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Resurgence needs a tone down

Or it should not combine with We'll make it. If you don't patrol the hook the survivor gets healed incredibly quickly, and encourages people to camp and tunnel and slug to counter its value.

IMO it should only work if you get unhooked while the killer is within 16m of the hook. Or it should return to 50%.

Comments

  • UndeddJester
    UndeddJester Member Posts: 3,346

    Eh, I'm inclined to disagree... the combination of Leverage and Scourge Hook: Gift of Pain/Sloppy Butcher counters this one and is also pretty hard to deal with if you don't have Resurgence or We'll Make It, so isn't a throw at all to take.

    I feel like the tools exist to put pressure on healing under hook, so I'm not sure these perks need to be nerfed.

  • Shack_gen_biopod
    Shack_gen_biopod Member Posts: 27

    ?

    Im saying that this perk encourages tunnelling by punishing you if you dont tunnel, which is bad.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,905

    Eh, I disagree. The effect is strong but can only be used twice and Hemorrhage can counter it.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,804
    edited October 27

    No it doesn't. there is no counter to these perks. the only counter to healing perk is Broken.

    The problem is that BVHR wants to rework perks but they're unable to do the proper job. For example if they wanted make reseting ineffective at hook, a -50% heal bonus isn't enough. What it should be is 30 second BROKEN effect after being unhooked. They had to rework Leverage perk to broken to fit their desired goal but they failed.

    The other counter to we'll make it and resurgence is Slugging. Never hook → Perk never trigger.

    BVHR balance on perks is like kid garden for killer. It is so bad.

  • Yoshirama
    Yoshirama Member Posts: 394

    How encourage tunneling? Nothing encourage tunneling, is the killer who decide to tunnel. Even if you don't tunnel, how can punish you? Survivor will heal anyway, so what's the difference?

    And you can only use it twice, not a big deal

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,041

    Why? It's only useable twice and you have to be hooked, just don't tunnel the unhooked person?

  • UndeddJester
    UndeddJester Member Posts: 3,346
    edited October 29

    I mean…. you're describing a hard counter there my guy… a counter is still a counter even if it doesn't hard counter.

    SH:GoP and Leverage gives you time to interrupt the heal under hook, you can't not heal under hook because of hemorrhage, which makes it easy to predict for the killer. For the sake of ease, we'll ignore how much you lose from Resurgence as a result of hemorrhage in the time between being unhooked and the heal starting, but that means I'm stacking the argument in your favour.

    • Resurgence 70% of 16 charges means 4.8 charges remaining, or 4.8s to heal.
    • Leverage -50% heal speed means 0.5 charges a second, which means a 16s heal becomes 32s.
    • Mangled -20% heal speed now means 0.3 charges a second, which means a 16s heal becomes 53.33s
    • 0.3c/s vs. 4.8 charges we have 16s to heal, more than enough time to interrupt the hook.
    • We''ll Make it takes it back up to 1.3 c/s which means 3.6s.

    Now 3.6 is fast I'll grant you… but if you suspect it and want to tunnel/proxy camp, you are certainly capable of interrupting that if you are really determined to tunnel…. but you have to commit to that. All other scenarios you have ample time to come back to the hook to tunnel as you please.

    The only counter to this is Survivors specifically taking We'll Make It and Resurgence, all other times are extremely harsh and make tunneling very rewarding and easy…. unless you want to nerf the survivor teams 1 combo to counter this (which a single player can't take on their own), you're basically advocating for this being the standard way every killer plays, and just further promote hardcore tunneling, which isn't really fun for either side…

    As it stands We'll Make It and Resurgence is not a infeasible thing to see in SoloQ or in SWF, so this killer build combo is not the Freelo build it otherwise would be if this survivor combo didn't exist. It is something Killers can't take with absolute certainty they can pressure as they please and just return to hook whenever they feel like it to tunnel every single game… This is also ignoring the fact the healed survivor has a repair speed penalty, even if they do get it off…

    So unless you want this killer combo to be just a guaranteed tunnel/slowdown with no consideration for possible perks survivors have in play, what is your vision for justifying the nerf of Resurgence?

    EDIT: Actually I'm wrong, the negative modifiers are multiplied with the positive ones. We'll Make It only undoes Leverage, leaving the charge rate at 1c/s.

    With Mangled it becomes I believe 0.6c/s, and that's 26.67s for a full heal with WMI, and if you have Resurgence, that becomes 8s.

    So yeah, it's a better counter than I thought

    Post edited by UndeddJester on
  • Seraphor
    Seraphor Member Posts: 9,413

    It's saving a few seconds tops. There is very little slowdown value being lost here, so the only feasible complaint is that a survivor you wanted to down is no longer injured. I.e. you can't tunnel as easily.

    Things that hinder tunneling, even if only twice per game, are only a positive thing.

    Tunneling can be a valid tactic, but it shouldn't be as beneficial as it currently is. You're eliminating a survivor early, that should be a difficult thing to do considering the pay off and effect it has on the rest of the game.

  • Wezqu
    Wezqu Member Posts: 98

    I have to just say that in my opinion Resurgence never needed a buff as 50% was totally fine. It was one of the perks I thought was in totally good place before the buff.