Devs address giving up on hook already!
Survivors entitlement is ruining majority of matches by going next on first hook which is why Devs need to remove the drain on attempts
Survivors should not be allowed to circumvent the DC Penalty. Yes I know this won't solve people who just throw themselves to the killer but it's a first step to help alleviate this epidemic of dying on first hooks that Devs refuse to make any attempts at solving!
DEVS if your reading this PLEASE just try removing the drain from attempts on hooks and see how it would go PTB it if you must.
Comments
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All the whining about this issue is hilarious. Even if Bhvr. did take away hook suicides it wouldn't stop players giving up. The problem is the balance in the game right now not survivor "entitlement." Entitlement is the stupidest word that is ubiquitous on every forum on the internet now. The word has basically lost all meaning from overuse.
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They aren't removing it because it's not something they deem bannable or wrong. For the same reason they don't ban or remove camping/tunneling/slugging.
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We can address it as soon as camping, tunneling and slugging is Addressed.
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Not To mention tbagging/Killer Humping.
Also not bannable.
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"Yes I know this won't solve people who just throw themselves to the killer but it's a first step to help alleviate this epidemic of dying on first hooks that Devs refuse to make any attempts at solving!"
Behavior won't acknowledge the massive suicide spike publicly but they definitely aware of it. Since behavior don't acknowledge it people think they not working on the problem. I feel a good majority of killers changes have been behavior attempt at fighting the suicide spike. (wesker 8% infection, pig harassing people on boxes, knight dropping a guard, skull merchant, slug condemn sadako, and twin anti slugging fail rework) Behavior been trying to prioritize survivor fun by removing frustrating styles this whole year.
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Absolutely not about balance survivors will moan and whine for any reason and giveup even if the killer is tied to a chair
Y'all just pathetically use this as an excuse for the sake of "balance" y'all still do this until BHVR has to make changes
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They been addressing all the tactics but players (rightfully so) isn't satisfy. Guardian, Bloodrush, and We Go Live Forever buffs are they latest attempt at adding counterplay against tactics. The problem is people don't really won't perk solutions anymore. A lot survivors want the 2v8 back just because the game more about chases and tactics are significantly more weaker.
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Man I wish the doctor got to be in 2v8.
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If that was true, then these people wouldn't load into a match to begin with. We had such situations already. The problem is that many people in this game just go into a match and leave it at the earliest inconvenience.
Also, most of these happen very early into a match. Nobody complains about a survivor killing themself on hook when the match is already over. But the match doesn't end just because the killer has 2 hooks at 4 gens. I've lost matches with 3 hooks at 5 gensfor crying out loud.
Even when the number in the bottom left corner says: 5, that doesn't mean the survivors haven't made any progress yet. Because only a few seconds later this can be reduced to 3 or 2. In some situations even 1.
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Man it goes both way sir killer feels like they are entilted to free win because they just porox camps all game so yeah basically trying to forgo regular gameplay so yeah and it still happens is most games killer is loosing so he tunnels 1 person then making it impossiable for the rest to even have a chance on texting out killer knlmows Thad abuse this brain dead game play win loop haha sir their no skill or effort when u are hook trading for pop all game
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If they take away the ability for people to do this, they're just going to find another way to quit the match (going AFK, running back to the killer to purposely get downed again, etc.) You can't force people to try. The only solution is improving matchmaking so that chronic quitters are somehow segregated from the rest of the player population who want to play the game normally.
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People giving up is a big part of what ruins otherwise entirely fine games.
There isn't any discernable reason half the time. I've seen people give up against Pallet Freddy. PALLET FREDDY for god's sake.
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I've seen unrelenting freddy no other perks or addons.
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There isn't any discernable reason half the time. I've seen people give up against Pallet Freddy. PALLET FREDDY for god's sake.
Yep, I've had it happen. On RPD no less, which barely has any spots for Dream Pallets to begin with. Talk about a skill issue.
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Pyramid Head players proxy camp real hard. Not to mention they wait till your on 2nd hook + tormented just to down you for a free mori. Ridiculous how this hasn't been addressed yet especially with the mori changes.
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The actual solution for this problem is to simply either just remove the DC penalty or cap the current DC penalty at roughly 5 minutes max to encourage players to just leave their teammates with a bot at the very least instead of killing themselves on hook. Many people think that these players should be punished for leaving a game, but, in reality, it's just a punishment for everybody else as these players will intentionally try to be as obnoxious as possible if you save them from the hook + not helping their team at all and, all the while, not getting a DC penalty anyways. So, really, what's the point of having a DC penalty now when hardly anyone gets DC penalties while getting out of a match almost as fast by suiciding on hook?
Also not many people realize this either(nor really think about it), but removing the DC penalty will partially help with the situation of hackers still holding players hostage and such since there's nothing to keep players from having to stay in the game with the hacker.
