General Discussions

General Discussions

What perk do you hate going against?

PLAYTHING MAKES ME WANNA PLAY WITH THE THING CALLED 'DELETE SOFWARE'

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Answers

  • Member Posts: 7,063

    Mindbreaker

    Royally ######### over Solo Q

  • Member Posts: 8,330

    Knock Out. It's my least favorite perk in the game and I still think it's ridiculous that they decided to buff it in the 6.1.0 patch when Knock Out bleed out builds already existed to make solo q miserable.

  • Member Posts: 438

    Weave Attunement + Franklin's, Knock Out

  • Member Posts: 376
    edited October 2024

    Lethal Pursuer, Nowhere to Hide, Franklins + Weave and Plaything as survivor.

    Boil Over, Finesse and Chemical Trap as killer
    edit: And of course Head On

  • Member Posts: 4,897
  • Member Posts: 10,296

    Probably Off The Record. You find the person you hooked a bit ago completely out-positioned, and then bam! Random Endurance effect! Congrats, because you were dead to rights, and then just didn't go down, because 80 seconds of 100% silence and Endurance is fair and balanced.

  • Member Posts: 2,367

    blast mine and knock out

  • Member Posts: 272

    Probably Franklins like ######### killers already running the best add-ons just let me have my brown medkit

  • Member Posts: 1,061

    For killer, Knock Out, or Pentimento + Plaything.

    For survivor, 100% Finesse.

  • Member Posts: 767

    Definitely Boil Over and Head On as killer, Franklins as survivor

  • Member Posts: 331

    Blast mine, Boil Over, Head on, that one flashlight hindered perk,

  • Member Posts: 275

    Franklin's Demise

    At LEAST let White Ward prevent the item loss upon death.

    Or give survivors a perk to deactivate Killer's add-ons or cancel out Black Ward

  • Member Posts: 502

    Knockout, franklins demise would be the top 2. Cant think of any survivor perks that annoy me though

  • Member Posts: 1,227
    edited October 2024

    Forced Hesitation and Unforeseen.

  • Member Posts: 128

    My guy, there’s 4 survivors and 1 killer. That’s a terrible idea.

  • Member Posts: 2,280

    Object of Obsession

    The only thing in the game that triggers rabid feral mode in us is this damnable perk

  • Member Posts: 196

    ah yea 5 second blindness which is by far the worst status effect does nothing against any competent survivor LOL

  • Member, Alpha Surveyor Posts: 7,503

    Boil Over and Lucky Break as killer (I'm on console). Knockout as survivor.

  • Member Posts: 4,903
    edited October 2024

    How about none? (I play casually but if someone has a "strong build", it makes me feel very competitive.)

    edit: Although, before its nerf OoO on Midwich against an M1 non-stealth killer was simply disgusting.

  • Member Posts: 5,960

    Have to go with Knockout as well. I hope it doesn’t become popular because of that “experiment” I’ve seen mentioned.

  • Member Posts: 1,919

    Dead Hard.

    I know it's been nerfed and no where near as bad as it once was but it still is annoying to play against. Especially as Demo when you often need to make a split second Shred and there's just nothing you can do because of it :(

    And yeah, as everyone else has already said, Knock Out is really unhealthy for solo queue.

  • Member Posts: 2,267

    Another for Knockout and Franklin's, as Knockout in particular is never used for anything but the most toxic intentions and Franklin's just feels like a petty mean spirited perk more than a necessary perk. I do feel that if you're so scared of items that you feel you need Franklin's, there may be bigger issues with your strats than dealing with items

  • Member Posts: 4,897

    It lasts as long as you're repairing the gen.

    I'm not even saying it's good, it's just SO annoying. I just want my Fogwise value!!!!

  • Member Posts: 160

    The PC perk … and what I mean by this is those lovely players that have access to six or more perks in a game, or just permanent aura reading because you know, they have to cheat.

    Ran into this three times last night. They don’t even try to hide it. Perma aura reads with no aura reading perks equipped. Or my favorite, when they run corrupt, bamboozle and thanataphobia and yet still somehow have three or four hex perks as well. Like, we can count my guy. Ah yes, the “perks” of being a PC player 🙄

  • Member Posts: 5,956

    WoO. If that survivor wants their game to run on autopilot, good for them but why does mine have to be the same? There is no fun in chasing a survivor infected with Windows brain. They just run to yellow and press space occasionally and your counterplay as a killer is equally boring.

  • Member Posts: 1,183

    Off the Record. Whenever I hit a survivor and they turn white I just lose 1% of my soul.

  • Member Posts: 899

    Pentimento, screw that perk and 30% penalty to gen repair fr

  • Member Posts: 458

    it combos well with vecna and his perk for aura reading, and i use it for flashlight squads if i dont want to bring lightborn as i hate flashlights and makes games frustrating not fun for me.

  • Member Posts: 591

    Beating a dead horse here (sorry Maurice) but Knockout. My absolute least perk in the entire game, there is nothing healthy about it, I find it extremely problematic. Strong contender is also Boil Over, I hate it for all the same reasons as Knockout but boil over does need specific map RNG to be miserable, whereas Knockout does not.

