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Finesse should be an exhaustion perk
Im tired of seeing finesse and lithe every match
Comments
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It already has a 30 second CD and only useable while healthy. So at most you see it once a chase.
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no
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It's slightly annoying but it's not that bad and I don't want it nerfed so that survivors stop running it.
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I dont see it often. It also has a decent cooldown.
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Complaining about Finesse and Resilience are the biggest self-reports for people abusing laggy connections. Finesse saves 0.0833s, and Resilience saves 0.0413s on a Fast vault, or 0.0743s on a Medium vault. This is pretty much only enough to make a difference to someone using a sketchy connection for the lagvantage.
If the timesave can't even reach 0.1s/100ms, it's a non-issue for legitimate players. Like a basic Great skillcheck on a heal saves 0.48s now, and a gen saves 0.9s. They clearly make a far greater impact both individually, and over time.
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I knew that I would hate the perk when it released, because of all the extremely close calls I already got all the time, but in the end it wasn't as bad. Yeah, everytime I see that animation I cringe a bit, but the perk already has a cooldown and you need to be healthy, so in the most important chases it won't even matter.
And Lara is best girl, so I can't hate on her perks T_T
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plus who the hell would use this perk if it became an exhaustion perk for a faster vault only when healthy. It would probably be worse than overcome
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Nah. Finesse is a perfectly fine perk. There is zero reason to nerf it.
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It should be Basekit tbh. All those hits that shouldn't be hits.
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I would say Behavior nailed the balance with Finesse. Its decent perk with good cooldown and other requirements make it balanced. Still there would be no point of making it exhaustion perk as its totally not worth using when there is way better exhaustion perks.
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Honestly I’d have preferred something like:
The cooldown begins after chase ends and is paused while Exhausted. (Also possibly just: this cooldown pauses while in chase or Exhausted).
And maybe removing the Healthy criteria.
That way you may still only see it once per chase, but it also won’t ever be used more than once in a continuous chase, and separated by Exhaustion timer if the exhaustion perk successfully breaks chase.
Kind of like an “Exhaustion Addon” Perk. (That can also be used independently of such).
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I like current version a lot and don't really have an issue playing against it…
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No, they better fix those fake hits killers have all the time
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then they need to fix the no call hits
Post edited by Rizzo on1 -
We're also gonna advocate for fixing all those missed hits that should be hits as well yeah? 😏
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Nah, it doesn't work when injured and has a cooldown, also requires fast vault. Keep it the way it is, it's cool and I'm happy survivors have another decent chase perk. I don't think it's strong enough to warrant a nerf.
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