The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Where are we at mentally?

bleep275
bleep275 Member Posts: 281

The purpose of this is to give each side an idea of the mentality as there seems to be a worsening division and growth in angry sentiment. Explain why you play the way you do, why you react to playstyles the way you do, and where you think this community is as a whole.

ill go first.

I started playing survivor after getting bored of killer after about 4k hours. As killer I play very forgiving. Make an effort not to tunnel or do anything toxic. Usually let one or two out if they make me laugh. I just wanna have a good time and meme. Usually results in some pretty funny post game lobbies.

However, switching to survivor has been rough and very unenjoyable especially without friends. With friends its only tolerable because were prone to goofing off mid game. Like running chest perks to pile as many items in a spot as possible. But its been bad even in Halloween queue, which to me should be about letting loose and Halloween cheer. I just had four TTV players in a row, 3/4 played via tunneling and heavy slugging even at 4-5 gens. Its been so bad lately, not just today that I've had to run full anti slug and anti tunnel builds.

My perspective on tunneling and slugging. I get that sometimes its necessary. Sometimes a dude goes down in the open and you got several flashlights swarming you. I get that with tunneling ya gotta get out that toxic player that's ruining it for everyone, which is a common excuse to tunnel. But by doing those actions outside of when its necessary, you're just as bad as those toxic survivors and bully squads. You are intentionally playing in a manner that you know is miserable, unfun, and creates hostility in the community. For example the last match i played against a streamer it was a huntress. 4 slugged all of us to let us bleed out. Kept letting us wiggle of to drag it out. We gave up but it kept happening until all but one bled out, then it was a mori. Before that, the streamer proxy camped and tunneled as Leatherface at 5 gens.

so I need to know. What is the mentality of intentionally playing in a manner that is problematic? Why is there the sentiment of "Im not responsible for your fun", yet get mad when toxicity happens to you? To me its just a circle of toxicity that's really killing the vibe of the game.

«1

Comments

  • Nazzzak
    Nazzzak Member Posts: 5,653

    Apathy is where I'm at

  • Eleghost
    Eleghost Member Posts: 1,190

    As killer I have grown over the years to expect the worst from survivors with how they will behave, I'm typically pretty right as if i manage to kill 3-4 of them they will flame and if they escape they will flame. Obviously there's people who won't flame and just say gg and be on there way but it's somewhat rare that i see that.

    As Survivor solo que it's pretty bad. I expect at least 1 dc every 2-3 games minimum, killers who will tunnel or camp, bad teammates occasionally, and the same few killers every game. It feels pretty bad most of the time when playing though it's more relaxed but really annoying to deal with dcs. I also expect someone to be upset in endgame chat though this is the same on both sides.

  • Yggleif
    Yggleif Member Posts: 211

    I've actively tried to play nice in the past and just gotten toxicity for my trouble. So now I'm not playing with the intention of being toxic but I will slug and tunnel if I think it will get me the 4k, some people don't care some people lose their minds either way I'm just trying to play the best game I can there's no hate involved I'm just doing my thing. I don't even have the "I'm not responsible for your fun" mentality because if the environment was different I would play more chill I just refuse to be a punching bag for no reason.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Wishful thinking, but I wish they would spend an entire update on just making the most miserable aspects of the game less common. I just want the game to not feel as miserable as it is right now. even if it is a bit unbalanced.

    Make tunnelling, camping, and slugging less common. Find someway to reduce the insane amount of toxicity in this game. Stop people giving up every game. Make killer not feels so miserable to lose. Make gen regression feel less necessary and less of a chore to play against. Adjust Nurse so we can stop balancing every perk around her and actually have variety.

    I know it's impossible to do, but it sucks that the most effective way to play is just to try and make the other side as miserable as possible. And it's been like this for the games entire life honestly.

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 333

    Ok so I guess I have to be that guy.

    Everything I do depends on the goal I'm trying to achieve. Winning in this game is based on kills and kills alone so killers are gonna guess what!? Kill! There's zero reason or incentive to spread hooks.

    That being said any pvp game is going to be competitive to competitive people. I mean do you care about the other players fun in fortnite, cod, street fighter, Forza, GTA V etc? Why should dbd be an exception?

    It's well known that the most manageable way to play killer against really good survivors is to make it a 3 v1 as quick as possible because once again the win condition for killers is based of kills tunneling is the absolute most effective strategy and I do mean strategy. Camping( not face camping) is also a valid strategy for example if I down Dwight near a 75% gen and hook him fairly close, I know that someone else was with him as this was my first chase and he couldn't have had time to add that much, I search the area and find Claude I down her quickly and hook her in the same general area. I have zero reason to go anywhere else the ideal play is force the other two to save and intercept. If they don't and stay on gens then the hooked hit second stage. Camping in this scenario is a viable and the only logical option if you're going for a win. Now slugging(not bleeding out for 4 mins) has its uses as well, if I'm behind in a match I can slug to build pressure and leverage time back to my side.

