are the week like or so on and then we get killer who complain that people DC at the start of the match but stiil give no context to actually how thay are choosing how to play the game and then blame others because they are the root causes
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Pretty much. Happens in every other unranked/casual queue game I've ever played in. And yeah, the landslide games are way too common. BHVR has way too much data at this point to not have some sort of win probability when it puts a lobby together.
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MMR needs to be tighter and certain aspects of the game need to be looked at (camping, tunneling, slugging, bully squads)
Im actually taking a break from dbd to play TCM, will it be better? I don't know but I'm just burnt out at the minute.
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Nope it's still no reason to #########, I'm also not gonna stand in a corner or dc if I lose 2 gens first chase am I?
I hate it both as killer and survivor. As killer I have to wait ages if I want to be nice or have to kill them quickly without much of a challenge for the most part. And as survivor it's just annoying because I know now AFTER the one person killing herself I don't have a chance to win anymore.
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Survivors are at their strongest at start of the game. So if a killer is effectively steam rolling at the start when all the pallets are still up, everyone had both health states and no hooks- then it’s a pretty telling sign for the rest of the game. I’m not a fan when people give up but the more hours I play the more I understand why.
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There is multiple reasons why but most comes down that first chase. If someone is getting chased in a lengthy chase and not one gen is done or worked on it's frustrating. I also see people quit because they were first downed or they knew the killer had lightborn. There are also more and more people in soloq not doing anything but hiding and escaping. I won't save them. I think most survivors forget we can see what your doing when we are hanging out. I think they need to do more in BP wise. Because someone can literally do nothing, pull and exit gate and escape and get more BP than someone who did 3 or 4 gens. It isn't fair. People are fed up with soloq and the lazy players.
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another thread on this and another day with games where I can chime in with my personal 'gg, next' experience
first chase, lengthy first chase, I die on pallet as I see my teammate right there. Teammate is ~10m away, he watches me get picked up on pallet and stands there.. He's not afk (although this could have been assumed since he did nothing on HUD so far)
EG screen I see he has windows so there's no chance he didn't see the pallet. I ask him why - I genuinely get curious why teammates do some of the things they do because often their choices are painfully bad - and he says he needed to unhook me for his challenge….
this is an average solo q game. Someone on this forum will say I doomed my 3 teammates as if having someone like that guy on the team didn't doom us already. I wouldn't call this the other 1/10 times op, I'd say garbage teammates force someone to check out of the match more often than that.
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I mean if your team snowballs the match before a single gen is completed, there's no obligation on you to stick it out.
At the same time, there have been so many matches that were looking like a loss but the team turns it around.
But yea, most of the time I'd say if a match is snowballed heavily for the killer before a single gen - its a loss. The first gen should be the easiest to complete and if there's that much of a struggle to get it done, then thats a huge red flag for the rest of the match.
It really depends - if I got 3 memers, people not doing gens, people going down in 10-15second chases, not doing anything at all, etc. Nah, I'm going to want to GG go next for those.
If my teammates had a rough start but they're still trying to play the match, I will too.
The 'GG go next' mentality for me only really comes into play w/ certain types of players and gauging the killer player's skill. Good killers aren't going to just let you stroll to a victory when they've built so much pressure in the early game. And the one's that do let up and decide to give mercy Ws or tie the match instead of slaughtering everyone, isn't what I'm really looking for either.
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There's a lot of things that could factor into this. No gens might be done, but you could be in a place where three gens are close to being finished (and even the possibility of one close to being done). I played a match the other day where the Dracula kept chasing us off of gens and we all just kept starting new ones. By the time he got to three hooks I don't think we had finished a gen yet, but we were over 50% on 5 gens.
As a general note, yeah if the killer has three hooks that quickly, you're probably going to lose. Who knows though, maybe one of the survivors is an excellent looper and just got unlucky in a chase so far.
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