The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Genrush doesn't exist - A Killer's Perspective

TheRealConsent
TheRealConsent Member Posts: 248
edited October 2 in Feedback and Suggestions

Yes, the title is correct, a Killer main is roasting other Killers for complaining about genrush, Survivors rejoice!

There is no such thing as genrush, guys. Unlike tunneling, which directly tampers with someone else's gameplay quality, genrush is simply just the main objective of Survivors.

"But, but, but...! They're ruining my game by making me sweat!"

I'd agree, I guess? But it's not like Survivors have a side objective. Any second a Survivor is spending NOT on a generator is actively throwing the game unless they are healing or are in chase. Survivors "not genrushing" is like a Killer staring at a totem for 10 seconds because the skulls on it look pretty. It's just ignorant and selfish to blame the other side because they are playing the game correctly.

What about tunneling then? It's efficient and not doing so is technically throwing. Which is true, tunneling is better. But DBD chases are designed in a way to favor the Killer, as the Killer needs 12 hook states. That's why Killers get bloodlust, that's why they have powers, that's why they have better perks - most chases are meant to end in a down, as it's asymmetrical. Imagine if your skill as a Survivor meant you could beat a Killer alone. Could any Killer even statistically, consistently get a 4k?

Point is, one side is stronger. For a good reason. Your fun should not be directly sourced from ruining someone else's game ON PURPOSE. Even as a collateral, tunneling is way too direct, compared to how indirect genrush is.

Tunneling is a problem in on itself. The only solution to tunneling is giving Killers buffs for hooking different Survivors. It's true that it IS the most efficient way to play, but Killers need Survivors to also protest the lack of incentives for the sake of a healthier future for DBD.

Comments

  • caipt
    caipt Unconfirmed, Member Posts: 687

    Genrushing exists but not in the way people say it does. No, someone being efficient and playing well is not a hard sweating gen rusher. Gen rush only exists when the survivor brings a dedicated build for it, and even then its not much of an issue. At worst some toolbox nerfs wouldnt be unbearable. At best leave as is.

  • TheRealConsent
    TheRealConsent Member Posts: 248

    No different from a Killer bringing powerful chase perks and add-ons.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    Like..... What? Bamboozle is the only strong chase perk I can think of. They aren't meta for a reason.

  • TheRealConsent
    TheRealConsent Member Posts: 248

    Genrush doesn't prevent you from playing for chunks of the game. A Killer still has the ability to play the game without being stuck on a hook, unlike a Survivor.

    And yes, hyper sweaty 4-man gen focused builds exist, but obviously most people don't refer to that when they say "genrush".

    As for opportunistic tunneling, it's fine. If someone is off the hook and I have no one else to chase, that's just fate at that point. But actively choosing to hook the same person consecutively even when presented with alternatives is simply toxic behavior until all other options are exhausted.

  • TheRealConsent
    TheRealConsent Member Posts: 248

    I really don't think I need to point out how much you know the fallacies in your argument. Don't argue just for the sake of arguing please.

    I'm just going to do the first one for good measure, you can do the rest by following the formula:

    You're robbing the person being tunneled of:

    • The chance to win
    • Any interaction past chases (ie. hiding, healing, repairing, saving, rescuing, choosing where to take chase)

    This is like downing someone when a gate is open with old DS when it didn't cancel during endgame.

    Sure, you're chasing. Sure, you're mind gaming. Sure, you down the survivor. Now what? They escape anyway.

    Unless you are magically happy with your only interaction in game having been delaying the inevitable, you're not making a lot of sense here.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    Gen rush exists but it's mainly 3-4 SWFs that can execute it well, which is why you don't see it much. Gen rushing occurs when everything is done extremely efficiently by cutting out redundancy and time wastage. A SWF is needed to do this.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,295

    it doesn't really help the current killer meta is about snowballing with perks that activate on hooks/downs. Of course survivors are going to gen rush when everyone is running gen regression.

    it's a push and pull and nerfing gens is just going to make the game even more boring, maybe speeding up side interactions like chests and blessing totems (not cleansing) among other things would make survivors not feel like they are wasting precious time to do off meta builds etc.

    Also the old pip system encouraged to not gen rush and do more than get out quickly, the flaw comes from the current mmr system being based off escapes.

