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Undone is useless
In what world do you get survivors to miss enough skill checks to get decent value from this perk? Getting survivors to miss 5 skill checks is extremely unlikely and even if you do, you only get 15 percent/seconds of regression and gen block, which is nothing. Tthe perk is even anti-synergy with itself because it won't regress during the block. The extra regression from this perk counts as 2 regression events too for some reason, so your gens will get limited very fast since you only have 4 regression events.
BHVR already released stats showing only 7% of skill checks are missed. Running skill check perks doesn't change this much. Knowing how few skill checks are missed, surely BHVR should know how useless this perk is?
https://www.reddit.com/r/deadbydaylight/comments/1c29s2i/stats_march_2024/?rdt=37458
Comments
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I think they should add completed healing actions and unhooks to the conditions that grant tokens. Maybe make that the only one, actually, since having it tied to missing skill checks just makes it better the worse the players are which is kind of bad design.
Post edited by ReverseVelocity on0 -
On top of that, Undone actually counts as 2 regression events if even a single token is used.
I tested it in a custom with a friend to confirm after seeing the spikes after 2 kicks. The additional regression counts as an extra regression event, effectively halving the kick limits.
Add any other regression perks and a gen can be blocked in record time.
Superb design.
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23% for great skill-checks. what. i hit these great like 95% of the time. the only thing i am missing great skill-checks is that hyperfocus perk. coulrophobia as well but you can hit normal vs that perk and be fine.
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Hitting great skill checks with controller is rather difficult, because pressing the button isn’t instant. Therefore you have to press the button in advance, which does not really help.
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it is a throwaway perk . Almost every chapter has a perk like this . Literally feels like a filler so they can say " oh yeah we made 3 perks for this killer ".
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you can't miss skillchecks if you sit the 90 seconds on a gen and if you're lucky you get 1 skillcheck...
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IMO whole perks system need total overhaul and limit their numbers, every character should bring only one = good perk.
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That sounds like a bug, I'd report that.
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Someone already did, it's been "Under Review" since March.
6 months and no mention of it in any patchnote afaik, I think we can forget this getting fixed (if it's even unintended).
The funniest thing to me is that Unknown came with Unforeseen and Undone, two gen-kick perks, one of which counts as two kicks and will never be useful against anyone with a kernel of experience, just after putting an arbitrary limit on gen-regression. You can't make this up XD
Even without the regression limit, the perk would be arguably one of the worst perks in the game, it's downright a throwing perk that was DOA because of the limit.
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Failed skill checks is just a bad trigger condition. It makes the perk really good against newer survivors and near useless against good survivors which is awful. It needs to have a completely different way of gaining tokens.
There's no chance that it's intended, it's completely inconsistent with how PGTW works (it only counts as 1 event).
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i am pretty sure that each regression event is meant to be separate. it is hard to tell whether undone is bugged or pop goes weasel is bugged. either way, undone is not a good perk. it would be good perk if it just worked on every skill-check hit by the survivor.
my impression of the perk is that it is meant to be powerful regression perk if survivors focus generators.
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The fact this perk isn't even good with Doctor is pretty telling how bad it is...
I remember a suggestion someone made to flip it round, where every great skill check gave it 3 tokens. Once survivors realise it's in play they can just start hitting goods instead, but then it'd be decent when combined with overcharge/oppression.
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Was said when it was first introduced, the idea a perk can only get value if the otherside mess up and not only mess up, mess up one of the most basic interactions in the game that you aren't under any pressure to mess up is insane. Then not only do they need to mess up but they need to do it multiple times.
It would be like giving the survivors a perk that only activated when the killer misses a basic attack within 3m of you. It's just obviously a terrible activation effect.
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Perk affects new survivors who cant hit skillchecks, and this make those survs more frustrated and leave the game = great perk design!
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They aren't frustrated because this perk is impossibly terrible and no one uses it.
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Oh you beat me to it I was gonna day maybe doc with distressing,unnerved, merciless or huntress lullaby and the perk itself xd.
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Yeah... granted it's better for him than anyone else... but it's still pretty bad 😅
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I remember trying this with a doctor skill check build an i think the most i got was 1 failed skill check lol.
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