Very simple idea to fix hard tunneling one survivor
The idea is:
If a survivor has been hooked twice and no one else has been hooked, the next time this survivor is hooked, they will go into the struggle phase again instead of being sacrificed. This effect can happen once per match and is disabled when another survivor is hooked or when the exit gates are powered.
This would come into play only if the killer decided to go for the same survivor 3 times in a row without hooking any other survivor before. It is a little unrealistic to make the killer go for 12 hooks per match, but hooking at least one other survivor before fully sacrificing someone shouldn't be a very big problem and it wouldn't feel so bad for that one tunneled survivor.
Comments
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I have an idea as well, If survivors do 3 gens without opening a few chests and breaking a few totems, generators can no longer progress over 50% unless a total of 3 chests or totems have been fully interacted with.
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This definitely wouldn’t lead to 3 survivors playing stealthy and the 4th being intentionally annoying, body-blocking for their teammates, knowing they have one free hook stage
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It is an interesting idea but any mechanic that can be abused or weaponized will be weaponized. I cannot count how many times a survivor was annoying on purpose so I hit his "off the records" and ds
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This is actually a good idea! I like this!
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being annoying should be a conspicuous action
more specifically:
-body blocking
-take protection hits
-using flashlights
-pursuing the killer
-t-bagging
to compensate survivors, make it so that the anticamp mechanic doesn't deactivate after the 5th generator is completed if all 4 survivors are alive, so survivors are less annoying and killers lose their petty kill0 -
slug
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I like the idea. but make the timer really short. like 20- 30 seconds only.
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