Underpowered and OP perks?

What perks do you think are under/overwhelming? How would you change them?

Comments

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,320

    I would also like this Buffed. I sometimes consider stacking it with Brutal Strength but always decide not worth it.

  • Royval
    Royval Member Posts: 694

    Spine Chill revert

  • About8Genjis
    About8Genjis Member Posts: 129

    Wait, doesn't pain res remove 20% of the total progress? I think you are talking about Pop Goes The Weasel where the time taken away is dependant on the gen's current progression.

  • UndeddJester
    UndeddJester Member Posts: 3,238

    I feel like Shattered Hope should give you a stats buff for every destroyed totem, a bit like Fire Up.

    Would be a nice alternative use of Hexes where you get stronger for each one that gets destroyed.

  • Bookern
    Bookern Member Posts: 319

    Brutal strength buffed to 40% if a Survivor is not within 24 meters pallet breaking is increased to 60%

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 553

    Oh, my bad, still PR can be wasted on low gens, not activate because of bad RNG etc. I think at max you get like 12 seconds more compared to No Way Out which really isn't worth the headaches you save.

  • HolyDarky
    HolyDarky Member Posts: 711

    On the killerside:

    • Thrilling Tremors is a cool perk but the cooldown is too long and needs to be reduce to 20sec and then it would become a healthy metapick
    • Eruption is a cool perk too but needs a buff by increasing the regression (from 10 to 15%), not taking two regression events on the same generator, and by removing the cooldown.
    • Dissolution could also get a buff by activating after 2seconds and within 24meters around the killer instead of within their terrorradius, so stealth killers can use it too and to avoid antisynergy with stealth perks.
    • Forced Hesistation needs a rework because this perk is unhealthy since it enables easy camping and tunnling.

    On the survivorside:

    • Bite The Bullet should block the aura from being read while healing. This would make the perk much more usable.
    • Plot Twist is fine but should be shown on the HUD so SoloQ teammates know that you used Plot Twist. Can also get the effect of "blocks the aura from being read".
    • Iron Will needs a nerf because it does so much for so little and rewards you for getting injured without any big drawback.
    • Left Behind, Low Profile, Sole Survivor, and every other rather selfish perk should get a rework and turn into a teamsupport perk:
      • Sole Survivor could increase your healing and unhooking speed instead of hiding your aura and showing you the position of the hatch.
      • Low Profile: If you're not in chase, you can press the ability button to tell your teammates that you go for the unhook. Then a timer of 60sec starts. During this time, you leave no scratch marks, grunts of pain, and Pools Of Blood and your unhooking and healing speed is increased by 50%. If you don't make it in time to unhook your teammate, your position will be revealed to the killer and you get the broken status effect for the next 60sec. If another teammate unhooks the survivor during this time, nothing will happen.