    The problem with dbd is you have 2 main sides people that want to have fun and aren't competitive and people that hate losing and will win be any means necessary because they are in fact competitive. Neither is wrong in they're goal, but one side does suffer way more as they no competitive side will lack the optimisation to win I their side simply because they don't care for winning. When I play if in doing a streak I'll play the most efficient way possible, I won't necessarily hard tunnel or slug but I will punish all misplays no matter what.

    In the end this is a game of capitalizing on the other sides mistakes, for survivors it's all about wasting as much time as possible for your team while they do gens cleanse hex perks etc, it's inevitable that eventually the killer will in fact down you but it's the wasted time that's important the longer you waste the killers time the better. Solo q feels miserable because not everyone knows this and by judging from my games it seems like 70 percent simply don't understand how to win which tbf it's not like it's taught in a straight forward manner unlike killer which is infact straight forward chase, down, then hook. Survivors have to macro and micro manage, they have to know how long it takes to hit second stage before going for a save to optimize gen efficiency, when to take chase for another survivor, where to safely heal( not under hook and the healthy rescuer goes to hide If the killer returns), how to loop effectively and when to use resources. The bad part is that this survivor knowledge is taught at all.

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 333
    edited October 26

    First I'm talking about playing other players who are also playing to win not having a lan party.

    Tunneling is such a trigger word now, like I've been called a tunneler for everything so much so that the word holds zero meaning to me. Fun is so subjective as well, I don't expect survivors/killers to take it easy on me in a PVP game where there a clear winners and losers.

    I treat pvp games the same as I would real sports as I just a have competitive nature. If you want to take it easy on me then I don't want to play against you. I'm playing to continually get better so I enjoy those bully squads and swfs that are extremely challenging to face.

    Playing to win the most efficient way on either side isnt being mean. I'm not talking about slugging the entire team and bleeding them out, or any BM. I'm talking about each side playing optimally. I frequently get tunneled playing survivor but I don't care it's looping practice for me and then on to the next. I solely play to get better and that's all that matters. I know I suck as survivor and 9/10 out I'll get tunneled due to that fact but I also know that the better I've gotten the less and less I get tunneled even if it's by a small margin. Once again thats the competitive spirit in me though, I love a challenge.

    Last you literally can never make everyone happy no matter what ever. I never run perks and still get split egc messages. Some say they had a blast while others say it was miserable and I sucked. Funnily enough it's never really the indirect tunneled( I never directly tunnel unless they flashy click, point, or do things that seem they want to be chased) that complains it's mostly the sore winner.

  • ControllerFeedback
    ControllerFeedback Member Posts: 128

    idk i just think dbd is neat

  • bazarama
    bazarama Member Posts: 259

    Haven't noticed any toxic behaviour ever.

    Damn I knew there was something weird about those mushrooms I just ate.

    I only play killler every 2 or 3 days and only a couple of games at a time. Keeps game a bit fresher.

    Don't run add-ons because I can't be bothered reading what they do and go for hooks where possible because even with a zero k it's more fun.

  • SpitefulHateful
    SpitefulHateful Member Posts: 311

    I play however I see fit and I don't care about anyone else. "Lead by example" is a bunch of lies, multiplayer game communities will always be toxic cesspools attracting the most self-centered people who think that the hours they wasted playing the game means "skill" or something, people suck in general and the best I can do is look out for myself.

  • BlackJimmy88
    BlackJimmy88 Member Posts: 32

    I'm mostly just frustrated at people treating the event lobby like it's the normal one. Like, dude, I'm not even trying, how is this even satisfying for you?

    With Killer, I can bring some slowdown perks so I can focus on the event, but I've had three Survivors matches again a Dracula that tunnelled someone out, two of the were me.

    I just got blocked out of playing any game with Easy Anti Cheat for over 24 hours, so I've been looking forward to get back into things, and this was what I come back to.

    Like, the split lobby exists because these people whined about not being able to play a normal game last year, and now that it's hear, we still have to put up with them.

    Outside of events, though, I'm mostly fine. The good games, even ones I lose, outweigh the bad ones with tunnelling, slugging and general BM.

