No way people are calling 2v8 survivor sided
last 3 posts were calling it survivor sided, are we playing the same game? Last 2v8 was genuinely so bad for surviviors, every gameplay mechanic was reduced to trying not to get 2 tapped by the killers which is fun, is incredibly killer sided. On top of that killers ping were off the chart. The few killer games i played i won almost all of them but lost a few because of bad teammates, which by the way is exactly what soloq surviviors feel,x7. The game practically had insta hooking and basekit lightborn whilist survivios had shared sprint burst…. Its obvious to see which side had it better.
To top it off queue times for killers were 15-20 minutes, and surviviors had 400% BP bonus, imagine all of this but this time with even stronger killers
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This is standard when one side gets something good. People forget that BHVR have the stats. Like with Lights Out, there's a good chance alot of survivors went back to normal mode quickly and this is their way of enticing them back. I wouldn't care if they reverted it back to what it was originally, if killers don't mind the long queue times then whatever.
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Hillbilly + wraith were the best killers in the 2v8, I don't think blight or spirit will dethrone them tbh, but we'll see
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I dunno, I had a pretty decent win rate as a survivor the last time around. I think it just depended way more than usual on how well each individual survivor / killer played.
I'm not an insane survivor or anything but for the most part it felt like you could play against everyone but Nurse, which isn't much different from the normal game. Especially considering that gens were flying left and right whenever the killers didn't apply enough pressure.
The next version might actually end up more killer sided because slugging will be more common. Killers will benefit from the anti snowball mechanic and just slug, which also circumvents the extra gen speed when a survivor is hooked and the possibility for flashlight / pallet safes. Huge oversight, devs.
The best way for survivors to counter that is to run the class with base kit Unbreakable but then they won't benefit from the other classes as much. So either way, these changes aren't good.
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I only played a couple, being chased by two killers just meant instant death 🤣
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It's just players projecting their own experiences onto others. If they struggled, then it must mean that everyone else did too. As they are high MMR, and never make mistakes. So the mode has to be to blame for their losses.
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Some people couldn't achieve a 90% win rate because they couldn't stack 4 regression perks and proxy camp + tunnel from the very start so naturally it was survivor sided.
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And people wonder why they don't keep it around permanently, would make the complaints about the big changes that come with early iteration way more severe.
I don't see how anyone could possibly be surprised they'd throw a lot of stuff up to see what sticks when not even huge bp modifiers could make the queue times budge closer to a healthy state.
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The killer queues were so bad the last time 2v8 happened, that BHVR had to do something dramatic to encourage people to queue as survivor.
Survivors will probably get more “ways to fight back” tools, until the queues are actually balanced.
You know what would really help balance the queues? Give one of the survivor classes a Head On ability, and when the survivor is in a locker with while the Head On ability is ready, highlight the locker to the other survivors.
Maybe give one of the classes the ability do use blast mines, smoke bombs, flashbangs, and chemical traps, and give them the “Vecna spell selection” thing, so they can choose which item to use. And give them the items for free, with separate cooldowns for each item.
Basically, all the stuff that’s way too obnoxious for the regular game mode, can be given to survivors as incentives to queue as survivor.
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I found it to be quite survivor sided unless 1) killers were coordinating on comms and obviously skilled players, or 2) most of the survivors didn't ever bother touching a gen. My matches early on saw most survivors escape very regularly, and then as time went on I found #2 to happen pretty frequently. Another testament to how busted matchmaking is - the more you escape, the more useless teammates you get matched with LOL
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If both sides wanted to win and were on comms, it was more balanced than 1v4 at least.
WWith the people I queued up with, I saw a lot of "wow double teaming this is so lame" but for me that was where the magic happened. Looping a killer tag team meant that you had generators uncontested for 7 survivors by sheer efficiency that should just be the position survivors would WANT to be in.
Not saying it's easy, especially when you get pincered at a pallet by a Wraith and Billy but when you did it was legendary.
I find survivors just didn't....grasp the game mode? Like, you know in advance that every killer has Nowhere to Hide, so why heal an unhook survivor near a Generator? Little things like that.
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I think all classes are getting base-kit Unbreakable. And an infinite version at that:
“Players can pick themselves up by using/consuming their ability if it’s charged”.
Though not much has been said about the new survivor class abilities or what those cooldowns are.
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The amount of survivors that would hide behind a tree, WATCH me kick a gen and not immediately start running...
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Its a bit of a mixed bag. I'be been in 2v8 games where the killers were in total sync and totally dominated us. And i've been in survivor games where we finished all the gens rapidly with only 2-4 hooks in total. it can swing either way
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Oh, was that the way they put it? I don't remember. Thanks for correcting me on that.
Either way, I have my doubts this will end slugging in 2v8, especially with the other changes they made.
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It was survivors-who-do-gens-sided. Given the number of games I had where I was literally the only one doing gens, I'm not surprised survivors lost a lot. It's not a game balance issue.
