Another patch, still no fix…
![OnryosTapeRentals](https://us.v-cdn.net/6030815/uploads/avatarstock/n9SS11UORMDJP.png)
So another update dropped today with no mention of the bug that’s been affecting The Onryō’s invisibility duration for the past 10 months. That brings the total number of patches that the Onryō has been bugged for to 29.
Completely absurd that in 29 patches spread across 10 months, the issue hasn’t even been acknowledged, let alone fixed.
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Have you got a link to the main bug report post so I can upvote it please?
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It’s neither hard to play against nor passive to use, but that’s neither here nor there. The point remains that they said they were increasing the value from 1s to 1.2 s, back in 7.5.0 but instead they broke it and left it at 0.8 s.
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but it lasts for four seconds after manifesting
Post-Manifestation intermittent visibility operates with different values. The invisibility period is 0.75 s here and this value is not what was buffed in 7.5.0, nor are we asking it to be.
Post edited by OnryosTapeRentals on2 -
You still need to manifest to attack, so it requires specific timing and attention on the killer's side to use it effectively to get a hit - unlike Spirit who can just M1 while passively phasing.
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Right? I’m kind of confused about the whole “it’s passive” thing. I’ve never heard anyone say that before, even back when the invisibility duration was 1 second.
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It’s not hard to play against. Unlike spirit you can’t just pop up and attack instantly. To get value have to time it precisely and mainfest (which takes long)before they reach a pallet or window. You also can’t just go to them and become instantly manifested while invisible, because your invisibility stops as son as you press the button to mainfest, which gives the survivors enough time.
l don’t understand, why you would call this ability too strong, when we have so many stronger powers than this could ever be. Funny enough in her first version you could get 1.5s of it and NOBODY complained. It didn’t even get nerfed for balancing reasons, only because of the pick rate. Now it is 0,7-0,8s, which is terrible.
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Respect and funny, that you counted all patches. I hope they will finally fix it or at least tell us they are working on it.
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It is passive when you are demanifasted. It happens without you doing something.
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Me either, and let's face it - most players (from what I've seen) that only play Sadako casually don't use her demanifest in chase to take advantage of it.
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Yes but it doesn’t really passively give you value. The invisibility period is very short and she cannot hit while Demanifested so if you want to catch a survivor off guard with it then you have to time it accordingly.
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I agree, I tried to explain that to the guy above too
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She's fine she has one of the most annoying buff already and its unable to her with pallets while demanifested which makes no sense since you still can pallet cloaked wraith.
They all still play that notorious slugging condemn style and abuses in the most annoying ofc maps, the top being dead saloon.
Post edited by buggybug on1 -
They all still play that notorious slugging condemn style
This is not mechanically possible anymore and hasn’t been for like a year now.
makes no sense since you still can pallet cloaked wraithWraith is a different killer with a stronger chase power than Onryō 👍
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Onepumpwillie the onryu main begs to differ and as i said there are some maps that still can abuse this like tiny pancake rancid abitar. Even on the few remaining big maps he still be pulling off this too but abit tougher.
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Have you ever played her and used the invisibility?
She is at 100% speed for 1.5 seconds while manifesting
This gives survivors enough time to reach a window or pallet since she can’t body block.
A survivor can't reliably play around the invisibility in a loop by anything other than predropping a safe pallet or camping a safe vault
They can loop just fine, I really doubt you have played her much. This ability is only a mindgame ability and that can be won by either side. Even when Sadako won the mindgame, survivors still often have enough time to reach something, which should not be the case. It is not an optimal play to pre drop pallets against her. You should either camp the pallet until she manifests or loop around it when the loop isn’t super long (which is rarely the case anymore). When pallets are dropped, you can abuse her demanifest mode and perma vault the pallet since she can’t attack you until she is manifest, which vastes a lot of time (this can be done to wraith too).
It is just irritating in that it requires little effort to get value out of while being difficult to counter on many tiles.
It does not, please show me gameplay, how you make it work so easily, because it isn’t especially with the bug, which makes it very bad. 0.7s is almost nothing and isn’t enough to mindgame survivors, because they have way too much time to react and see you coming from a mile away if they aren’t new to the game.
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The passive effect does all of the heavy lifting here.
