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SOLO QUEUE IS UNPLAYABLE/ SWF IS BROKEN

Gplays2000
Gplays2000 Member Posts: 203
edited October 5 in General Discussions

First and foremost I want to say that I play both roles so I understand the true struggles of this game.

I want to establish the power dynamics:

SWF is 10 billion kilometers in the air, then killer like 100 meters in the air and Solo Queue is in the pits of Tartarus.

This game has to have the WORST Solo Queue experience out of any game I have ever played in my entire life.

Without exaggerating every second to almost every game mates instantly unalive themselves on the hook, get tunneled out of the game at like 5-4 gens meaning the game is unwinnable realistically speaking for the remaining 3 survivors (if you know you know the solo queue classic experience) or you get slugged for no reason whatsoever at literally 3-5 gens….

I want to be honest with you guys I have absolutely no clue what changed. Just what caused this to happen? Solo Queue is in my opinion in its worst state it has ever been at and I have no clue how it happened. All I know is that this gaming experience is so unbelievably miserable that I couldn't take it anymore and just had to uninstall and I'm not going to give it another chance unless they truly address these issues…

The same happens to killers: Immediately seeing someone off themselves on hook early game is just not fun… You just know that this team lost because you play solo queue yourself and know how miserable the experience is… What is the solution. Hurry andd finish the game or f around with them. IDK.

SWF is just plain broken and I believe it always will stay this way. An approach I would recommend is a system that recognizes that people are playing together (2, 3 or 4 stack) and give only them an action debuff to everything they do: Repairing gens 5/10/15 percent slower, healing just everything slower. Let me know what you think about this take.

All in all I just want to make this game more enjoyable for everyone especially for the solo queue survivors, not only because I am a part of that group who just faces the misery head on basically every single game, but also because I feel like the solo survivors are really the backbone of this game and unless we make it more enjoyable for them too (Basekit things maybe idk many people are against the idea of basekit unbreakable) or maybe an action buff for every hook stage/kill the killer got or something. 2% faster repair speed for Solos per hook the killer got (12 hooks meaning 24% faster repair speed as the game is literally heading into the end game) or 5% flat action buff for every kill meaning if 2 are dead you make everything 10 percent faster or just something ffs.

I guess you can tell how miserable and cooked I truly am. I do believe that they will do absolutely nothing, just add more skins to the game and chill until the game eventually dies in 5+ years…truly a sad thing to witness the decline of this game. I also only created this post because I saw a lot of other people complaining about survivors GIVING UP but they never ask themselves just why they are giving up? I donÄt think that they do it to make the game more miserable for their mates. It's just a price the other 3 have to pay for something I guess….tunneling especially at 4-5 gens robs the jobs out of the game and IMO makes it totally understandable to just off yourself on the hook and go next. Just my opinion tho let me know about yours.

ANYWAYS this is enough ranting about this topic. I sure hope they do something…but don't get my hopes up too high tbh.

Well I wish y'all a lovely day and see ya…maybe eventually back in the fog :)

Comments

  • Gplays2000
    Gplays2000 Member Posts: 203

    I feel ya. I might give killer a shot but then again I really enjoy just playing chill survivor games with the additional exciting chases :,D sad that that's basically not possible anymore.

  • n000b51
    n000b51 Member Posts: 756
    edited October 5

    SOLO QUEUE IS UNPLAYABLE/ SWF IS BROKEN
    Hrm. You probably have right yes. As right as @I_Cant_Loop says trustful things.

  • mizark3
    mizark3 Member Posts: 2,253

    While I disagree with SWFs height placement, it doesn't change my point. Worrying this much about SWF is like being scared of last day of the month. It always does happen, but it is very rare overall. 4-SWF only accounts for ~5% of players. So even if it were a free win, 100% escape rate if you played SWF, that only gives 5% wins for free, 95% are still contested. On top of that, they aim for the 60-40 kill/escape rate, so that would mean soloq has even worse odds than 60-40, since 4-SWF is taking 5% of those wins.

    SWF is a red herring issue.

  • JPLongstreet
    JPLongstreet Member Posts: 5,865

    After the trial, yeah they can show who's playing together.

    In my head I see a light blue glowing chain connecting a SWF, and perhaps a darker blue for a second team if present.

  • Paternalpark
    Paternalpark Member Posts: 663

    No to saying who's in swf.

    The Randoms will be tunneled and camped.

    Unless they implement a system like Choy suggested.

  • Azulra
    Azulra Member Posts: 504

    Tbh this is the sad issue- Asymmetrical PvP games are near impossible to balance around both pre-made squads and solo-que players at the same time. TCM even shown that they sorta just gave up on attempting this anymore by making a mode that actually just outright prohibits the ability to form a pre-made squad and, therefor, stopping people from playing with friends. This showed that it is a bit easier to balance games like these out if you just prohibit pre-made squads altogether, but it's also a bit discriminatory towards groups of players who want to play with their friends and also makes it harder for people to make friends in matches.

  • rattus210
    rattus210 Member Posts: 54

    Just add in game voice chat, maybe in game quick text commands that can be customized and hotkeyed to a button to instantly say something like "I'm being camped", "I'll go for the save", "I have DS" things like that would significantly improve the solo q experience

  • Autharia
    Autharia Member Posts: 347

    If its post game like he said and you didn't read, you don't know who to tunnel if your one of those players.

  • Huge_Bush
    Huge_Bush Member Posts: 5,409

    I think that the more seasoned players might have reduced their play time if they didn’t already just quit and what we’re left with are new people used to playing fps games and can’t handle a game like this. They’re too used to being able to respawn and having equally balanced opponents.

    Asymmetrical games are rather niche and lots of people expect perfect balance thinking if they play good enough they’ll win and that’s not the case with dbd since there is too much RNG and the fact that the solo side is inherently stronger than the “optimal” team side.

    It also doesn’t help that Survivor is harder than it looks and that it’s expected that they’re going to lose a lot until they get better. Nor does it help that the game does nothing to properly teach players how to loop and counter Killers. Don’t get me started how bloated the game is with different variations of Killer powers and perks that you have to remember.