The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

2v8: Getting repair speed bonus on hook is a TERRIBLE idea, but can be fixed...

I will go straight to the point because people don't like long posts.

The repair speed that the devs announced survivors would gain after hooking a survivor will actually encourage tunneling more than anything else. Just think about this, assuming that each hook gives a 1% boost, if both killers play Mr. Nice Guy and hook every survivor once before putting any other survivor on the second hook, you would get an 8% repair boost. On the other hand, if both killers mercilessly tunnel a survivor out (which is much easier to do in 2v8 than in normal mode, and you don't lose much map pressure since the cage always spawns on the other side of the map) survivors would only get a 3% repair boost and their overall efficiency would permanently decrease by 1/8. Therefore, it is much more optimal to tunnel survivors in this scenario.

How to fix it? Simple, just give the repair boost on a KILL, not on a HOOK.

Comments

  • coolgue1
    coolgue1 Member Posts: 126

    If they give a repair speed bonus on kill insted of hook that would jist make the entire mechanic pointless and killer would just try anything I. Their power to work their way around this mechanic people are just going to tunnel 2 or 3 out then go after the rest without kill hook them easy and simple way to basically get around the entire system and the words they used so explain the reasoning to pit this in the game I. The first place was becasue people were using certian tactics if they did do ot it would of been implemented in the first place

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,028

    I also don't agree with their mentality. In my opinion, both sides can snowball pretty heavily and that is ok. However, when I did this post I tried to wear their shoes and adopt their way of thinking. In that way, they aim to make the survivor experience more "enjoyable", but such a feature it would do the total opposite because it would incentivize tunneling more than anything.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    what is wrong with the game tipping in survivor favor or killer favor? that should be decided by how well each side plays…. not the game.

    i agree. i think both sides can snowball pretty heavily and i found that to be the most interesting aspect of the game. i found that 2vs8 mode is strangely more balanced than 1vs4 mode because either side to could win and you never know what to expect.

  • Royval
    Royval Member Posts: 736

    hand… holding

  • Eelanos
    Eelanos Member Posts: 437

    I didn't say it was wrong, but a lot of people treated 2v8 as a "for fun" game mode in comparison to 1v4's more competitive nature, and comeback mechanics are one of the ways to keep for fun game modes feeling equal.

    If a terribly bad team gets paired against a super skilled team, the comeback mechanic should give more chances to the losing team to feel like they never got truly stomped and they had a chance to win the game.

    They seem to be trying to double down on 1v4 being the competitive game mode and 2v8 being the more casual and crazy game mode. This seems to be the mode they're aiming for a roughly equal escape/kill rate, disregarding any MMR concerns (where they try to discourage draws to keep matchmaking scores moving)

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    punishing mr. nice guy gameplay, such a classic. if slugging isn't disincentivized killers will know what to do.

  • CrossTheSholf
    CrossTheSholf Member Posts: 308

    Maybe incentivize hooks instead of making it work against the killers

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,028

    Ironically, I also kinda had the impression that 2v8 was more balanced than normal mode.

  • ControllerFeedback
    ControllerFeedback Member Posts: 130

    On a fundamental level the idea of giving one side a bonus to doing their objective because the other side is making progress on completing their objective, especially when the other side has alternative ways of completing their objective (slugging), makes 0 sense.

  • katoptris
    katoptris Member Posts: 3,180

    I'm starting to think this mechanic will be tested in regular game as well.

  • iamverygoofy
    iamverygoofy Member Posts: 5
    edited October 3

    It doesn't really matter. They will tunnel and camp no matter what. That's what they do and that's what they will keep on doing. Every event, I get tunneled, camped or slugged. Devs don't do anything. I don't give a crap anymore. Pretty much about to quit the game altogether.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,028

    It is not about the mechanic being balanced for killer. This is not the issue I wanted to discuss. The point is that this is a mechanic that makes it even more optimal to tunnel and punishes Mr. Nice Guy gameplay.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,068
    edited October 3

    Idk if I'm just not understanding, I haven't dived too deep into thr 2v8 info but does this not promote even more slugging?

    I found myself slugging a TON more in 2v8. I'm usually an "insta picker" but 2v8 forces you to slug constantly due to sheer numbers. Nothing crazy, just breaking pallets and gens before hooks. This change would just make that way worse, would it not?

    I'm not opposed to a mercy mechanic on principle if it helps drive engagement but idk if this is it

  • hermitkermit
    hermitkermit Member Posts: 427

    They are adding a base-kit unbreakable in this new mode to counter slugging, along with flashlight saves and pallet saves, as now killers have to pick up, no more stomp hook. It’s interesting because in the 1st 2v8 there really wasn’t a legitimate reason to slug as no perks or flash/pallet saves were even possible, but now they’ve added actual legitimate reasons to slug-to counter slugging. Only time will tell if it works out, but enabling saves and base kit unbreakable seem to be the natural path for a solution. I’m sure if it goes terrible then they will change it again. I’m personally really happy they are making changes each time to ensure that when it does become permanent it’s been thoroughly play tested.

  • hermitkermit
    hermitkermit Member Posts: 427

    The live said survivors will be able to pick themselves up using their “active ability”. I don’t believe classes were ever specified or that this would only work for certain roles. I did just check the 1st pinned update on the discussion page that goes over the live and it doesn’t specify that the pick up ability is reserved for any class. I’m sure more clarifying details will come out soon.