It is the ability, why shouldn’t it do its job? What do you call huntress hatchets then they also do all the heavy lifting. What do you call spirits phase then, it does also do the heavy lifting. What all those abilities have in common is you have to play them right and outplay them right as survivor, where sadako’s ability is not any different to those abilities, except it is a lot weaker.
You write “you get sometimes hits” yourself, which shows it is far from what you say.
Meanwhile, on the survivor side, there is no real counter. If she happens to go invisible while changing direction you are likely to give up a lot of distance, and it's it's pretty likely to happen before long, as she can keep changing direction until she happens to get close.
That you are able to try a lot of times until it works, is how literally any killer power works, so this is no argument.
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Okay so I don't mean this rudely but you seem to lack understanding about how the Onryo's intermittent visibility operates. Earlier in the thread you were saying that you weren't aware that Demanifested intermittent visibility and post-Manifestation intermittent visibility operate differently (which anyone familiar with even her addons should be aware of) and now you're claiming there's no way to tell when you're invisible as killer, which is untrue.
The visibility of the Onryo's hands from the killer's perspective lets you know whether you're currently visible or invisible, and if you know how long each period of the intermittent visibility lasts you can use it to time your mindgames accordingly. Just walking back and forth hoping your movements happen to coincide with your very brief invisible period is a woefully inefficient way to play her. Will you sometimes get lucky and make a hit? Sure. But relying on that as your sole chase ability would be slow and unreliable.
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There is no difference in it being passive or actively, you still have to time and use it precisely, otherwise you will gain nothing by using it. Skull merchant on the other hand just drops the drown (old version) and gets value while Sadako has to position herself, wait to become invisible and act accordingly, so it is not what say. It also isn’t just turn left and right and hope that something happens, this is extremely predictable for survivors and very inefficient.
Only so you know, your arms disappear and appear, this is how you know when you become invisible, so it isn’t like you say random, you know when you are becoming visible or invisible.
Some other killer powers can force 50/50s, but they nearly always require perception and some mechanical skill to operate, require some level of prediction on the killer's part
Ah and this isn’t the case with her? You don’t have to time anything? You don’t have to first run one direction and then run the opposite way to make the survivors run to you? Survivors can’t predict, what you are doing? - I answer this one, they can, because it is very obvious what she is trying to do. Survivors don’t have extra time to react while you can’t attack, which doesn’t give them additional time to act? You don’t have to understand how the ability works to get use out of it? -Yes, you do.
Unless the survivor is already on a safe tile, you can just change direction a couple times for a high likelihood at an easy hit, even at low loops. The only cooldown would be that you'd have to demanifest again
This is how this game works and will always work. All killer powers work this way. The killer plays it right and the survivor does not, they get the hit. If they messed up, they try again, but the survivors gain time. You are supposed to go down eventually and criticizing this power, which requires a lot more input from the killer side to work over any other killer power is….
but it requires no prediction, no inputs other than WASD, etc. to get value.
It does. You simply do not know about it, I tried to explain it above, but I don’t think I will change your mind.
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Please play her for a few matches until you reach good looping survivors and then come back again and say it is too easy to get value from it, because it is not easy or free.
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As I said in my other reply, I didn't realize the first person VFX matched with her passive invisibility.
No offence but admitting you don't know the basics of a how a killer's power works kind of undermines any credibility your arguments about said power have.
Of course you're entitled to your opinions, but they're clearly not qualified by any significant experience playing as or against her.
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The flicker is pretty weak tho and fun is very subjective. Something is not poorly designed, just because you don’t like it. I like her whole design and how they made her, I would only prefer getting back her first version with the QOL and buffs from the reworks back. I found that version a lot more fun even tho it was weaker in some aspects.
I very much advise you to play her for a while until you reach good looping survivors and then tell me how easy to use it is. I’m pretty sure your opinion will change if you do so.
My survivors always know, where I am even through walls and while invisible, because she has a directional lullaby, that gives away my position and gives basically wall hacks. The invisibility doesn’t work 90% of the time and there is a reason why most people ignore that part of her power completly and think it is very weak.
For now I simply agree to disagree.
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1.2 seconds would be so terrible to go against, she is fine as she is now but needs buffs in other areas of her kit
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That does not mean that their opinion is invalid.
