We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.

Make Unbreakable base kit

Slugging has been a problem that needs to be fixed. It's such a boring way to play since the only one that gets to fun is the killer. I feel that we should be able to pick ourselves up since this happens way too often. Make it so it takes longer to recover on your own, and if you do happen to recover from the dying state you get back up with deep wound, so that way it won't be as overpowered but punishes the killer for leaving a survivor on their own.

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 70

    only one that gets to fun is the killer

    Oh no, killer is having fun. That's highly unacceptable!

  • Philscooper
    Philscooper Member Posts: 48

    this is only ever exist in 2v8 or other gamemodes because : "why are you slugging in a non-serious game mode"

    as frustrating slugging it may be, the devs have already tried basekit unbreakable and couldnt get it off the ground
    the most we will ever get of a slugging nerf is by buffing slugging perks, make recovery basekit faster or make recovery overall take less time
    or adding more anti-slug variety alternatives.

    but most likely eventually we will see the addition of a faster bleedout button so the killer can stop bleeding people out for 4 minutes

  • Jeoz
    Jeoz Member Posts: 31

    i would love base kit unbreakable, but that buff pallet saves and flashlight saves a lot, it could work if pallet hits, and flashlights blinds give extra wiggle progress instead of immediately saving the grabbed survivor

    i would prefer instead that if there one last survivor standing outside of the killer line of sight for 30-40 seconds, whitout the killer grabbing nor hooking the slug survivors (meaning, the killer is slugging without chasing, not even knowing were the last survivor is), slug survivors can pick themselves up, or the hatch open early, one or the other, not both

  • AssortedSorting
    AssortedSorting Member Posts: 1,126

    My opinion is that if it were to be added, base-unbreakable could only be performed while under a hook once you’ve fully recovered.

    The odds of a survivor having been purposely slugged (or having sacrificed several perk slots and gotten lucky the Killer didn’t just pick them up) in such a case is very likely high.

  • NarkoTri1er
    NarkoTri1er Member Posts: 405
    edited October 9

    slugging is more prominent because hooking survivors has been heavily devalued over the time by the various changes to general and perk mechanics.

    Instead of bringing one more basekit perk as handholding mechanic for bad players that will be extremely easy to be abused by good players, we should make hooking valuable and far more powerful than slugging.

    In cases of killer bleeding your team out, you can have team give up option and that's it.

  • Ilikechips
    Ilikechips Member Posts: 131

    Please no.

    This game does not need any more hand holding mechanics added.

    The gameplay is so braindead these days already. Skill expression has been left in the dust.

    Any more hand holding and they may as well add an auto loop and auto chase button.