It's time for hatch opening DCs to be a punishable offense

BombDiggaT
BombDiggaT Member Posts: 45
edited March 2019 in General Discussions

Why this isn't already considered an exploit is beyond me. It's borderline cheating to DC just to open the hatch for another survivor. When a survivor kills themselves on hook, he or she at least gives some sort of grace period for the killer to search for the hatch and the last survivor. It should definitely be reportable and it should be punished by the Devs. It's complete lunacy that the Devs response to this has been so lenient for so long. Ragequitting is far too lightly punished.

I've had this happen a few times, but I think just had my worst experience yet. In postgame, these entitled survivors proceeded to call me a crybaby for daring to complain about their actions. They threw every kind of insult at me just for being upset that they essentially stole what was almost certainly going to be a 4K. They even went as far as claiming that slugging was an exploit and that I was taking the game hostage. Which is complete nonsense because survivors have bleed out timers

I don't know about others, but I definitely always aim for the 4K. In what possible way do survivors think that aiming for the best possible victory and then getting angry when they exploit the mechanics of the game makes me some sort of "tryharding crybaby"?

Suggested Solution: If a player leaves the game when the conditions for the hatch opening have been met, the hatch shouldn't open for 20 seconds.

Comments

  • NeaJovovich
    NeaJovovich Member Posts: 234

    i WaNt My 4k!!1

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I like your suggested solution. It wouldn't help in all situations but it is better than what we currently have.

    DC's are already a punishable offense, no matter in which situation. Whether DC's aren't punished hard enough, that's another topic.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    When someone disconnects, the game should treat them like a survivor in the dying state for a given number of seconds. They can remain on the ground like they're bleeding out or the killer can hook them, but it shouldn't be an instant death.