Can we look back and have a serious discussion about the past, current and future killer reworks?

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Comments

  • UndeddJester
    UndeddJester Member Posts: 3,238
    edited October 1

    Too kind 🤘😁🤘

    I've kinda come around to OG Freddy. I have watched an old Otzdarva vid to see it in action, but couple of games isn't enough really to judge it by. For anyone else interested though:

    The only things I would change would be preference changes in aid of selling Freddy and the dreamworld a little more. I would personally like:

    • To actually use the wake up mechanic. No version of Freddy makes it worth doing it, and for OG Freddy missing a skillcheck just makes this mechanic redundant.
    • In the same breathe make it a little less common to bounce in and out of the dream, and require more investement for both sides. Freddy passing by and yoinking into the dream is kinda pointless once survivors know you can just miss a skillcheck to get back out (especially via self care to think of Asian servers). The incapacitated does help, but being grabbed into the Dream should be an "oh crap" moment, not something where Freddy yoinks and forgets and the survivor goes "oh well" and poops a skillcheck to leave the dream. I'd prefer more of a notion of the survivor "falling asleep", and it being unclear when its gonna happen.
    • In line with the previous change, make the TP a bigger part of his kit, and be an altermative medium for pulling people into the Dream if Freddyvguesses right... can you imagine getting yoinked into the Dream after seeing the blood spew and Freddy arrives to chase you while shouting "Come to Freddy!" or something? That would be awesome... extra points if he climbs out of the actual generator itself 😏😏😏😏
    • Since I'd be aiming to bounce between the dream less, I'd tone down his monstrous action penalty a little... I feel like his slowdown should be more consistent (my main gripe vs. skillcheck rng), and I can see some potentially annoying 3 gen strategies.

    I did have my old idea of blending modern microsleep in with Freddy's dream yoink, keeping current micro sleep progress hidden and using charges to try and hit the above points... (I won't dredge it up again since were still talking concept), but these are the only things I would consider addressing on OG Freddy's design.

    Post edited by UndeddJester on
  • UndeddJester
    UndeddJester Member Posts: 3,238

    Ahhh fair,it doesn't help that the link for "Dream Demon" on Freddy's page takes you to the Power Page instead xD

    Well sluethed that man 🫡

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  • dinocrisis2
    dinocrisis2 Unconfirmed, Member Posts: 3

    The reworks did them dirty but hillbilly was good

  • jajay119
    jajay119 Member Posts: 1,058

    I still can’t get over that they buffed Huntress - even huntress mains seemed flabbergasted by that.

  • jasonq500
    jasonq500 Member Posts: 158

    Sadako in my eye from her 3rd version is a huge success to me as she's somewhat back to her first gameplay design

    What I'd argue that she never needed to be reworked in the first place when sadako 2.0 existed

  • Langweilg
    Langweilg Member Posts: 1,146

    I don’t understand why they didn’t just undo their change, when they say themself it was a bad change.

  • Langweilg
    Langweilg Member Posts: 1,146
    edited October 1

    While I like her current version more than the second version, I wish we would have gotten her first version back. I miss that TVs were not always turned off, no TV auras and her good old addons. Her addons feel so outdated now and like they are only good when having passive condemned, which we do not have anymore. Also ring drawing and old iri tape should return. I really dislike that they straight up removed those two. She was so much more fun back then

  • jasonq500
    jasonq500 Member Posts: 158

    I wouldn't disapprove about her first alteration to return from her kit with the quality of life she's received, as for iri tape return as it once was I don't entirely agree on in my opinion

  • Langweilg
    Langweilg Member Posts: 1,146

    Why don’t you want iri tape back?

    Yes her first version with all the buffs and QOL’s would be a dream.

  • jasonq500
    jasonq500 Member Posts: 158

    Back when sadako's tv respawn time was 100 seconds, it was absolutely an necessity to use, but since they reduced it heavily to 45 seconds, I honestly think there's no reason for old iri tape to be brought back

    but if old iri tape is brought back, I think it should either have a downside, or just nerf the numbers of tv to turn back on

  • 100PercentBPMain
    100PercentBPMain Member Posts: 995

    I'm a console player and even I mourn the loss of Trickster...

    All I ever play are 115 m1 killers but hate Huntress. I rarely played him, like once a week but he scratched an itch

  • Langweilg
    Langweilg Member Posts: 1,146

    Shure it would need some changes, but the overall concept of it was great. If we get her first version back I would make it turn on 2-3 TVs upon hit (was 4) or on the current version your condemned would only get spread around one TV and again 2-3Tv’s turn on upon hit.

    This is my idea of a revert and some additional buffs, that could also be brought to the current version.

  • 手帳の神様
    手帳の神様 Unconfirmed, Member Posts: 11