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It's a very touchy scenario, because I am coming across this more and more, which is a sad reflection on the abilities and maturity of those players. Either that, or Survivors will just walk up to the Killer and beckon to be killed. When I play Killer, those people are left to bleed out. Afterall, they're wasting everyone elses time, so it's fair to waste a few minutes of theirs.
It's also tiring to hear that these people do this because of "game balance". We know the game isn't balanced, because it's an impossible task, taking into consideration the multitude of factors. People do this because they are unhappy with whatever happened in the trial. If whatever happened in the trial to cause this did not happen, they would not have done this. It has to be weighed majorly down on those players.
It's ruining many trials now, and the devs do need to take a look at this. Likewise, other players have to be vigilant and report this whenever it happens as Unsportsmanlike behaviour, if it blaitantly appears to happen. One Survivor today ran to me on the hook, lept over the vaults a couple of times, then beckoned a Killer to kill them. That cannot be seen as anything other than Unsportsmanlike.
It won't stop people finding other ways though, which is the sad thing. At least make it not worth the effort. I'm still all for some form of lobby which puts repeat offenders only in the same trials as each other.
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They addressed it by gutting Skully.
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well, they also reverted some changes and reinforced the actual interaction with her that survivors hate: brain dead tile gameplay. Drop drone, scan, haste and hinder. They stripped her just enough to leave this so that players will see no choice but to play this way. Classic bhvr, very disconnected from the game.
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Nah, trust me. She is still dead.
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The devs could have prevented dying on hook when they changed 2nd stage but instead relented to complaints about how you could "let yourself die on hook" anymore during the ptb.
They aren't addressing it, because they've basically decided it's far better to let entitled players ruin the match by quitting early.
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Afk Doc in the corner and they still give up on hook
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Pyramid Head's ability to turn the game into a 3v1 in the early game does need to be addressed. Cages are apart of his ability but they heavily encourage a playstyle that the devs have been trying to alleviate.
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I've been saying this for a long time. Giving up on hook is one of the main things that ruin the solo survivor experience. If the killer is camping or tunelling, you can still atempt to counter it, take protection hits, hook-trade on the last second, get a flashlight/sabo save or endure in chase if you're the one being tunneled. Hard, but not impossible. But if a survivor gives up on hook early, there's nothing you can do to stop it and the survivors are pretty much doomed to lose from there.
The devs never adressed this issue, but it has a simple solution: take away the tool people use to give up like this. The 4% mechanic has to go, and so has the instant death for failed skillchecks on second stage. Yeah, yeah, it's fun when you manage to escape with it on the last second when all hope seemed lost, but that happens how often, once every hundred games? Most people don't even try escaping the hook unless they want o give up the match anyway, and when they try, the chance of escaping is so low that we almost never see it. And even when they DO escape, it's usually in the end of the game and the survivor ends up dead anyway.
So, it's a mechanic that leads to one fun play every hundreds of matches, and while it's not doing that, people use it to give up and ruin matches all the time, AND they can do it without taking a penalty or leaving a bot. It ruins hundreds of matches more than it improves. It's not worth it, not even close.
Unhooking yourself should only be possible with the aid of perks (Slippery Meat, Deliverance, Wicked) and the anti-facecamp mechanic.
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I think the devs don't want to remove it because sometimes people get a lucky 4% into a clutch hatch escape and stuff, and it's those kinds of dopamine highs that keep people playing the game or hook them in.
Removing self unhooks outside of perks would be great and all, but then survivors that want to give up would just run into the killers face to get killed, and if that didn't work, throw every pallet, and if that didn't work, just stand AFK, or even worse, AFK and wiggle every few seconds to beat AFK detection.
I'm personally all for removing self unhooks outside of perks though.
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Survivors whining? Read the first post in this thread. Lol. You can also keep reading post after post after post of everything of getting rid of flashlight to further slowing gens which was already done.
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This could be a reason they don't want to remove it… but I still think it's not worth it. Like, how often does a 4% end in a escape, or at least leads the game to end in a fun way? Even when a player does get a 4%, it often leads to an already lost game to take a little longer, and the survivor still dies. I don't think something that rarely ever happens is worth the amont of matches it ruins.
And I don't think survivors would look for other ways to give up all that much if 4% was gone. Let's think about it: giving up on the hook is not banable because the devs wouldn't always be able to tell if someone died on the hook because they gave or because they lagged during the skillchecks, for example. On the other hand, working with the killer is banable and so is purposefully losing the game or even AFKing if someone does it a lot of times. Wasting pallets around the map, chasing the killer to be killed and things like that are a way clearer atitude that can be recorded, reported and banned. People are already banned when they behave in a similar manner today. So there would be a risk in doing these things, and it would take time, when one of the reasons people give up on hook is to quickly move in to the next match, another reason I don't think there will be many people AFKing.