  • Member Posts: 1,914

    As a survivor: - Knockout. (Pretty annoying, but effective, I know)

    As a killer: - Boil over, Lightweight. (Following survivor player with lightweight through narrow\multiple corridors and rooms is just asking me to PUNCH my monitor into the oblivion :D)

    I hate Boil over even as it is - I don't know why I'm having a hard time delivering a survivor to a hook with boil over.

  • Member Posts: 1,168

    I wouldn’t say I hate any perk right now. I hated OG Eruption, but that’s the last time I did truly hate a perk.

    I’d say I dislike Friends Till The End right now as every killer seems to be running it at the moment.

  • Member Posts: 4,657

    knock out. Enough said.

  • Member Posts: 820

    Plaything Pentimento can honestly shove it the latter needs some serious changes. A proposed change I've heard is to let Penti cycle through each effect rather than stacking an additional effect for each totem active, that way the niche and rarely seen later effects are actually in play and the perk isn't just 30% gen slowdown for four totems.

  • Member Posts: 3,145

    Qualifier - I don't think there are any truly OP perks right now, but there are annoying ones for sure.

    Franklin's - It's not even so much that I lose the item in the moment, but that I lose it permanently if I die or can't find it.

    Knockout - I play exclusively solo queue; enough said there

    Lethal Pursuer - Yes, it burns all of its value at the start, but on super high mobility killers, it's pretty cheap. I've been in matches where the killer was on me within 5-10 seconds of the match starting. Even worse since many of the maps were reduced in size.

    On the other side:

    Boil Over - not a big deal on PC, but I play 90% on PS5, and it sucks so much more on console. Not nearly as rage inducing as it used to be (when RPD library was a thing), but annoying.

  • Member Posts: 6,342

    Is it even possible to to hack and use those cheats through a console?

  • Member Posts: 6,342

    Knockout is very unhealthy I agree. Boil Over is also obnoxious depending on the map, and is still a massive problem if your using a controller.

  • Member Posts: 989
    edited October 2024

    When I play as killer, there really aren't any perks that I find super annoying or OP anymore. The ones that used to be have been properly adjusted, IMO.

    When I play survivor, the only killer perk I really hate is NOED. It feels so bad to do well against a killer all game and then get insta-downed and eliminated from the match because of a stupid no-skill perk that only triggers because the killer didn't play well enough to prevent all the gens from being done. There's really no equivalent comeback mechanic perk on the survivor side. I guess maybe hatch would be the closest to a survivor comeback mechanic, but only provides maximum one escape while I have seen killers get 3-4K in endgame with NOED. I realize that NOED can be prevented by doing all the totems, but if you have to assume that NOED is in every match and spend a bunch of time finding and cleansing all the totems, that seems like an incredibly overpowered perk that benefits killers who aren't even bringing it into the match.

  • Member Posts: 102

    Really? You don't like blastmine? Maybe it's because I run it as survivor, but I laugh when I get hit by it as killer. To each their own though.

  • Member Posts: 2,367

    i look to the sky and scream they can't keep getting away with this every time I'm hit by one.

  • Member Posts: 422

    I always hated Hex Plaything. My Feedback history proves that. Perk is so unengaging for Gameplay.

  • Member Posts: 707

    Franklin's.

    It's a perk that interferes with the game outside of the trial and it absolutely should be changed. Also to interfere so much with a survivors' load out so much is unhealthy for build diversity. Can you imagine if the reverse was applied? Like if the killer was stunned, their addons lose their effect for x amount of time or worse their power was disabled? They would be up in arms and for good reason.

    But no, lets instead introduce another perk which works with it perfectly while screwing over solo queue at the same time!

    Knock out

    A perk that makes the worst part of the game even worse. It's amazing that BBQ is on the same killer as these two horrid perks because they just reek bad design.

    Boil Over

    This perk is such a beginners trap that tricks weaker players into thinking it stops them getting hooked but the fact its theoretically possible to become unbookable with it? Yeah. This thing needs to die in a fire.

    Break out

    Same category as Boil Over but the thing that really gets me is that the killer has no notification that this perk is in effect despite the effect being significant. Yes I love being silly with Mad Grit. I'd been fine with it if I knew I was under the effect of it.

  • Member Posts: 603

    As survivor:

    Hex: Pentimento

    Scourge Hook: Gift Of Pain

    Lightborn

    Knock Out

    Franklin's Demise

    Scourge Hook: Pain Resonance and Pop Goes the Weasel (only when paired together)

    Hex: No One Escapes Death (in non endgame builds)

    As killer:

    Lightweight (Losing a survivor because you were baited by bad scratch mark placement feels horrible)

    Iron Will / Light-Footed (100% silence for unlimited time is just bad game design imo and prevents me from using my ears in chase for no justifiable reason)

  • Member Posts: 10,910

    Penimento

  • Member Posts: 79

    I'm not saying those perks are op but the follwing ones just annoy me:

    Hex: Haunted ground

    Starstruck

    Chemical trap

    Blast mine

  • Member Posts: 918

    Lately Dead Man's Switch, Plaything and Pentimento combo, Knockout, and Friends to the End. FTE having no discernable pick rate. You either have it all game, 2-3 times or not at all.

    On the survivor side not so much a perk but any chronic booners, urban evasion, champion of light, and playing as a survivor weaving spiders teammate.

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