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Why do you think WoO needs a drastic change?

There is a lot of talks about WoO needing a nerf for a very long time. Why do you think this perk needs a nerf?

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Comments

  • HolyDarky
    HolyDarky Member Posts: 747

    In my opinion, the perk should get a nerf so other perks can get a buff by giving them this aura read ability: Deadline could let you see pallets, Windows, and vault location when injured, Better than new gives healed survivors the aura read of pallets, Windows, and vault locations ect. (There are also Alert and Any Means Necessary that have a similar effect like WoO by telling them which pallets are gone). This would help the game more because it would increase the perk variety while still helping the survivors but in a more healthy way. I've saw that many times in Chaos Shuffle where many survivors just ran past a pallet or a good tile due to the lack of WoO. The issue is that the idea of the Perk is to help new players but many players rely on this perk by refusing to learn the maps or spawn logic or use different perks which require a bit of thinking (Any Means Necessary and Alert).

    If we really want to help new players learning the maps, then the developers can introduce a basekit feature that shows you the aura of every pallet, Windows, and vault location for the first three times on each map (kinda like they do this with killers that see survivors the first three times. So if you spawn the fourth time on RPD West, you will no longer have this basekit feature on this map - this goes for both sides).

  • n000b51
    n000b51 Member Posts: 760
    edited October 16

    Always funny to read duplicated thread about the same complain over & over. Why does anybody a search on this forum ?
    As a killer can deal with a pallet predropper, he (you) can deal with a WoO user without to beg for a nerf…
    Fact is: WoO avoid the survivor 'to loop' in a dead zone and as Alert & Empathy do, this perk gives you more info about the actual chase, where are the dropped pallet & where are located the survivor/killer in chase…
    And sometimes you - as survivor - can confuse a breakable wall with a pallet… So WoO don't have only good aspects…

  • Akumakaji
    Akumakaji Member Posts: 5,458

    I am of two minds here: the autopilot and headless chicken survivors are really no fun: if I humor them, I could predict the next 3min of the game without fail in exact order of events, because thats how they play. There is no need for a human killer at that point, just an automaton who follows the survivor around, kicks pallet, rinse, repeat. Thats AWEFUL.

    But, yes, new players have it extremely tough and there are so many maps and killers and perks to learn, that its easy to overwhelm a new player. Learning all the maps can be a tough choice and new Ormont confuses me to no end up until now. Many call this perk an absolute necessity and I can see why.

    But if you play against a really good survivor with this perk, they might just be untouchable. They can plan their route so perfectly and play around loops so without fail, that it feels borderline unfair. And I am not sure if that is really a skill issue - it IS a certain skill issue, to dwell on such a chase and not break it, but I always hear that the game is supposed to let the killer eventually get the survivor, but god loopers ability to loop for 5 gens is often fueled by WoO.

    I guess its better to not change it, because of the help it provides for the most vulnerable group in the game, but if BHVR could somehow manage the impossible and not nerf newbies while cutting down on this perks ability to make top tier players untouchable AND maybe turn off the auto pilot, man, I would be all game for that.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,555

    Me? I'm not out here confusing breakable walls with pallets, that's just a you problem I think.

  • n000b51
    n000b51 Member Posts: 760
    edited October 16

    Yes ofc, I'm just the problem but I never beg a change for this since 2019 when I've started to use it (I don't use it anymore for some reasons).
    During the Event with the trash pallets, you can easily confuse a solid one with a trash one 'cause their auras have the same yellow colour (WoO was useless during this event). On Ormond Resort, you can confuse a pallet & a breakable wall (when you are in the main & you look up) and in the Gideon Meat Plant you can make a wrong pathing when you are relying too much over the yellow indication (because you can often go in a dead end expecting to reach the next pallet behind a close way or something).
    But yes, I MUST BE the problem nvm…

  • MrMori
    MrMori Member Posts: 1,619

    No, just make it shorter range. No need for a long cooldown or some awful downside. Make it 24m range, maybe 20 so you can't preplan your entire chase at your first loop.

  • n000b51
    n000b51 Member Posts: 760
    edited October 16

    Devs should not have removed the cooldown of this perk. No one used it when the 20sec cooldown was on this perk… Nobody except me perhaps…

  • DNet89
    DNet89 Member Posts: 43

    WoO doesn't need a nerf directly but the way to Counter it needs a buff. That being the Blindness Status Effect. Killers of have 5 perks and 20 Add-ons to cause it. Ultimate Weapon used to be good but it got nerfed pretty hard. Septic Touch is just Trash. Third Seal is a Hex and bad against SWF. There's Knockout but that doesn't help in Chase and Finally Mindbreaker which only last for 5 seconds after when you stop repairing. Now they could add the Blindness Effect to more perks like Deathbound, Iron Maiden, Dragons Grip, Hubris, or Make your Choice to make those perks even more Scary since most cause the Exposed Status effect.