Unlike these other ways of giving up, letting go on hook is fast and easy to do. If anything, people who want to give up no matter what will end up DCing, but that replaces them with a bot and gives them a penalty, how it should be.
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As someone who's played quite a bit of survivor, it sure does suck to have a Meg go next because she was the first to be downed in the game. It also sucks to have a sandbagging teammate who's become friends with the killer and you know the match is gonna be miserable because of it. Or go up against a die hard tunneler who ignores your teammates and wants to take you out of the game as soon as humanly possible, so you're not really able to do gens or unhook people or do anything much at all except try not and be spotted.
There are so many variables to this game, so many annoyances, that I think everybody is a little bit right on the "dc or go next" issue. Killers are right to be annoyed they're being forced to play against bots and have shorter games, lackluster gameplay etc. Teammates are right to be annoyed they now have to struggle through a 3vs1 or worse) But quitting players are also right in that some games are so completely miserable as hell (sometimes through no fault of their own) it's very tempting just to rush to the next game.
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Winning strategies against a losing one that ruins the game for one's team.
That's perfectly logical. /S
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BHVR: please fix your forum bug where a quote isn't quoted (but still sends you to the bottom of the page).
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They aren't stupid. They know most of these are entitled players killing themselves for any ridiculous reason.
Catering to them would ruin the game.
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They won't remove it because it fits in with their ridiculous 60% kill rate that they want everyone to believe.
It so artificial with dc and giving up.
Counting hooks is the only way to assess different killer strength not 4 hooks and a 4k match because survivors gave up first hook.
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i think the game already ruin when 1/3 of the matches are people ending themselves.
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I'm glad it's not just me thinking it's ridiculous lol. It just feels super unfair he can ignore mechanic of his power for a free mori.
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sorry but survivor getting hit by a zombie or stepping in a trap and then dcing/attempting isn't a matter of game balance.
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Wait what? People are complaining about Trapper traps and Nemesis's bugged zombies?
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How would they adress something that is subjective?
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i mean, someone probably does out there. dc after first down or attempts on the first ever hook of the match is very common. their reasoning wouldn't be much more important than i imagined.
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This right here is the answer. We need a quit pit and an algorithm with a fair margin of error to fill it (so that you need to be quitting near the majority of your matches, consistently, before you can get punished for it. False positives in this case would be very bad.)
When people say this is an issue of game balance, they aren't strictly wrong, but it doesn't cover the entire scope of the issue, either. Sure, you might ######### on hook ASAP if you're against a full slowdown killer or vs the busted power/map of the week, and these spikes in hook suicides indicate that something is wrong. See: Chess Merchant, 6.1, old RPD.
But many players will kill themselves on hook because the killer had Lightborn or didn't fall for their dumbtech or they got mad a stealth killer grabbed them off a gen, and these players ruin the game for everyone else by refusing to play and leaving the others to a 3v1 at 5 gens. I see obvious ragequits much more often than I see ones I can sympathize with, and no amount of reasonable balance fixes will satisfy the players who do this regularly - they will satisfy players who don't normally quit, and that's a good thing, but sometimes the player's attitude is the problem and they need to be whacked over the head with a newspaper until they stop gaming the system.
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if you want survivors to stop quitting stop buffing killers and nerfing survivors. The game is now see if you can live longer than 2 minutes.
The easy answer is to give survivors a chance to play..
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Why are people making this such a huge issue? I remember this happening from all the way back into 2019 when you could just hold down M1 for two times, and not activate any skill check and immediately die, didn't see the community constantly whine as much then when it was even more tougher for survivors with how perks for Killers operated and depending on that specific killer and skill level of all in that lobby.
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Yep, survivors no longer have agency in matches. The balancing decisions over the last 2 years have led directly to this.
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What are you even talking about. Survivor is harder now than it has ever been in the history of the game. I agree with you though, people need to stop whining about this and Bhvr. needs to make their game playable for survivors
Post edited by doobiedo on3 -
they need to make soloQ playable for survivors by making their teammates not be able to destroy the matches soon after they start, because biggest problem in soloQ are literally teammates
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They give up because its easy to know at the beginning of the game that it is unwinnable because killer is so overpowered. And I don't blame them at all, maybe someday Bhvr. will figure out they need to fix their game.
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ohh wow, i didn't know that even Freddy is overpowered lol
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Every killer is. Not arguing this anymore, keep playing in baby easy mode.
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you gotta try harder with ragebaiting
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They have met their 60% minimum kill rates/40% maximum escape rate. As long as they are over/under this target they don't care about quality of gameplay.
This trend has been going on since patch 6.1.
I keep saying solo survivor is a waste of time, it's not going to get any better.
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They need to.bring it.down to 55% kill rate or something.
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