  • nikodemo
    nikodemo Member Posts: 784

    Killer main here: genrush is just survs being efficient about doing their job. i can't fault them for that. survs that are on point deserve to escape.

    now as for the REST of you… >)

  • TheRealConsent
    TheRealConsent Member Posts: 248

    Yeah, I'm totally an undercover Survivor, clearly displayed by my ridiculous bias towards one side.

    I really doubt you can't see the logical fallacy of expecting Survivors to NOT do generators as quickly as they can. By default, if 1 Survivor is in chase, 3 should be on generators unless the situation demands otherwise.

    Is 3 Survivors doing the objective considered genrush?

  • PetTheDoggo
    PetTheDoggo Member Posts: 157

    I really don't think I need to point out how much you know the fallacies in your argument

    You are one to talk…

    The chance to win

    Not really, it's not like tunneling is guaranteed way to win. It's not like survivors have nothing to do against it.

    Unless you are magically happy with your only interaction in game having been delaying the inevitable, you're not making a lot of sense here.

    Nothing magical here. Chase is main interaction between survivor and killer. I like to chase, tunneling is giving me chase most of the games.

    I am usually not annoyed by the killer when I get tunneled, more like by my teammates who gave him the free option and simply don't know what to do against it.

  • EQWashu
    EQWashu Member Posts: 5,105

    Stepping in with a reminder to please keep discussions in the thread civil and respectful. Thank you.

  • Belzher
    Belzher Member Posts: 468

    It does exist but people exaggerate it a lot. There is no way in heaven people that complain are getting sweaty SWFs rushers every match since most of the playerbase is solo survivors.

  • TheRealConsent
    TheRealConsent Member Posts: 248

    You're being a bit self oriented, you didn't even realize I was referring to the survivor winning the game.

    If you tunnel someone, even if his teammates are on gens 24/7, that person is dead 90% of the time. You're robbing someone specific of any chance of "winning", which is that individual making it out of the trial alive.

    Besides, tunneling gives you less chasing because you only have... Let's say 1.5 health states to go through, along with the fact that you have to be within a certain proximity to the hook to make it in time.

    On the other hand, equipping an information perk to go after another survivor will result in quicker chases that are also higher quality.

    So please, stop making excuses because the only way you can win is through a strategy that's sucking the fun out of it from others.

  • hermitkermit
    hermitkermit Member Posts: 422

    I think Gen Rushing does exist, but itan entire build dedicated to doing so, along with items (and I base this on what the original term was created for). I asked long ago for people to define "gen rushing" and I was met with a miriad of answers. Pretty much everyone said, "It's what I want it to be." Which did feel very strange because if everyone gets to decide what gen rushing is then you can't define it and if you can't define it you can't understand it. And when compared to tunneling, which has a very clear and strict set of requirements for it to be considered tunneling, it is difficult to hold the two comparable since one seems more opinion based than the other. That said, while gen rushing might not exist in the same way it did when the term was coined (since the game has changed), it's still possible to build for it today, it’s just evolved from its original form and is nowhere near as broken as it used to be (which is good!)

    Appreciate your perspective though.

  • ppmd
    ppmd Member Posts: 122

    Neat post OP. I do think there are some unhealthy ways to egregiously get gens done quickly with commodious toolboxes and hyperfocus stakeout etc, but overall I agree that generators have been slowed a great deal now especially with slowdown perks and oppressive killer powers and weak maps.

    Tunneling feels kind of separate to me, but yeah it would be nice to reward the killer for spreading hooks more without forcing hook trades or something like that.

  • PetTheDoggo
    PetTheDoggo Member Posts: 157

    You're being a bit self oriented, you didn't even realize I was referring to the survivor winning the game.

    Well, I don't care about it exactly because I am not self oriented. I couldn't care less if I escape or not. I just want to get 3 out as SWF, or at least 1 survivor to escape as soloQ.

    This is team game (at least survivor side), if you want win to be specific to single player, then go play killer. It's expected in most game some survivors will die.

    On the other hand, equipping an information perk to go after another survivor will result in quicker chases that are also higher quality.

    Higher quality is always the survivor closer to being dead… Information perk won't result in quicker chase than chasing injured survivor, it will only get you into chase faster (depends on the perk).

    So please, stop making excuses because the only way you can win is through a strategy that's sucking the fun out of it from others.

    Lol, I have never said I am tunneling in my games, but nice try.

    I just disagree with your claims.