So what's up with killer gen perks?
Are the slowdown builds no longer based on regression but just blocking stuff off entirely with DMS, grim embrace, etc etc?
Cause I mean every gen regression perk has either been butchered to uselessness or heavily nerfed from what they used to be to the point where they aren't even good unless you stack like 3 of them on top of each other.
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Yeah. You got it right.
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I guess they want to try to shift the focus to get killers to chase more than just relying on Gen Perks to slow everything down. While they are still viable must of them are heavily nerfed for sure which is frustrating.
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to me, it looks more like i am just camping and tunneling more off-hook. my build of corrupt/deadlock/grim embrace/pain res which is 3 gen blocking perks has enforce me to play less active because playing actively is less rewarding. there is just no active automatic game slowdowns right now that are viable. The closest thing you get to active game slowdown is like Pain res/wretched fate/hex:penti/hex:plaything.
some killers don't even find hooking rewarding anymore because survivor perks (Deliverance, Decisive strike, We'll make it, Resurgence, Off the record, Dead hard and Blood rush) are now punishing killer. they'll only hook 1 person and slug everyone else because they don't want these perks to trigger and buff survivor.
if anything, killers are playing the most inactive that they've ever played. that is my impression it. you either get hard-tunnelers that are avoiding many survivor perks and eating DS/OTR or slugging with some hyprid tunneling.
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I've heard around here its not a good idea for killers to hook. Like its hurting them instead of helping. Can anyone explain this? Doesn't hooks = objective? I mean, killing the survivor is, but its an avenue?
Your above examples shed light tbh. But is there more? Are perks really the reason hooking is bad? Thank you!
Whatever this explanation is, is there an issue where the players can fix things, or is it solely on BHVR? If its the ladder, there's little to no hope of things changing. :(Post edited by Spare_Them_Mori_Me on0 -
Maybe it's a push to get survivors to do gens less and work on totems. Slow down perks just made survivors stay on gens for longer. If the gens are blocked off then they might as well hunt for totems or chests or go for saves.
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Totems and such are so useless, staying hidden by the blocked gen is much more helpful, usually. With the exception of 'going for saves'. Are people not doing this? lol
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People fixate on regression and that will never seem to change. It's genuinely the only thing some killers care about.
Never mind that nearly everything else in the game has been tuned in the killers favor: maps are smaller, pallets are weaker, tile spawn logic was nerfed to prevent "chaining" in most places, maps have been reworked by request, nearly every single survivor perk with more than one forum post has been deleted, healing gutted, gens are longer base kit since 6.1, killers are individually getting buffed and reworked across the board, hooks respawn, moris are free, gen tap was removed, 5% base regression on every kick, bloodlust buffs, 10% break and blade wipe buff, chase and utility perks buffed across the board, the list goes on. Oh, and 60% or higher kill rates.
Yet people want all this and still want to hold games hostage with regression. It's never enough, apparently.
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if they really want a chase oriented meta they need to adress firstly how fast the gens are
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yes cause 1 person spending 90 seconds on a gen in a game that has at most 60 seconds of chase over 4 people in a 15-20 minute game is short. In this Survivors have to bring 3 perks for anti tunnel/slug and 1 for chase meta.
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15-20 minutes? I can play 3 games in that time.
Most of my games are over in less than 6 minutes, if you don't count the time someone spends teabagging in the exit gate.
I understand that with quad slowdown this might look a bit different but I have my doubts your average game taked 15-20 minutes. 10 minutes is already quite long and that's with slowdown.
Didn't we have that before? Aside from Corrupt Intervention, the most popular slodown perks only activated after a chase. Pop, Pain Res and Grim Embrace all require a hook and Surge takes a down to activate.
Deadlock on the other hand activates no matter what you do. So it's a perk that can be used perfectly fine for camping. Even for tunneling it is much better than Pain Res and Grim Embrace since you don't get to activate these perks while you do it.
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I agree
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We did, which is why I am stumped. I’m not really sure what the plan is. I am just thinking 🤔 in their shoes to the best I can but it doesn’t really make sense to me
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If they wanted to disincentivize regression and encourage chase they need to buff the base regression rate and nerf slowdown to compensate. It's little wonder killers feel they need slow down when base regression speed is 0.25 per sec; you are literally incapable of keeping up. If a survivor runs you longer than 30 seconds, you've already lost 3 gens by the time you hook and get back on patrol.
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It comes down to hooking being a bigger detriment than it is a help. You have to waste time doing the hook, and then you just automatically give survivors access to insane perks which they can actively use to impede you because you decided to hook.
Multi hooking has always been a detriment hence why tunneling was always a thing but it's now reached a point where hooking at ALL is a detriment so killers resort to slugging.
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Doing totems gives 1000 BP each... And try telling the people I have 4k due to to noed that totems are useless. Maybe if they spent time doing them instead of rushing the gens and dancing in circles trying to get a chase then noed would not have actived. And no in soloq people don't go for saves that much because they see it as they don't owe the team mates anything, they see it as every dead survivor is a step closer to them getting the hatch.
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^This is why when some people around here are like "oh my gerd, why you cleansing dull totems?" I tend to roll my eyes. NOED can't spawn if there are no totems, and there are survivor perks that activate when you cleanse or bless. Just let me do me.
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Ah, gotcha. Im all for one person on my team doing that. Now, if I could find these mythical players in Solo'Q lol
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the problem is Survs just want noed nerfed or reworked then do the counter even with all the stuff to locate it
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Pre cleansing also helps vs plaything.
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During the regression Meta COB and Overcharge 250%-300% was to fast While 100%-150% was to Slow so i believe 200% is the fair balance point
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yeah the average for matches is 5-7 mins i believe
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im all for the chase meta buff Brutal Strength to 40%! More exposed perks!
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I would be more than okay with brutal getting a buff to 40%.
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i swear that perk has not been touched in 8 years so it needs this
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But sometimes it spawns next to the hook or easily within the killers radius as they're camping the hook (which I have no issue with in endgame), so it's easier for me to do totems earlier, that's all.
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only regression that is still useable is pain ress and maybe surge on m1 killers . Otherwise yeah gen block is the way to go now .
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