Rework Red Herring
The idea behind the Perk is fun! Similar to Diversion, it is meant to distract the Killer, which could be hilarious, but the issue is that the Perk takes so much time to set up that it becomes a hassle than a fun Perk to mess with the Killer…
So what are its problems?
- You are actively bringing the Killer to your only sole objective, which is a bad idea.
- You can, accidentally or intentionally, bring the Killer to your teammates.
- The Killer can just ignore the notification, so unlike Diversion that just passively charges while you're playing the game, with Red Herring you're just wasting large amount of time.
- For some reason the Perk has a really long cooldown for an effect such as this.
So what can be done to fix this? Not much I think, the Perk needs a huge rework, but I have one in mind!
Red Herring
You've noticed that people pay attention to whatever makes the loudest noise.
After completing 20% progress on any generator, Red Herring activates.
Enter a Locker and press the Active Ability Button 1 to craft a Noise Maker.
- When dropped emits your Grunts of Pain for 20/25/30 seconds, then disappears.
You leave the Noise Maker behind when escaping the trial.
I think this could be way more fun! However, if it still proved to be quite meh, you could also add this bonus effect.
- When dropping the Noise Maker, you don't emit Grunts of Pain for the next 7 seconds.
And that's it, thank you for reading! :)
Comments
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That's actually a neat idea. I think 30 seconds is a bit short of a duration though.
The item could be a small tape recorder, it'd fit with Zarina very well.
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This is the best idea for this perk I've seen, it sounds like an extremely fun perk to use and would get a lot of use in certain builds, I'm all in for having this in game!
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I agree, maybe 45 seconds would be much better.
Other than that I really want this to be the new version of Red Herring.
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What if we flipped it around?
You activate a locker and then when you hit skill checks when durin gen that locker pings the Killer?0 -
That could also be funny if it worked like remote Deception, where it would create a Loud Noise notification and open the locker, maybe also create some scratchmarks haha.
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Or you could just make the charge to be from fixing gens like at least 30% but when you jump into locker the generator that gets fake blown is the furthest generator from you.
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I think either this, or the ability to mark a locker or gen as your sound maker after repairing for 20% would be neat.
For example, you activate the gen, and much like Wire Tap or Blast Mine you can choose to place it on the gen or on a locker so the next time you hide in a locker, it makes the sound where you marked it then deactivates the perk.1