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Do you think? I was able to do over half (if the other one was afk or I didn't hit as good as I could) sometimes even 3/4 (If I got support through auras and a few injures from the other killer) of the hooks as huntress alone xD with huntress there mostly wasn't a reason to combine the powers very much xD
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They ate calling it survivour sided because they omplement mechanic to balance the game out so killer can't just tunnel for win haha they are legit c9mplaint about a system that killer purely caused to be implemented I. The first place
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One of the funniest experiences of my DBD career was playing 2vs8 as survivor and noticing I was the only player repairing a gen for a solid 45 seconds...
I then got found and chased by Wraith, managed to survive for a whole minute, to the point then other killer helped... even then I survived another 20 seconds.
I was thrown on hook, still saw noone on gens, and after getting pulled off hook and healed went for another gen and managed to get it done by myself... only to be found again due to the notification bubble and take another 40 second chase. You guessed it, STILL no other gens popped or were even worked on.
Now on death hook, I focused on doing only the easy gens, my suspicions of my team heightened. I played like a total coward, immediately hopped in a locker the moment I didn't see 2 survivors in chase anymore.
Over the course of the next 4 minutes I completed 2 more gens and 75% of a third, before finally getting found and killed. This whole time bear in mind survivors were getting chased, they were getting downed, and rescued, and healed, etc etc... just everyone refused to touch a gen...
It was the most surreal DBD experience I ever had where I was genuinely watching the HUD in amazement at not seeing a single repair ring all game.
This was a pattern in every game I played. Survivors touch gens, killers lose, survivors pick their nose in a bush, killers win. Most games ended in a 6-8 man escape assuming survivors actually did stuff...
I'm sure cracked killers teaming up were brutal to face... but I almost never saw that, I only saw goomba survivors lose and non-goomba survivors win xD
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Oh man, we had very different experiences haha
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Well I think I've never played huntress better in my life and somehow everyone in this mode suddenly lost the ability to loop xD
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I can't speak for others, but while 2v8 was active, I played almost exclusively (like 95%) 2v8 survivor, and I have never escaped at such a high rate in all my years in DbD. I would say 2/3 of the matches I was involved in ended in at least 2-3 survs escaping though the gates.
Occasionally there was a real killer snowball that ended in an 8K, but those were waaaaaaay in the minority.
It felt surv sided to me.
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Ideally slugging shouldn’t be entirely stopped (crawling for your life seems thematic, and there are reasons to go for other survivors).
But as it is right now, kinda like how with carrying survivors didn’t use to have the wiggle mechanic and then eventually introducing the wiggle mechanic so Killers actually need to be mindful to hook a picked-up survivor: There needs to be a mechanic where just leaving a survivor on the ground isn’t necessarily the best idea as they could regain independent agency without impacting the time-efficiency of other survivors.
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oh it definitely won't because killers HAVE to start slugging as soon as it's down to 3 survivors because god forbid 2 survivors get hatch in a game mode that doesn't even affect mmr, but dw now survivors will start to hide in lockers for 10 minutes to prevent being slugged with their infinite unbreakable!!
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The only losses I had as Killer, were when a Killer was actively throwing. Either they were throwing because they were bad, trying goofy stuff to meme with their friend, or someone literally went AFK making it a 1v8.
It doesn't help that the new Killers include Blight and Spirit. That will make me even less inclined to play Survivor this time around, unless they bump the incentive up to 800%. I don't know why the least fun Killers are the ones they decided to add.
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I think Blight and Spirit were just easier to stick in because they have relatively simple powers (Hillbilly dash, Wraith invisibility). They’re going to be difficult to deal with especially if they’re buffing Huntress but I think that’s also why BHVR tried giving survivors the new abilities (rebuilding broken pallets, etc). It’s what they did in lights out as well because survivors just wouldn’t play it.
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Yeah I can see Killer object Killers like Plague/Singularity/Nemmy/Wesker being an issue, but I'm surprised they didn't throw Clown/Hag/Artist in (also if they are sticking to non-licensed). Although I can partially understand Doctor/Artist/Unknown/SM/(lesser Trickster) not being implemented if status effect tracks are too much. Kinda surprised that Legion wasn't there, but they could be OP or useless, depending on how they adjusted their power.
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god forbid 2 survivors get hatch in a game
"God forbid killers try to get the best possible outcome." If you want to blame anyone, blame the devs for designing the hatch in that way.
Also, survivors will simply not play 2v8 before they hide in lockers for 10 minutes. That's what happened last time. Either way, with infinite Umnbreakables this shouldn't be that much of an issue. You get up after a while, which means you still get to actively participate in the match.
This is just "Us vs Them" blabbering.
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survivors queue up for pubs and go next after hearing a terror radius, pinhead chain hunt noise, nurse blink, etc.. the state of survivor gameplay (solo at that) is selfish and they will always put themselves over everyone else even if it means stealthing around the map to prevent killers from getting them. i've been playing survivor for at least 3k hours and it's at its worst it has ever been for non swf. so yes, i think survivors will hide in lockers even if it means one of their teammates is getting bled out on the ground because killers don't want it to be a hatch game.
that aside it is an arcade game that has no incentive, why some people will want to stretch out a game by 5-10 minutes just to hide is beyond me
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i think maybe they overbuff both sides too muc this time…
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