It kind of does. I'd agree if we were talking about anything complex, but these are the fundamentals of her power. Like the very basics of how she works.
Once again, you're entitled to your opinion, but I don't see any reason to give substantial weight to it when you fundamentally don't understand how she operates.
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Once upon a time it was a Sadako with 1.5s invisibility and everyone still considered her weak.
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I have yet to see you make a single comment from the survivor perspective on this forum, so it does not surprise me that you enjoy how she feels; the part you are interacting with more feels fine. I usually end up commenting from the survivor perspective on this forum, because it is disproportionately populated by players who only care about the opposite.
You are funny. Most people think, I’m heavily survivor biased and that you say that, shows you haven’t read much of what I post here on the forum. You should not accuse me of the something if you don’t know anything about it!!!
This ability is supposed to irritate/confuse you, which is an interesting power and better than getting yet another boring anti loop killer. You simply don’t like it, because you struggle against it, but that does not mean, that the majority does or it is unfair. Just be honest, you don’t like it.
Not to be rude, but you shouldn’t talk about stuff, when you lack a major understanding of it.
Killer powers should have ample room for skillful play on both sides; waiting at a strong window and or pulling a slot machine lever is not skill.
Then you are playing the wrong game. This game is majorly killer sided and the devs want it to be that way. Sadako’s flicker is one of the more skill requiring powers in the game. Like 3/4 of all powers in the game require less skill than this one does.
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This does still not mean you are right!
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Honestly wouldn't waste your time trying to make them understand - they have a bias for survivor which made me lose interest in their (long) point a while ago. We know what the deal is.
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Thank you for admitting you don’t like it, instead of claiming it is unhealthy, was it that hard?
About the invisibility being unfun to go against, you are the only person, who is saying this and many other’s obviously disagree with you. Otherwise they would join in and support you.
Maybe this game just isn’t for you anymore and it’s time to move on. (I really hated when someone said this to me, so I’m a bit sorry for saying this)
I found old dbd more fun too, but there is nothing I can change and running behind a leaving plane won’t make you catch it. You will only get unhappy. I don’t like the direction the game is going, because the balance changes (especially maps) are clearly favoring killers and I don’t enjoy survivor anymore, but I would have never started to complain about sadako’s invisibility, because to me it is the least unfair thing in the game.
Post edited by Langweilg on1 -
Blight has his double fatigue bug for... at least 3 years now.
Leatherface still has the bug where he randomly loses all charges during his chainsaw sweep, even after they changed him.
Nurse still has the bug where during fatigue, your camera swings in a nauseating way.
Twins has the bug where Victor bounces off survivors, doesn't deal damage, and lands next to them ready to be kicked.
Plague's visual vomit and its hitbox got desynced a few years ago. Still remains unfixed.
I could go on but I think you can see the pattern
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How and why should this make it any better?
They said, they buff her and it actually was nerfed. When you say you buff something, you should do so and not shadow nerfing something, without even talking about it.
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I'm sorry but how is 1.2 seconds of invisibility gonna be terrible to go against as survivor?
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I agree 💯 it hasn’t been addressed or mentioned. Why do they let so much time go on fixing such a small issue.
It blows my mind.
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Delete.
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This ^
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For those that still need to see this. Why are we still sitting at 0.80 for demanifest. It’s literally worse than the previous 🤦🏻♂️
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Soo are we all surprised that another bugfix patch was released today without a fix for Sadako?
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😭
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And so it continues lol
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Guess we'll have to wait another 3 to 4 weeks possibly 😞
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Too bad this bug affects you negatively :(
If it would benefit you even slightly It would get fixed within a week like Chucky scamper bug they fixed today :))
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so true
if they doubled the invisibility duration instead of halving it, it would have been patched the following week no doubt.
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There was a bug, where she was fully invisible and then she got kill switched. Couldn’t use it sadly.
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the nowhere to hide bug right? they were quick with that one.
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Yeah, sadness
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They replied to someone on Reddit about it, saying “we just do not have any updates while it is under review with the team”. Doesn’t sound very promising that we’ll be getting a fix anytime soon.
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Can you show the link?
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She’s not popular enough for them to take notice.
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