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are newer maps designed around antiloop powers?

a lot of modern maps seem to just have endless amounts of safe pallets that lead directly into one another, seemingly designed in ways that give antiloopers options and a hard time but just makes m1 unplayable. this is an issue on certain older maps, but seems to be more often the case these days.

if you just look at the pallet count per map, theres a pretty clear trend on display

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