How do we get even 1 person out against Singularity?
I literally cannot recall the last time I or any of my teammates got out against a Singularity. You gave him tons of basekit buffs. He even has autoaim now. Once he even gets two people hooked, it's a good ole gameover man. He just puts pods out of emp reach, uses range extending addons, and redowns someone from each unhook because you can't disable all his hook camping pods with a single emp.
What is the deal with dev making every single killer godlike anymore? If they aren't basekit busted like nurse blight unknown dracula, they have insane addons, or are just straight up not fun to versus.
When will they recognize the DC issues are legitimate? God I dream of the days right after Bubba released. People say modern dbd is better lotta bugfixes and such, but it doesn't remotely replace the feeling of having a chance to escape. Good killers abuse every inch they've been given. All these aura reads, small maps, teleporting killers to abuse proxy camping, swiss army tank killers like Drac, really weird map versions where pallets and windows disappear. Like could they for one quarter focus on balancing? We have enough cosmetics.
Answers
-
Like could they for one quarter focus on balancing? We have enough cosmetics.
is this a low hanging fruit joke to supplement the succulent rant or do you think things really work this way?
5 -
I don't want to make a MMR reference here, because there is a pretty good thread over there talking about how people on the forums weaponize MMR to demean others … so I will put it this way: In MY matches, I get humiliated so much by the survivors, who use and abuse every inch they got and most matches are extremely tight and I need to sweat my behind off just to keep afoot.
One mistake can mean humiliation at the exit gates from four overly twerking doofus, feeling the urge to rub in how much BETTER they are then me and that I should uninstall the game and "OMG how can you fall for two spins with 3k hours? Buwahhahahaha looooooser!". This stuff rarely gets to me, but it makes it hard to empathise with survivors who play as hard as I am and then either rub it in or try to gaslight me to think that I didn't earn my victory.
The biggest problem this game has is probably its player base and the culture of disrespect it garners. If players genuinely give up or wriggle on the floor or gift me their items, I most likely will show mercy and be a good sport, but most survivors I face really go out of their way to be as obnoxious as possible — its probably their survival strategy that worked: get the killers attention and waste as much time as possible for the rest, but its really not "fun" to play against all the time.
And Singularity … god, I tried so often to really get into him, but he is extremely tough to learn. Sure, you can have a decent game here and there against mediocre survivors, but against actually good survivors — man, they just skin me alive and nothing works. This killer needs to put in so much work and makro-micro-management and think three steps ahead for effects that other killers get with one quarter of the effort.
8 -
Well said, Aku.
8 -
I cannot imagine playing a game like this. Like what are people even doing? THIS is enjoyable? Asking in ernst.
2 -
You don't have to play like that all the time tho. :)
Just play a killer you enjoy and got used to most of the time - and play something like Singu once in a while.
Not every single player have the obnoxious attitude. :) I'm running into a PLENTY if not the most of the time - good sports players with the most wholesome attitude towards others in this game.
Sure there are players who enjoy (somehow) rub their wins in your face when you've had a rough match as a killer or survivor, but it shouldn't be something that affected you so much so you become the same as they are or willing to make survivors or killers in your next match as miserable as you was. (Chain reaction) Some killer players have the very same obnoxious attitude towards survivor players. Nothing good coming out of such behavior - it only spreads negativity.
Besides - you can always just take a break and play something else if something like that happens more often for your liking.
1 -
Luuuuv <3
1 -
I cannot stress enough how nothing builds empathy like walking in the other sides shoes for a mile. While I consider myself a killer main, outside of that 8v2 there is no way for us lone wolves to play together, so I play pretty regularly with a couple of friends in 2-4 SWFs (the 4 SWFs are rare, indeed though). And getting tunneled as a survivor at 4 gens really doesn't feel good. But I often see things as the killer, ie, yeah, we only got one gen done, but there were 2 other gens mostly done and another halfway done, so the killer is already starting to get backed against the wall and NEEDS to turn this 3v1 or perish.
I really feel like mentioning this every other thread, but the big turning point was 6.1 Before the survivors felt save, because they were pretty safe and could effort all kind of dumbfoolery and still escape. After 6.1 things got leveled hard and many killers also ABUSED their new power to the max, so that the survivor population as a whole got their stuff together and started to become more efficient, which in turn lead to killers becoming more efficient in killing.
Now all the fat is trimmed away and both sides are as leans and as mean as possible with very little room for playful behaviour. If a perk isn't extremely meta and giving value every match, most of the playerbase discard is as "utterly useless, you are borderline throwing by equipping that". And both sides are somewhat right in their pursue of efficiency, because most games the other side doesn't give you any foot spare room.
Game needs to incentivice survivors to be doing gens together again, as to prevent the three gens popping after the first chase, and protecting against tunneling, by giving the killer some incentive to keep everyone alive until after the 8th hook. If BHVR can somehow pull this off, the game could really blossom.
8 -
Agreed its just pod teleport pod teleport eventual down and giving base kit spirit fury to make pallets worthless is just wow.
You may as well not even try to run since he just be on your ass once tagged immediately,his teleport needs a bigger cool down.
I feel like even against a good nurse I still can get alot of distance if I do juke a blink since her fatigue gives you time far more than spamminglaurity. Emps are just over gutted and pointless.
Post edited by buggybug on3 -
So you’ve gotta keep his pods disabled because he’s strongest when they’re up. Keep him running from gen to gen and basically hold W on him. You will not outloop him, but if you have two survivors who can juggle keeping him pressured in chase while the other two focus on gens you should be alright. He’s got great anti-loop so again you aren’t gonna beat him there.
0 -
With the nerfs to EMP range he can just spread 3-4 cameras at each of the last 3 gens and camp them until everyone gets bored and gives up. Skull Merchant 2.0 with cringe voice lines.
3 -
My last match against him in solo queue had a ttv in my lobby. I pulled his stream up before the match started and had it paused so I could watch the vod back later if I wanted.
Singularity tunneled the streamer out with 3 gens left and proceeded to pile every camera on 3 gens and babysit them indefinitely.
Out of curiosity I tabbed out briefly to let his stream play in the background.
He was able to go back to lobby, queue for, and complete an entire 2nd match by the time our singularity match finished.
2 -
Try to keep an emp on hand at all times. Help your teammates in a chase if you have one. You need to keep the pods off your back as well as you can.
0 -
This content has been removed.
-
The Singularity has always been a strong killer with incredible potential, yet because it was inaccessible to the inexperienced and those who didn't want to spend too much time on it, it seemed that it was actually a very poor killer, but it is exactly the opposite.
They gave it a ton of buffs and basekit stuff, including auto-aim, practically the killer can play itself. There's no cooldown for teleport so basically once your emp is over, (already heavily nerfed) it's quick to count down, since it's always attached to your butt and ignores pallets and windows.
It seems that the only solution is to pre-drop everything but it doesn't work that much because with the speed it has in doing anything you risk running out of resources in a very short time.I'm not saying it didn't need help but he became a killer for the mindless, exactly the opposite of what it was before, i.e. intended for those that, with the right amount of effort and patience, could achieve great results.
2 -
yeah it’s definitely futile to even try against them now with his buffs.
2 -
I just played against a singularity where the only perks they ran were STBFL and unrelenting and no add ons and they easily wiped the floor with us. It was pods over every gen and loop point and just constantly slipstream to instant teleport to instant hits and downs. No cooldowns on anything.
2 -
Sounds like you played a veritable badabum Killing Machine!
2