  • Prometheus1092
    Prometheus1092 Member Posts: 398

    I do what I can to get the win, if that's slugging, camping, tunneling at 5 gen so be it. Reason being.... 1. Gens fly so fast its almost a necessity v some swf teams. 2. After years of repeatedly being BM by survivors, enough is enough. When I do let survivors win or I take it easy I get "ez" "bad killer" "l2p" at the end. And 3, I refuse to let others dictate to me how I should play the game as if other players fun is my responsibility. I play for my own enjoyment, my own fun. I'm not going to play in a way I don't want to to satisfy others fun at the expense of my own so the comment "I'm not is responsible for your fun" is based. I mean do they care that I'm not having fun going in circles around a pallet for ages? No. Do they care if I'm not having fun going the through a gauntlet of head on traps and flashbangs? No. It's part of the game which is fair enough, they break no rules so they are just having their fun. I do draw the line at post match salty attitude, it's a very very frequent thing and it happens when I win or lose. So when I do play sweaty and get 4k in a so called toxic play style and survivors spout abuse post match then I think "well chances are they would be toxic post match regardless of what happened, so I'm glad I gave them a reason to salty at least"

    I don't do toxic things like intentionally leave everyone bleed out where there is no need, if all are slugged I will go round and hook them 1 by 1 if I can find them. I don't BM post match, or do the back and fore motion when they are slugged or anything like that.

    What I have learnt through the years of playing games is people play in various ways and not everyone will like it (I don't like being looped or looping whole match for example, I find it boring and unfun) but I'm sure some killers and survivors enjoy it. People should play how they want as long as it's within the rules of the game, don't hate the player hate the game in that regard.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,324

    For me, the game is fine. Disconnects and Survivors killing themselves on hook has dramatically gone down in my trials recently. This behaviour was by far the most problematic to deal with. I'd rather have a player who may not be good but tries, rather than someone who gives up because they are too immature.

    I don't understand the talk of "SoloQ is miserable". It's not a sentiment I share. I escape probably a little more than die, and some trials where I died were not helped by people giving up. SoloQ is fine for me; challenging and tough at times, but it can create the greatest moments in this game.

    Also, the "your fun is not my responsibility" trope is also rather dumb. Players can play strongly, yet be aware of their behaviours. I can have a strong game as Killer, yet still have time to let a weaker player have a chance, or meme a little. I've had great trials whereby it was competitive, but there would be a brief moment where we mess about. It can be done. "Fun" is subjective anyway, but if somebody is clearly out of their league, it doesn't take an Empath to understand they aren't enjoying it, so give them a little leeway, even if it's just leaving the chase once.

    Finally, the "Us v them" mentality is just the ultimate schoolboy playground, brain-drain thought process. It's not "Us v Them" - it's "one person v another". One Killer could play strong but empathically, whilst another would want to see everyone slugged, and another just wants to mess about with some silly build, with the intention of letting everyone escape. Same with Survivor: one plays strong but doesn't mock and focuses on the team, another just hides all game and gets the hatch, another rats on their team, and another may sacrifice themself for the team. It is too basic to think in the "Us v Them" mentality, and probably shows more about their undeveloped view of life than anything else.

    Basically, the mindset of some is the biggest issue. Most just play the game and get on with it, enjoying the moment. Some streamers are also to blame for their attitudes, whilst others are the pinnacle of what a player and streamer should be, with much positivity. It's down to the individual ultimately.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,673
  • tjt85
    tjt85 Member Posts: 954

    I've felt the same way about the event too. Some games I don't get to interact with the event at all because the Killer has tunnelled me out early or slugged / hooked the entire team. I've even resorted to putting on a full anti-tunnel build to make myself less of an easy target and to give myself a chance to stay in the game. And I never run full anti-tunnel builds.

    I wish more players were busy "wasting time" running around kicking pumpkins, opening rifts and collecting more haunts and crystals. I mean, is that not the whole point of the event? Why are so many players bringing the strongest builds, rushing gens or trying to Kill everyone as quickly as possible?

  • NarkoTri1er
    NarkoTri1er Member Posts: 541

    I would like to give first part of my take with one meme:

    some people are lost in the world of gaming described by this meme. Yeah, it's completely okay to play singleplayer games on easy difficulty, but at the end, you share the same goal with the person playing on hardest difficulty, you just choose different path towards it (aka. you still play to win).

    Now here is the catch, singleplayer games are PvE and you can choose your difficulty and game balances around your difficulty preferences. Dbd is PvP game and you can't choose difficulty you will play on.

    This part is where people completely lose sense for PvP games. This is where people expect either their opponents to catter to their fun and act like they are "easy" difficulty bots OR they expect game to be balanced around their sense of fun (make it as easy to win as possible without investing time into gaining skill). This is why these players love when game has broken and overpowered stuff they can abuse as a bandaid for not being able to use a difficulty setting because they want to WIN afterall.

