Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Alright ill bite Dracula is OP
Shift Forms is way too quick needs more slowdown when shifting and the attack cooldown after shifting needs to be longer.
Bat form currently his ms is to fast can easily catch up from a hit and teleporting is very fast leaving no chance for the survivor to react especially when paired with medusas hair.
Vampire Form only thing wrong is his inconsistent Hellfire pillars able to go through some tall walls and at times not on half walls.
Wolf form i have no problems with i wish his scent orbs did something more haste goes away to fast.
Addons 1 problematic addon
Medusa hair is pretty op being able to teleport so fast and majorly hinder the survivors is too strong and could use a shorter duration
Comments
-
I think Dracula's Bat Form is definitely on the stronger side, but I don't see it necessarily as overpowered. Whenever I see a Dracula Player swap to Bat Form I try my best to utilize more unique pathing since they cannot see scratchmarks!
2 -
They can see Scratchmarks tho, Dracula in bat form only cannot see the Survivors themselves (like The Spirit).
16 -
Yea I think they maybe overbuffed the cooldown, before at 5 seconds it was too slow, so an accidental switching could cost you a chase, now at 2.5 seconds it's a non issue, I think if it was at 3.5 seconds it would be pretty much perfect.
I think the bat form could remain as fast as it is now, since it's meant to be a traversal tool, but it could be made to not see Scratch Marks, so in chase it would be a bit harder to track Survivors.
Yeah, orbs are a bit underwhelming for the wolf form.
And at last, they could make his Hellfire a bit more consistent haha.
4 -
That would be perfect balance
1 -
very boring killer to go against
8 -
I thought removing hug tech off him but leaving it on others was an inconsistent design choice. I enjoyed Hug teching on doggo… why does Wesker get to keep it…?
1 -
You know what. I'm inclined to agree. He has 3 different antiloop mechanics, and with how fast he can change between bat form and regular form, and how with bats can go over windows and pallets, with bat form alone he just feels like a better Spirit. (To me). Then there's the ranged attack, and wolf form, just so he can kill you at almost every loop unless you're not facing a skilled one.
11 -
Ah I see, I get how that can be frustrating then
0 -
I was saying: - "I see Dracula as a huge power creep to older killers".
Dracula's abilities are literally a mash of different killers powers. And it seems they are going to release more of these types of killers in the future, it's like a new thing now.
And I'm not sure, if I like it.
5 -
Your avg solo Q n00b is much more dangerous and a better team killer than Drac
3 -
He also has a hidden boost to the volume of footsteps in Bat Form, fun fact.
2 -
pretty much we cant have a m1 killer or just a Anti loop power anymore
1 -
They nerfed the perks that best helped m1 killers: sloppy, STBFL, Deadlock, etc. I mean if you want to see how bad it is just try to play trapper or hag, or ghost face
3 -
It’s to all sounds a survivor makes (breathing, injured, etc) but it’s thematic so I don’t mind it.
2 -
Vampire form is very tall, probably as tall or taller than nemesis because he decides to float around, making him easy to see over a TON of loops. Hellfire is a pain to hit given that you can't flick it like other killers that send out a damaging wave, leaving your only real use for it being when survivors are stuck in animation or stuck in a thin hallway.
Wolfs lunge is fairly easy to dodge given the very short amount of time they have after the first bite before the second one goes off.
Bat form is only really useful for traversal around the map, any other use is nearly pointless given survivors can tell how close you are to them leading to them walking away from the area early, survivors can see you as you teleport as well as see what exactly pallet or window you're teleporting to making surprise attacks with it only possible against non observant or new survivors.
I'd say his shifting and cooldown to attack after shifting are fine as is.
1 -
115 movement speed spirit that gets to vault windows in power, with a better version of Demo's power and Pyramid Head's power thrown on top. Are the Sable cosmetic sales that low that they're being this blatant with power creep?
1 -
He is not taller than Nemesis, but on par with killers such as Michael and Artist.
0 -
Yeah he's on par with them when he's actually standing and not floating A FOOT OFF THE GROUND. Also have you not SEEN the true form cosmetic? That damn thing is utterly MASSIVE.
2