    Alternatively they Could do what they do with Iron Will and Make the Perk deactivate when Exhausted.

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    The devil in me gives this reason: "run to yellow"

    The reasonable part of my consciousness says: "it's fine and doesn't need a nerf."

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    I think no player loses a game because of one thing alone. It's almost always a combination of aspects that lead to a loss.

  • Langweilg
    Langweilg Member Posts: 1,268
    edited October 16

    They could reduce the aura range by a bit, but it doesn’t deserve a big nerf.

  • doobiedo
    doobiedo Member Posts: 310

    That's because blindness is too strong against solo que and literally makes it almost impossible for solo que to win. In fact hex third seal should be taken out of the game. Why are killer mains obsessed with making survivor as weak as the basic enemy in a pve game.

  • Hannacia
    Hannacia Member Posts: 1,323

    Cooldown of 20 seconds after pallet has been dropped would be ok. I think this perk is just unhealthy. Survivors crutch on it too hard and they don't even learn basic map layout and common pallet spawns.

    Also as a soloQ enjoyer im kinda tired of seeing windows users drop 10 pallets in one chase and leaving nothing for the rest of us. As a killer i use these survivors to farm the pallets out of the way so the rest of the game is easy breezy.

  • MissiCiv
    MissiCiv Member Posts: 90

    it should have a 20 sec cooldown atleast

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,850
    edited October 16

    I don’t think Windows is OP. Yes it helps beginners but it almost feels like a wasted slot for more experienced Survivors.

  • doobiedo
    doobiedo Member Posts: 310
    edited October 16

    If a windows user drops 10 pallets then they suck either way no matter what perks they are using

    Post edited by EQWashu on
  • NarkoTri1er
    NarkoTri1er Member Posts: 541

    for experienced survivor players it is a wasted perk slot yeah, but for inexperienced survivors sitting at high hours and still relying on this perk, idk what to say.

    A perk that is a very good training wheel when used by beginner players, but holds you so much back from generally getting better at the game when you have so many hours invested and you still use it because you have 0 map awareness

  • ChaosWam
    ChaosWam Member Posts: 1,842

    I only ever see people with 2k+ hours running it, sometimes 4k-5k hours.

    Pretty sure it's more used now to chain loops rather than learn pallet spawns. Not saying it needs a drastic change though.

  • UndeddJester
    UndeddJester Member Posts: 3,361

    Hehehe… I hear you, I have to avoid WoO at all costs, cause it's like a satnav for me… go the same route 50 times, still don't know the way there xD

    Chaos Shuffle is so much easier in chase… but way harder to map control as killer, and I'm sure the lack of exhaustion perks and WoO is the reason. In regular games I've legit seen teams fold completely due to a well hidden Hex: Third Seal totem… started off running the killer for 90s plus… then couldn't last more than 10 seconds forever more after that xD

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 204

    were u the Lara in the unknown game yesterday on the asylum map?

  • Rogue11
    Rogue11 Member Posts: 1,465

    Maybe? If it was me, I would have been running Object, For the People, Kindred, & Balanced.

  • Rogue11
    Rogue11 Member Posts: 1,465

    Was there a Claire that went down in basement to use Wicked and ended up dying early?

  • albertoplus
    albertoplus Member Posts: 389

    Honestly i didnt even think about that… yeah, it also helps to know where the chase is being done actually. Another point to WoO i suppose.

  • Buckoben
    Buckoben Member Posts: 359

    Same with a killer breaking a wall at the beginning of the game, WoO works as a pseudo Lethal Pursuer for survivors on maps like Dead dog

  • albertoplus
    albertoplus Member Posts: 389

    Strawman fallacy. In any moment i said that i dont want any survivor perk at all, but you already know that.

  • emilyoberlin
    emilyoberlin Member Posts: 10

    then equip fearmonger, third seal, or one of the dozens of add ons that inflicts blindness if you don't want to waste a slot perk if it is that big of an issue…

    oh wait it wouldn't matter because at the end of the day you can give a 100 hour and a 5k hour survivor WoO and the WoO will be more in your favor than the new survivors. a new survivor doesn't know timings for chaining loops, if they are chaining loop after loop either you are playing poorly or the rng is abysmal and you need to drop chase… they'll end up dropping every pallet if you chase them long enough and screw over their team.

    for the 5k hour survivor using WoO as a crutch, is it really the perk or the game sense that is carrying them? lol

    anyone can put on windows and run from one window to the next, but the pathing and game sense needed to actually succeed at that is far than what most survivors with windows are capable of doing. WoO isn't giving survivor's wall hacks of the killer or a haste bonus for vaulting a window or pallet that is highlighted. everyone talks about it from the survivor side but what about the killer side?