    Problem comes when you have opponents that use strategies that stomp this kind of players, or simply are skilled. They completely compromise these players from getting what they want, an easy win. This is why tunneling and camping are extremely effective in your very average dbd match, but are useless against opponents that actually have skill.

    On the other hand, there are people that just literally wanna ruin your day. Killers that intentionally bleed you out with no reason, killers that keep hitting you on hook while camping, flashlight squads etc. Thanks god, they are a minority.

  • NarkoTri1er
    NarkoTri1er Member Posts: 541

    i'll just say that i always get most points in the event matches amongst all players, even when i lose, whichever side i play. That pretty much speaks everything about how useless separate event queue is because people just play it as if it is regular queue and have next to 0 interactions with event objectives.

  • NarkoTri1er
    NarkoTri1er Member Posts: 541

    if i'm not being right in terms of people massively finding fun in winning games in easy mode, why are people failing to counter some of the most newbie stomper strategies that simply don't work against actually skilled players? Why do people want so many basekit handholding mechanics in order to counter those newbie stomper strategies?

  • edgarpoop
    edgarpoop Member Posts: 8,368

    The main issue with tunneling comes from its counters either being predictive (equipped the correct loadout), or macro-based (spread out and be perfectly efficient on gens) in a role that is actively designed against coordination at that level.

  • tjt85
    tjt85 Member Posts: 954

    Yeah, a lot of player frustration stems from a mismatch of play styles I think. I even had a Steve tell me off for playing my lute by pointing at a gen. Steve my guy, we are playing the Halloween event. We can sweat over the gens in the regular mode. Of course, I try to be a good teammate and do objectives, but mostly I join the event queue to kick pumpkins, mess around with the crystal bombs and ultimately get myself moried in the Void:

  • IcallBS
    IcallBS Member Posts: 47

    I had put how I felt about the game and the community earlier but did not give but 1 example of a toxic killer, and the fact that survivors killing themselves on hook needs an actual pipping system back in the game.

    Survivor experience

    I have had survivors that refused to heal me, they would shake their head no and walk away or get back on the gen. For an example a Feng that was on a gen, I had ran the killer and he gave up after 1 gen popped during our chase. I went to a gen that was barely working and asked for a heal. She just straight ignored me. Later, she gets downed and I notice that no one is going to save her. I being the nice person I am go save, get chased, and I lose the killer. Still at 0 hooks. She gets downed again, and it was end game. There was only me and another survivor that could go for the save. The other survivor was hurt like me, and just stood at the gate 99%. I was also hurt, and I again went in for the save, and managed with dh to get to her. I even ran the killer long enough for her to find a med kit and heal. Did she make an effort with plenty of time being this was my 1st hook to heal the other survivor staring at my aura on the hook, that she obviously knew was there because she was there when the feng was on the hook...No, she just walked to the exit, and left. So survivors killing themselves on hook, and being crappy to other survivors is very common.

    I have also had a match where survivors did all they could for a camped or tunneled survivor. I just wish they had a survey before the game based off of others mentality of the game. Grouped the jerks up with the jerks and the people who play games for "fun" with other players that do the same. This is not a tournament. You gain no money, no trophy to show on your shelf, etc. It a Flippin game that brings gamers together to enjoy the esthetic of the game and somewhat competitive matches. Not sweaty, bully, or how can I be a jerk gameplay. People need to lighten up and behavior needs a different kyf for both sides, 3 dailys for both sides, and a complete rehaul on maps, perks, and pallets tbh...they have made pallets mostly a joke…BALANCE is all we ask. Not a 60/40 outlook! 50/50 please

  • smurf
    smurf Member Posts: 316

    I mainly just agree with this. Most of my solo queue teammates try to be good, but I've definitely felt shafted a few times when I manage to loop the killer enough for multiple gens get done, get saves, do a gen myself, and then all three leave me on hook :/

    But I guess I've been lucky that that's not so common for me.

    I think I like the idea of adding a matchmaking weight based off of certain parameters that indicate toxicity. Like solo queue players, no connection in friends list, can leave a thumbs up under different categories. But I think that needs a long discussion about the benefit of mixing different playstyles in people's matches.

    Either way, I definitely get this :D

  • bleep275
    bleep275 Member Posts: 281

    Honestly a tragic sentiment to have. If every one who had that sentiment made the effort to be kinder and less selfish…maybe things wouldn't be so rough. Hate breeds hate my man.

  • bleep275
    bleep275 Member Posts: 281

    I have been wanting a system like that for so long. This way I don't get paired with toxic killers or teammates again. Plus it might motivate people to play in a healthier manner if they can see their abysmal score.

  • SoGo
    SoGo Member Posts: 1,297

    Not well.